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Battle in ETW and XIII: differences
I purchased ETW like many of you; sure some changes are very interesting, like the naval battle, and some aspects are better managed respect MTW2 (the range of musket), but for other things the battle isn't changed.
A first thing i find now boring is the passivity of the units: a unit can receive for hours a fire in the back without make any movement. After testing the self-control in XIII century it is very frustating to command all the minimal action in the middle of a battle. |
Agree. The AI should handle the minor things on the battlefield, say if idle without user's command, it'll at least try to turn to guard mode and defend itself.
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I think the 1C did a good choice to wait for the XIII addon after the ETW release; it will be many more discontented TW player that will pass to XIII. But anyway when the addon will be released :confused: |
Other problem of ETW: mortars and rockets are cheaters weapons (unrealistic range and precision)
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The cavalry flank or rear attacks are virtually without effects.
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So I play ETW, 250 games, 195 wins, have 9 stars etc.
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I did it many time, if u want can sant u my replays :) |
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90% players are campers in ETW and XIII Century, but we - rashers knew that we must 2 do with campers ;)
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