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-   -   IL-2 Sturmovik: Battle of Stalingrad Press Previews after 1C Event (http://forum.fulqrumpublishing.com/showthread.php?t=40550)

Sneaksie 08-01-2013 12:26 PM

IL-2 Sturmovik: Battle of Stalingrad Press Previews after 1C Event
 
SimHQ
http://www.simhq.com/air-combat/il2-...d-preview.html

Just Press Start
http://justpressstart.net/1c-journal...of-stalingrad/

http://justpressstart.net/1c-journalists-at-play-2013/

IGN
http://www.ign.com/blogs/capitalistp...anes-and-tanks

SPUDLEY1977 09-14-2013 05:01 PM

BOD, CLOD, IL-2 Series, 777, Battle of Stalingrad
 
CLOD appeared to be a reskinned, retextured IL-2 program engine AND with only a couple of planes Ported in a non optimized engine that does not allow the scaling with modern or semi-current PC components.

The videos of BOS do not appear to offer anything tangible over CLOD. When combined with the lack of Allied aircraft and the seeming intent to build for low end PC's and DX9 it is unlikely that this will represent the long lasting IL-2 series. Just another variant of the CLOD business model which we all spent $60 US on with a long laundry list of promises which were advertised promises never delivered.

Based on the track record and the current videos WITHOUT any air combat footage = no pre-purchase, we expect no purchase on release based on the limited business model offered.

Still disappointing indeed.

IceFire 09-15-2013 06:49 PM

Quote:

Originally Posted by SPUDLEY1977 (Post 509297)
CLOD appeared to be a reskinned, retextured IL-2 program engine AND with only a couple of planes Ported in a non optimized engine that does not allow the scaling with modern or semi-current PC components.

The videos of BOS do not appear to offer anything tangible over CLOD. When combined with the lack of Allied aircraft and the seeming intent to build for low end PC's and DX9 it is unlikely that this will represent the long lasting IL-2 series. Just another variant of the CLOD business model which we all spent $60 US on with a long laundry list of promises which were advertised promises never delivered.

Based on the track record and the current videos WITHOUT any air combat footage = no pre-purchase, we expect no purchase on release based on the limited business model offered.

Still disappointing indeed.

I'm with you on some of this but the business model argument is different here. They intend to go with a Rise of Flight model (which served them well in the past) in combination with a more traditional package release. The difference in business model is a steady flow of cash to fund additional projects which, in the case of Rise of Flight, has lead to a steady increase in available aircraft and even an additional map. World War II for me is quite a bit larger in scope so it may be a challenge but in theory this type of business model has been shown to be successful.

The DX9 bit is hardly an issue for me. The engine itself is a strong one with quite a few features and its already been in the hands of players for a long time now.

Cliffs of Dover was a traditional monolithic release with the $60 box and no further plans.

This is an established engine and a new but successful business model. It needs some more videos and I'd like to see some proper air combat sequences... but calling this a rehash of Cliffs of Dover is unfair I think. It has some merits and it has some areas to be cautious about.

I'm more pessimistic about Oleg's new DCS related WWII sim crowdsourced funding system. But we'll see!

FlyingRustBucket 07-24-2014 03:15 PM

Quote:

Originally Posted by IceFire (Post 509314)
I'm with you on some of this but the business model argument is different here. They intend to go with a Rise of Flight model (which served them well in the past) in combination with a more traditional package release. The difference in business model is a steady flow of cash to fund additional projects which, in the case of Rise of Flight, has lead to a steady increase in available aircraft and even an additional map. World War II for me is quite a bit larger in scope so it may be a challenge but in theory this type of business model has been shown to be successful.

The DX9 bit is hardly an issue for me. The engine itself is a strong one with quite a few features and its already been in the hands of players for a long time now.

Cliffs of Dover was a traditional monolithic release with the $60 box and no further plans.

This is an established engine and a new but successful business model. It needs some more videos and I'd like to see some proper air combat sequences... but calling this a rehash of Cliffs of Dover is unfair I think. It has some merits and it has some areas to be cautious about.

I'm more pessimistic about Oleg's new DCS related WWII sim crowdsourced funding system. But we'll see!

They could atleast start after the game's release. I still can't believe the FW 190 and La-5 are day 1 DLC or that there is day 1 DLC at all. I liked to believe that these practices were only performed by the big corporations or something.

GF_Mastiff 09-29-2014 08:19 PM

good fight
 
http://youtu.be/keVsKqqLexY

Tempest123 09-30-2014 01:55 AM

looks nice but god I hate this micro-transaction dlc c***p, like release a game already ($60-$70), then maybe an add on with planes, new theater, missions etc, I'd pay $20 to $30 for that. not this $10 a plane, $5 for scarf stuff. If I wanted that I would go play CoD or candy crush. Feels like stuffing quarters in an arcade. Ahem, rant over.

gaunt1 09-30-2014 10:13 AM

This sim will be good for sure, but for me it will never replace good old IL-2 1946. Maybe it has better FM, DM, graphics, but with such limited selection of planes... The worst is that it doesnt feature any allied fighters. OK I know its eastern front, but still. Also, this pay for extra planes stuff is unacceptable for me. I'll stick with IL-2 1946 for sure.

WhiskeyWhiskey 09-30-2014 06:45 PM

I've said it before, you can't yet find a replacement for IL2.

The new sims are so limited that you will never see a P-51.

In IL2 there are so many different flight models for pretty much every nation that participated in the WW2 air war.

Do I care that much that the F6F may or may not be an accurate representation of what it really was? hell no!

Every aircraft in IL2 has its own characteristics that you have to learn and use, whether or not they are 100% accurate.

I'm not totally sure, but I think DT could even implement a patch that gives realistic aircraft management for all aircraft, if they wanted.

Big goal I know, but I think the function is there to do it, like priming the engine, or charging the guns.

I remember when Janes first started coming out. It was so detailed oriented the flight sim was just not fun.

IRL it takes a good 15 mins to fire up an engine and have all the systems ready for taxi and to make sure everything is set and ready, not to mention the preflight planning.

Thats IRL, I don't need all the extra stuff when the focus should be on the combat experience.

TexasJG 09-30-2014 10:33 PM

It's the machines and engineering of the time period for me. Incredible works of art! The more detailed the replications of the aircraft's and their systems the more I can get into it.
Engines, armaments, avionics, all of it!!
Wish we could open up the engine cowlings and such, that would be cool...:-P

BTW, I'm horrible at combat....

(and yes, I very much like DCS also).

Janosch 10-01-2014 02:27 PM

While the planes in Il-2 are many and different, they are not that unique. For example, all fighters can be divided into 4 different categories:
1. Slow but maneuverable
2. Fast but not maneuverable
3. Fast and maneuverable
4. ...back to the drawing board, comrades!

When you consider whether or not a specific plane has good armament or not, you have 8 archetypes. And by golly, there will be at least 8 different fighters in BoS! This is not to say that the good'ol Il-2 ever becomes boring, it's just that it's possible that BoS will compensate the smaller number of planes with things like complex engine start, improved flight models and graphics. And by the end of the day, the focus will be in combat!

What may sink BoS is not the business model, smaller day 1 content or such, but the policies concerning custom paintschemes. I posted about this on the BoS forums... long story short, imho using your personal paintchemes should always be allowed, even on "ranked servers", whatever the grobbendonk that means, and the choice to download others' skins should be left to the players.

One user pointed out that the filesize of paintschemes will be much larger than in Il-2. So, it might affect gameplay, if 30 players are online and using 9 megabyte - weighing paintschemes. I wonder if there's a way around that - advanded packing and unpacking on the fly (pun intended) ? Slower and flexible upload/download rate of paintschemes, so as not to compromise online gameplay? Ingame torrent paintscheme sharing technology? Let's hope for the best.


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