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Spawning humans online, Question.
Well I've just waded through all 28 pages and figured out how to create a home base for a group of human pilots to fly from.
I have read a lot here about spawning but have a couple of questions. 1) Is one spawn area enough per airfield ? I tried adding 10 using ctrl+b thinking it would give me individual spawn points instead of spawning inside hangers all the time, but I still spawned in a hanger anyway. I had hoped to have a nice line along the edge of the airfield where up to 10 of us could spawn at the same time, then taxi out. 2) In the properties of the spawn area you have an aircraft max option. If i set that to 10 does it mean only 10 can spawn at that airfield at one time or does it mean you can only spawn 10 times before you run out of planes? |
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2) ctrl+b - Is used to make custom airfield spawn points & taxiways. This may not be necessary at hard-coded airbases if you want to use the existing spawn points & taxiways. 3) instead of spawning inside hangers all the time - Try placing a static aircraft or other stationary object on top of the hard-coded airfield spawn point you don't want to use. This will force players & Ai's to spawn at other spawn points at the airfield. 4) I had hoped to have a nice line along the edge of the airfield where up to 10 of us could spawn at the same time, then taxi out. - You can add custom spawn points to existing airfields, but it's tricky. See exmple mission below. 5) In the properties of the spawn area you have an aircraft max option. If i set that to 10 does it mean only 10 can spawn at that airfield at one time - Yes. 6)... or does it mean you can only spawn 10 times before you run out of planes? - No Here's a very quick overwrite of Lymne airfield with 10 custom spawn points in a line at the edge of the airfield. See if it's close to what you're after... Code:
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Thanks salmo for your help. I'll try adding static planes in the hangers. In saying that, i haven't had any problems exiting them anyway.
I am currently using Hawkinge and Biggin as bases so your additional spawn points probably won't work there, but i'll look into this in the future. |
I think if you uncheck "spawn parked" you will not spawn on the hard coded spawn points but on those you have created.
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