This is why I really would like that this game had a point/assist system similar to COD (or was it Battlefield?). Anyway.
10 points for who ever gets the kill. The rest gets points based on % of damage inflicted divided by 10, rounded down... Or something like that.
(So if someone deals 90% of damage to an enemy but doesn't get the kill he would still get 9 assist points.)
This would of course be trickier to implement in a game like this where the damage model is more complex than simple "health", but I'm sure something could be worked out. Maybe for a sequel?
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