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Wehrwulf 07-08-2009 03:30 PM

Damage Model Specifics?
 
I was wondering, how easy (or difficult) will it be to gun down your oppenents? Once you have a plane lined up in your sights (I guess results will vary depending on if you're using pitiful little 7.62mm's or 30mms) how much fire will it take to bring it down? Once again, another variable is what plane you're using, but in general, how hard will it be? Will it vary for sim and arcade modes? Since there is damage modeling you should theoretically be able to see all the holes you're pumping in to a plane, but I guess I haven't seen a whole lot of videos. I have played all of the combat flight simulator games and it is pretty insane how much fire some planes can take. Not a veteran of IL2, i am unsure. If anyone would like to answer amy staggering amount of questions, feel free. :grin:

Douglas Bader 07-08-2009 10:47 PM

Quote:

Originally Posted by Wehrwulf (Post 82237)
I was wondering, how easy (or difficult) will it be to gun down your oppenents? Once you have a plane lined up in your sights (I guess results will vary depending on if you're using pitiful little 7.62mm's or 30mms) how much fire will it take to bring it down? Once again, another variable is what plane you're using, but in general, how hard will it be? Will it vary for sim and arcade modes? Since there is damage modeling you should theoretically be able to see all the holes you're pumping in to a plane, but I guess I haven't seen a whole lot of videos. I have played all of the combat flight simulator games and it is pretty insane how much fire some planes can take. Not a veteran of IL2, i am unsure. If anyone would like to answer amy staggering amount of questions, feel free. :grin:

It's the skill that makes the kill, I guess. One bullet in the cooler can be enough. So is one between the eyes....;)

Wehrwulf 07-09-2009 01:22 AM

Now that you say it, I guess Anton was talking a little about cockpit damage. Can the pilot be targeted? That would be something that could affect multiplayer...

Spitfire23 07-09-2009 02:25 AM

Quote:

Originally Posted by Wehrwulf (Post 82271)
Now that you say it, I guess Anton was talking a little about cockpit damage. Can the pilot be targeted? That would be something that could affect multiplayer...

I think the pilot can be hit because i remember Anton saying there would be no blood in the cockpit because of the Game's Age rating therefore implying that you can kill the pilot just no blood.

But dont go on what i have said as it is just a guess and hasnt been confirmed (that i know of)

trk29 07-09-2009 02:36 AM

Quote:

Originally Posted by Spitfire23 (Post 82274)
I think the pilot can be hit because i remember Anton saying there would be no blood in the cockpit because of the Game's Age rating therefore implying that you can kill the pilot just no blood.

But dont go on what i have said as it is just a guess and hasnt been confirmed (that i know of)

I was going to say the exact opposite.:-P

Fight Night Round 4 has blood, and it's rated T for teen like IL2 BOP. I think this game should.:rolleyes:

The Few 07-09-2009 04:09 AM

Quote:

Originally Posted by trk29 (Post 82275)
I was going to say the exact opposite.:-P

Fight Night Round 4 has blood, and it's rated T for teen like IL2 BOP. I think this game should.:rolleyes:

Me, too. Haha. :grin:

Mage_016 07-09-2009 04:57 AM

Quote:

Originally Posted by trk29 (Post 82275)
I was going to say the exact opposite.:-P

Fight Night Round 4 has blood, and it's rated T for teen like IL2 BOP. I think this game should.:rolleyes:

Well, if you got hit by a bullet that can splash your blood around, I bet that you will die or get shocked almost instantly. So would you see it in real life too? But if you got hit at your arm or leg then it would make sense to see some blood or something in wound area. Hopefully you can understand what I'm writing here, I'm not.

trk29 07-09-2009 05:58 AM

:-PYeah I do understand.

mondo 07-09-2009 08:46 AM

In many cases you can find this information out from tests. On the IL2 boards a while back someone posted a British report on firing on a 190 from behind with various calibre rounds. Due to contruction and armour a direct .50 calibre round in the tail actually did very little!

FYI in IL2 visual damage is unrelated to actual damage. Damage in IL2 is hit boxes. So your radiators have hit boxes, guns have them, spars and other structural parts have them as does the pilot and things like oxygen tanks. Fuel tanks and self sealing mechanisms as well as lack of them was also modelled. The damage was dependent on the round and its velocity (which changes over distance).

Douglas Bader 07-09-2009 09:42 AM

Quote:

Originally Posted by mondo (Post 82296)
In many cases you can find this information out from tests. On the IL2 boards a while back someone posted a British report on firing on a 190 from behind with various calibre rounds. Due to contruction and armour a direct .50 calibre round in the tail actually did very little!

FYI in IL2 visual damage is unrelated to actual damage. Damage in IL2 is hit boxes. So your radiators have hit boxes, guns have them, spars and other structural parts have them as does the pilot and things like oxygen tanks. Fuel tanks and self sealing mechanisms as well as lack of them was also modelled. The damage was dependent on the round and its velocity (which changes over distance).

Thanks Mondo, this makes sense and i guess you are on track here.


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