Kings Bounty Hunter i am really gald you solved the problem.Good job.
loreangelicus i did some long battles after using the charger fix (one of them was against Karador and took over 145 turns) and never again had the problems with chargers. I can show you what i did.
This is the original file for energo_mana.atom
main {
class=pawn
apass=0
nodimming=true
model=polyemit.bma
spawnscale=0.6
}
editor {
align=grid/0/0/0.1/0.1
spawnangle=0:1:360
angle=0:1:360
spawnscale=0.6
scale=0.1:2
}
arena_params {
hitpoint=5
takedmg=0
defense=3
realdeath=1
attacks=
resistances {
physical=1
poison=1
magic=1
fire=1
}
script_data {
ap=1
}
}
animations {
appear=polyemit_energo_appear.bsa/fr:60:120
idle=polyemit_energo_idle.bsa/fr:25:50
disappear=polyemit_energo_disappear.bsa/fr:25:50
death=polyemit_energo_disappear.bsa/fr:25:50
}
scripts {
idle=default_idle
pl_bonus=enbox_bonus
subturn_modificators=enbox_modificators
}
attachments {
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=0
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
particle {
trans=0/-0/0/1.10000002
animation=idle
file=energo_mana_ball.ptb
}
particle {
trans=0/-0/0/3
animation=appear
file=energo_mana.ptb
}
particle {
trans=0/-0/0/3
animation=disappear
file=energo_mana.ptb
}
slot=2
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=1
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=3
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=4
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=5
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=6
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=7
}
0 {
particle {
trans=0.1/0/0/0/-0/0/1.5
file=energo_mana.ptb
}
slot=8
}
1 {
particle {
trans=0/0.1/0/0/-0/0/1.20000005
animation=idle
file=energo_mball_shadow.ptb
}
particle {
trans=0/1.25/0/0/-0/0/1.5
animation=appear
frame=55/80
restart=true
file=energo_mana_accum.ptb
}
particle {
trans=0/1.25/0/0/-0/0/1.10000002
animation=disappear
frame=0/10
restart=true
file=energo_mana_exhaust.ptb
}
particle {
trans=0/2/0/0/-0/0/0.60000002
animation=appear
frame=22/55
file=energo_mana_beam.ptb
}
}
1 {
sound {
animation=appear
frame=0.01
file=energo_mana_appear
fadetime=60
}
sound {
animation=disappear
frame=0.01
file=energo_mana_disappear
fadetime=60
}
}
}
All i did was to simply delete the part highlighted in red ,since it seems those lines are responsible for the chargers disappearance.
PS : I forgot to mention. I did the same thing to energo_rage.atom file .