Actually in Arcade I would say B&Z is a bit easier because most people use T&B tactics. A few times Ive tried to chase a 109 thats dived on me but since its already at speed, catching the sucker when he already has a headstart is damn tricky. However maybe a slight decrease in the WEP acceleration for Arcade might be in order. That way diving aircraft will always have a good speed advantage when trying to disengage.
If you do in right in arcade you can drag people all over the map leaving weakspots (for strike) or have them scatter all over. Hell I use B&Z when attacking bombers in arcade for strike matches and its a damn fine tactic with any interceptor.
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