Quote:
Originally Posted by Anton Yudintsev
Guys, that's not true.
What we are fixing in the game - is not bugs (most of it).
Flak effectiveness, custom layouts, redouts/balckouts etc - are actually FEATURES that were added (with the exception of blackouts - there were in the game but thresholds were made ten times higher BECAUSE of beta-test).
So, the fact that we are listening to community feedback, doesn't mean tat the game was released not finished or not polished.
Moreover, in some questions (flak, blackouts) it was overpolished.
Of course, we can pretend that we know better and simply ignore your feedback - most of our audience is arcade players, who are more concerned about the game is being too hard to play - but do you really want that kind proof that you are not Beta-testers? I doubt it.
So that's offending, and untrue, and useless.
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Im sorry you were led to believe that effective flack and blackouts were "over the top". That is just something to expect from a great game. And with different difficulty levels you can always tone it down for the lower diffs. Heroes of the Pacific is arcade and it is pretty damn hard on "Ace" (even with being able to see each target).
You have found a good medium for all players with the three difficulty levels. And a fourth may not be a bad idea. As long as there is a better matchmaking system for multi-player.
It sounds to me that testers thought sim was too hard. The easy way to fix that is some sort of visual ID system for Sim mode. If you look at, or are close enough to a target, you should see it's target info unless it/you move a large distance.