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Old 10-28-2009, 06:35 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by philip.ed View Post
Thanks luthier, that makes perfect sense. Can I ask, when designing your textures for britain/france, are you using historical photos when possible? For example, will you be attempting to perfectly replicate the actual fields and roads that exist? So for example, if I was flying around kent I could use the roads to find my way back to, say, west-malling...?

Thanks for being so helpful though. I know I have a lot of questions
We use historical photos, however we don't plan to make full copy of real things. It is almost impossible. Is possible to put modern sattelite map and forget about everything and don't even make different buildings ans special dedicaded areas... its what make most others now.
That to make so great non-pixelated ground and great detail from the air or on the ground we need to go for compomises - there will be tiled hand made textures, but in such amount that you probably will be unable to see the tile even from high altitude.
Also we have unique textures that by our technology (next generation of similar in Il-2 and that still nobody as I can see don't have) we can put in different places and you will not see any bad edges, trasitions, etc...
Some historical buildings/areas of course are some copy of real, but there are a lot of other buildings that are generic for some area and we use it to build cities/regions. This is common technology in all games, even when you heard that it is a total copy..
Roads: As you may see on screenshots they are not like in IL-2, but also not like in other games. about this you will know more later. I can't tell all secrets at the moment.
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