View Single Post
  #18  
Old 09-15-2009, 01:35 AM
KurtG85 KurtG85 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 22
Default

You are right about the radio chatter, it is annoying and terribly out of context, at least the english chatter (russian is fine as it is just filler and not really repetitively annoying because its so foreign IMO).

Your complaints about graphics being ugly are your opinion but calling this game ugly seriously puts the credibility of the rest of your comments in question for me. I mean... look at the competing games' graphics... ??

As for your comment of, "What a flight simulator's even doing on said controls is a good question, but irrelevant.", that's pretty much the clincher for me showing your bias; that is, your insinuating that you can't understand why a massive group of gamers would be allowed to experience an adapted genre of game because the game shouldn't have been made unless it had a keyboard to back up its controls. The answer to the question should be common sense: the developers brought a sim (with simplified specific plane control functions) to the consoles because they wanted console players to be able to experience a sim-physics style flight game. They thought players would enjoy it and want to buy it.... so they made it. Whether a game is deemed a 'sim' or not whether you have a specific button to press in order to adjust your testicle position is a matter of subjectivity but you would have to be quite an extremely neurotic individual to honestly find it entirely illogical why a flight sim would be adapted for console.
Reply With Quote