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Player open fire
Hello,
I just wonder if there is any way to know when the player open fire. I haven't seen any function for this event. Do you have any information about it ? Thanks Frantic |
well there is a get parameter for the trigger
/// [Trigger Control] /// <para>Indicates 1.0 when the corresponding trigger is pressed.</para> /// <para>Trigger # is equal to subtype.</para> /// <para>The trigger # is counted within the machine, not the controlling puppet.</para> /// </summary> C_Trigger, there are also ammo counter parameters which could be queried to see if reducing?? these any use for what you are trying to achieve? |
Hello Bolox,
Sorry for the late reply. Thank you very much. I must be dumb because I checked the parameter list and I haven't see it. Thank you again, Frantic |
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