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Old 10-16-2009, 02:45 PM
loreangelicus loreangelicus is offline
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Join Date: Sep 2009
Location: Jersey City, NJ USA
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Quote:
Originally Posted by Razorflame View Post
leadership hardly matters

the good unit composition is ESSENTIAL also the spells u use

and abuse karador himself
I never said unit composition, spells and rage are not important. What I am just pointing out is that a leadership increase via levelling up would give the biggest boon in making a battle easier (which is what the OP was trying to do).

Case in point, below is my post wherein I took down the 3 Ultrax dragons battles in Demonis, all of them in 24 turns or less, no casualties:

http://forum.1cpublishing.eu/showthread.php?t=10567

The reason why I don't spend so many turns resurrecting is because my unit stacks are large enough to kill the enemy before it could do more damage.

Sure, spells and unit composition are very important. But could anyone in this forum give the BEST team composition? A lot would give their opinions, but unit composition is always subject to debate.

Even spells are subject to debate, even on impossible, some people going for offense while some going for defense, and I saw this happening for a discussion using a single class: mage.

But as for leadership? The only debate on leadership is on what amount should you take it when it is given as a level-up choice. The OP planned to take it when he leveled-up to 22, which is on the level range wherein you should definitely take leadership over any other stat gain.

Even if you go with the "much vaunted" single unit/rage drain/chargers/damaging rage-spell tactic, surely you would want to take in more leadership, if only to trim down the number of turns to finish the battle.
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