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Old 10-26-2009, 07:59 AM
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ZaltysZ ZaltysZ is offline
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Join Date: Sep 2008
Location: Lithuania
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Quote:
Originally Posted by Oleg Maddox View Post
NEW LCD types are not too saturated... real thing is that old LCD was out of neccessary range for saturation and deep of colors
Its why we now look to some old digital photos as it is so suturated on new LCD....
Author of such shots tried to saturate on old LCD... then we get now resul of too saturated colors and some time contrast on moder LCD that have more right range of all these things.
Yes, this is true if photos aren't color managed and displays aren't calibrated and profiled. The same goes for games. If game is not color managed and you tune colors on monitor which color space coincides with sRGB, you will at least get over saturated colors on ARGB (Adobe RGB monitor). This is because simple RGB values does not mean any particular color until color profile is applied. If no color profile is applied (a.k.a. no color management), then RGB values are mapped directly to color space of used device. Different devices (i.e. displays) has different native color spaces, so you will see different color reproduction on different devices without color management. Most LCD displays coincides with sRGB color space, however never larger displays (24''+) often have wider color space (i.e. ARGB). I own one and see correct colors in color managed applications, but not in games. For example, in IL2 I see too green grass, too red tracers, because it was tuned for sRGB display. It is not just "too", but sometimes it is "neon" like colors. If IL2 was color managed, I would see correct colors as they are seen on sRGB display. Would be great if SoW was color managed.

EDIT: As I said before, OpenGL has some extension for color management, but I don't know if something like this exists for DirectX. Anyway, it should be possible to tune colors on calibrated sRGB display and then make game to read color profile of display on startup and alter color curve (gamma ramp in DirectX?) by using information in that profile.

Last edited by ZaltysZ; 10-26-2009 at 08:18 AM.
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