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-   -   One question (http://forum.fulqrumpublishing.com/showthread.php?t=41760)

ArtekXDPL 02-24-2014 10:00 PM

One question
 
Hi. Im have one question. How create enemy group and add this to map?

Simbal 02-25-2014 05:17 AM

On which Game you do want to add enemy Flights into sectors?

Im asking because from star wolves 1 to star wolves 3 its a little different adding those...

ArtekXDPL 02-25-2014 02:51 PM

yes. I want to add the enemy ships on the map of the sector in Star Wolves 1

Simbal 03-02-2014 09:02 PM

Alright, the File you need to edit is in Scripts > Sector/Level > objects.script

Add These Lines here and Edit them to add an Simple Pirate Flight

Code:

-- FRACTION    |    GROUP        |      ID    |    Spawn XYZ        | Type, Tier-Level
NewPirateFlight("Pirate_Group_1_1", "PirPatrolXX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

--*Please replace the XX with a Unique number
--*Type is the number that controls what type of ship/Ships in that Flight are
--1 = Interceptor(s)
--2 = Bomber(s)
--3 = Flagship
--*Groups are defined in the Declare.script file which is too in each Sector/Level Folder
--*Tier-Level is the number that controls what Ship Tier and Equipment Tier is
--The higher the number, The better the Ship and Equipment

--To Assign the Flight to do something, like Patrolling:

--      ID    |  TASK |  Waypoint 1      |  Waypoint 2        |  Waypoint 3    |  Waypoint 4  |    Waypoint 5    |      Waypoint 6    |    Waypoint 7
flight_PirPatrolXX:Patrol({Vector3(800,-10,-100),Vector3(300,0,100),Vector3(0,10,-100),Vector3(0,20,-300),Vector3(300,0,-700),Vector3(500,0,-700),Vector3(0, 20, 40)}, TRUE);

Templates for some (Not All) Other Flights

InoCo
NewInoCoFlight("GROUP, "Ino_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

Triada
NewTriadaFlight("GROUP", "TriXX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

USS
NewUSSFlight("GROUP", "UssXX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

Alien
NewAlienFlight("GROUP", "ali_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

Navy
NewNavyFlight("GROUP", "Navy_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

Berserker
NewBerserkFlight("GROUP", "Bers_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

Patrol
NewPatrolFlight("GROUP", "Pat_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));

Good Luck!


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