Thank you Oleg & Co for the nice updates.
Here are a couple of questions.
Q1. Could you please tell us something about light rendering in SoW regarding "after sunset" that means
nighttime. As of now, I have not seen any PC simluator that simulates
pitch black night conditions.
(only real "industrial" full flight simulators at the academy).
Take IL2 versus reality for example, there is no way that you could navigate in the air @ 23:35 on a Octobre night in Europe region without instruments. You would not see the horizon, or anything at all.. unless perhaps three conditions applied:
A) Lots of groundlights giving away the contour of terrain and horizon.
B) Altitude was 65.000 feet and above and you might get a glimpse of dawn or sunset far far away.
C) There is moonligt or bright stars and you are flying over the artics..
In IL2 I cannot recreate any night time condition where it is difficult to see the ground or navigate... regardless of time, season or location.
The only time I get problem navigating is when I am above overcast or when flying inside a cloud. (ofcourse)
So to get back to the question, please tell us something about differances with IL2 and SoW regarding night conditions.
I know that there are many "experts" out there that would like to wave off this question by just saying..
"well, during world war 2 they never flew at night, or they did very seldom because it was so difficult.. so why even bother making this realistic.. its just a waste of developer time... its not worth it, its not interesting bla bla bla."
All I wish for is a combat flightsim where it IS difficult or nearly impossible to fly during nighttime.
Q2. Regarding CEM. etc... Will it be possible to select feeding from different fuel tanks in the planes that have this ability? (tank selector valve)
Thank you very much for the efforts you are putting into this simulator.
Best wishes from a cold and very dark Scandinavia.
