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Bearcat 01-23-2013 12:41 PM

Resetting the AI..
 
I have several missions and some that are from FB 1.0. The AI seems to behave in the old way.. I am thinking that I may need to open the mission up in the FMB and edit it and save it so that the new AI behavior will take effect in it.. Is this correct or will it automatically be done as soon as the AI is tweaked in a patch? Do we need to "reset" the AI with every tweak on older missions? How about ones that may have been made under 4.11? Am I making sense..?

Cloyd 01-23-2013 01:03 PM

Quote:

Originally Posted by Bearcat (Post 495270)
I have several missions and some that are from FB 1.0. The AI seems to behave in the old way.. I am thinking that I may need to open the mission up in the FMB and edit it and save it so that the new AI behavior will take effect in it.. Is this correct or will it automatically be done as soon as the AI is tweaked in a patch? Do we need to "reset" the AI with every tweak on older missions? How about ones that may have been made under 4.11? Am I making sense..?

BC,

I'm no expert, but... the mission files are only text files. How on earth could those lines of simple text invoke different, "ancient" AI behavior. I think you need a nap. (J/K)

Cloyd

FC99 01-23-2013 01:16 PM

Quote:

Originally Posted by Bearcat (Post 495270)
I have several missions and some that are from FB 1.0. The AI seems to behave in the old way.. I am thinking that I may need to open the mission up in the FMB and edit it and save it so that the new AI behavior will take effect in it.. Is this correct or will it automatically be done as soon as the AI is tweaked in a patch? Do we need to "reset" the AI with every tweak on older missions? How about ones that may have been made under 4.11? Am I making sense..?

If mission is loaded and the game is playing than you don't need to do anything more with it. You can eventually check if there are some errors notifications in logfile but I don't expect anything important there.

Treetop64 01-23-2013 04:01 PM

Quote:

Originally Posted by Bearcat (Post 495270)
I have several missions and some that are from FB 1.0. The AI seems to behave in the old way.. I am thinking that I may need to open the mission up in the FMB and edit it and save it so that the new AI behavior will take effect in it.. Is this correct or will it automatically be done as soon as the AI is tweaked in a patch? Do we need to "reset" the AI with every tweak on older missions? How about ones that may have been made under 4.11? Am I making sense..?

Dood, you're thinking too much! http://www.matrixgames.com/forums/image/s2.gif

IceFire 01-23-2013 09:42 PM

Quote:

Originally Posted by Bearcat (Post 495270)
I have several missions and some that are from FB 1.0. The AI seems to behave in the old way.. I am thinking that I may need to open the mission up in the FMB and edit it and save it so that the new AI behavior will take effect in it.. Is this correct or will it automatically be done as soon as the AI is tweaked in a patch? Do we need to "reset" the AI with every tweak on older missions? How about ones that may have been made under 4.11? Am I making sense..?

Hi Bearcat,

The .mis files are actually very simple. They are plain text with listings and positions of all objects including the paths that objects may take (such as aircraft) and what their parameters are. So for example a flight of aircraft will specify the type, fuel, armament, AI difficulty level, etc. So the only reference to the AI is just what level it is set to (i.e. Easy, Normal, Veteran, or Ace).

This is why with all of the AI and FM changes throughout the years that there is no reason why a very old mission won't work because it only references the essentials to what makes up the mission and nothing else. The rest is taken care of by the rest of the game engine and not from the mission file. Beautiful in its simplicity.

Bearcat 01-23-2013 10:53 PM

Thanks for the answers.. I know it sounded kind of daft.. but when you don't know .. the only way to know is to ask .. and I never have been one to have a question that I do not ask.

Extreme_One 01-24-2013 06:55 PM

Some FM changes can affect the timings in missions on occasion so flights will arrive early or late.

Pursuivant 01-24-2013 09:22 PM

Quote:

Originally Posted by Extreme_One (Post 495436)
Some FM changes can affect the timings in missions on occasion so flights will arrive early or late.

That's not a bug, it's an improvement in realism - perfect timing in combat is (usually) a fantasy. SNAFU! :)

dpeters95 01-25-2013 02:25 AM

Quote:

Originally Posted by Pursuivant (Post 495462)
That's not a bug, it's an improvement in realism - perfect timing in combat is (usually) a fantasy. SNAFU! :)


Except that this is not real life and we design our missions according to the timing of the enemy target(s). Not saying it shouldn't be done but changing features that cause timing changes may, in fact, be more realistic but it can make previously developed missions unuseable.

Not much fun flying for 30 minutes just to find that the enemy was there and gone 5 minutes ago...

Bolelas 01-25-2013 05:07 PM

And also not much fun to go on a missiom where de defensive fighters (enemy fighters) should long have taken-off to engage you, but they still on the ground cleaning their nails and getting bombed at same-time...


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