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-   -   Why CloD is NOT finished- the answer! ;) (http://forum.fulqrumpublishing.com/showthread.php?t=35229)

Borsch 10-23-2012 02:12 PM

Why CloD is NOT finished- the answer! ;)
 
After discussing current situation with CLoD on other forums, I wanted to share one point that came up:

IL2:1946 was just as bland, boring and lifeless, it was it's community that made the amazing content like missions/campaigns/wars. CLOD as a platform is immense - it has more models of different types of fence than RoF has models put together), scripts and triggers can do stuff that is impossible in old Il2, it can run more than a couple of AI units in multiplayer missions (unlike RoF), it is nowhere near as limiting to simultaneous unit numbers as RoF, it has Full Mission Editor that, while can create very complex missions with alternative branchings of events, is still easy to pick up and start using (unlike RoF again), etc... So it STILL has the potential to grow, now that the final patch is out, only this growth now depends on our community.

Also I hope that MG will release SDK for CLoD, that would be great for content growth - new maps for one. I'd love an Afrika personally :)

But, providing community content for CloD will continue to emerge, we could even make do without SDK altogether.

S!

PS Having flown CLoD, I now find Il2:1946 FM to be crude - the crazy stall fights with planes that are far too forgiving,light and sensitive are not what CLoD is about. Ballistics in CLoD are on a different level as well . So I just could not go back to Il2 personally- but that's not the main point of my post :) The main point is that ,contrary to waht many say, CLoD does not have to stay "what it is" -it still can become something much much more.

Winger 10-23-2012 02:19 PM

Quote:

Originally Posted by Borsch (Post 472418)
After discussing current situation with CLoD on other forums, I wanted to share one point that came up:

IL2:1946 was just as bland, boring and lifeless, it was it's community that made the amazing content like missions/campaigns/wars. CLOD as a platform is immense - it has more models of different types of fence than RoF has models put together), scripts and triggers can do stuff that is impossible in old Il2, it can run more than a couple of AI units in multiplayer missions (unlike RoF), it is nowhere near as limiting to simultaneous unit numbers as RoF, it has Full Mission Editor that, while can create very complex missions with alternative branchings of events, is still easy to pick up and start using (unlike RoF again), etc... So it STILL has the potential to grow, now that the final patch is out, only this growth now depends on our community.

Also I hope that MG will release SDK for CLoD, that would be great for content growth - new maps for one. I'd love an Afrika personally :)

But, providing community content for CloD will continue to emerge, we could even make do without SDK altogether.

S!

PS Having flown CLoD, I now find Il2:1946 FM to be crude - the crazy stall fights with planes that are far too forgiving,light and sensitive are not what CLoD is about. Ballistics in CLoD are on a different level as well . So I just could not go back to Il2 personally- but that's not the main point of my post :) The main point is that ,contrary to waht many say, CLoD does not have to stay "what it is" -it still can become something much much more.

+1 and AMEN:)

jamesdietz 10-23-2012 03:40 PM

Amen- again!

Trumper 10-23-2012 03:56 PM

Quote:

Originally Posted by Borsch (Post 472418)
Also I hope that MG will release SDK for CLoD, that would be great for content growth - new maps for one.

But, providing community content for CloD will continue to emerge, we could even make do without SDK altogether.

Thats the important bit and the bit where it will get stuck and sink.

He111 10-24-2012 12:06 AM

I'm ready to add content, willing (even to pay) and able .. all I need to be shown how to add new aircraft .. how to fix bugs .. fix faulty AI .. given blessing from 1C to do such.

CLOD is a new high detailed flight sim, of course it has potential, as long as the owners don't downgrade it to work on 8088s..

.

ElAurens 10-24-2012 03:27 AM

The new content will come with the next installment in the series.

I would not expect the SDK any time soon, and the source code, never, unless you are a hacker.

I suspect the pressure for release of the next iteration is pretty high from the financial backers, so don't count on the dev team pulling people off BoM development to push out an SDK.

We are just going to have to wait to have this theater fleshed out to any greater extent. Once the next title is out and established, then I would think things will open up for community content additions beyond mission building.

Just my opinion.

Chivas 10-24-2012 05:11 AM

Unless things change with the announcement, they plan to release the map SDK with the Sequel. People have been calling the sim dead for atleast five years and they have been wrong for five years. They may eventually be right, but who cares. In the meantime the development continues, and as long as it continues, there will be new content from the community and devs, that could easily go far beyond what we had with the original series, which was the whole point in the venture in the first place.

mazex 10-24-2012 06:26 AM

Quote:

Originally Posted by Borsch (Post 472418)
After discussing current situation with CLoD on other forums, I wanted to share one point that came up:

IL2:1946 was just as bland, boring and lifeless, it was it's community that made the amazing content like missions/campaigns/wars. CLOD as a platform is immense - it has more models of different types of fence than RoF has models put together), scripts and triggers can do stuff that is impossible in old Il2, it can run more than a couple of AI units in multiplayer missions (unlike RoF), it is nowhere near as limiting to simultaneous unit numbers as RoF, it has Full Mission Editor that, while can create very complex missions with alternative branchings of events, is still easy to pick up and start using (unlike RoF again), etc... So it STILL has the potential to grow, now that the final patch is out, only this growth now depends on our community.

Also I hope that MG will release SDK for CLoD, that would be great for content growth - new maps for one. I'd love an Afrika personally :)

But, providing community content for CloD will continue to emerge, we could even make do without SDK altogether.

S!

PS Having flown CLoD, I now find Il2:1946 FM to be crude - the crazy stall fights with planes that are far too forgiving,light and sensitive are not what CLoD is about. Ballistics in CLoD are on a different level as well . So I just could not go back to Il2 personally- but that's not the main point of my post :) The main point is that ,contrary to waht many say, CLoD does not have to stay "what it is" -it still can become something much much more.

+1

ATAG_Doc 10-24-2012 07:01 AM

I'll drink to anything.

hiro 10-24-2012 07:22 AM

yeah i agree with the posters that said the SDK would come with the sequel . . .


although a part of me says that will be shelved and won't be available until after the sequel . . . maybe in a patch or even the sequel's sequel, the third one.

The devs have alot to work on still, to make the sequel all they promised, and I think stuff like game engine, AI, trees, clouds, weather, or comms or something else will be given priority. After all they're going to have to focus on something that is a hit out of the ball park, something awesome to give to the community, that works first time for most systems, after the fiasco . . .

but agree with the OP, the community plays a huge role in helping improve CLOD and provide more CLOD content.


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