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-   -   Official Patch...First Impressions (http://forum.fulqrumpublishing.com/showthread.php?t=35083)

smink1701 10-18-2012 09:04 PM

Official Patch...First Impressions
 
Tell us what you're seeing!

pstyle 10-18-2012 09:15 PM

merlin still has problems at altitude
merlin still packs up in cloud

graphics seem smoother ?
lighting seems to be improved, esp ground objects
net code might be adjusted too, many guys online now, no lag at all

SlipBall 10-18-2012 09:17 PM

I see 90 pilots ATAG very low ping, I think they are going for the 128 pilot bench mark:-P

salmo 10-18-2012 09:20 PM

No hurricane hit sounds :(

il_corleone 10-18-2012 09:41 PM

ok, it seems that AA its better now? im just tiping this while i am infront of uk on the ATAG server :-P

il_corleone 10-18-2012 09:42 PM

Quote:

Originally Posted by salmo (Post 470557)
No hurricane hit sounds :(

for me i hear them, do you just put the sound settings to full?

*Buzzsaw* 10-18-2012 10:10 PM

Salute

My Tests showed following problems remain:

Spitfire and Hurricane Engine misfiring bug remains.

Onset is same as RC versions, +6 1/4 boost at 9000 ft for Spitfire 100 octane, and +6 1/4 boost at 15,000 ft for Hurricane 100 octane. Not sure about the other variants yet.

Engine cutout on Merlins as a result of flying through clouds remains. Any sustained flight through a cloud will cause the Merlin to misfire and cutout, as much as 30 seconds depending on the length of time spent in the cloud. Not an historical effect, or at least not in summer conditions at lower altitudes where this occurred.

Spitfire 100 octane ceiling is maximum approx. 23,500 ft, attempts to climb higher will result in overheating, at that altitude, highest boost which can be used is -1. Historical ceiling was 33,000 ft.

Merlin engines more prone to overheat at high altitudes than low, same boost and rpm at low alt has the engine running cooler than identical at high alt. This is opposite of historical.

Had my wing taken off by gunfire and extensive damage, no sounds audible at all, this is a step back from previous RC version.


On a positive note:

In my test on ATAG server, it seemed to be running quite well with upwards of 75 players.

Players were reporting reflection effects were better.

Players reporting damage effects seemed to be back to earlier versions of the game, ie. pieces flying off, explosions more impressive, etc.

Perhaps it was fact it was quite dark, dawn scenario, but players reporting object destruction more spectacular, ships on fire, bombs going off, reflections in water etc.

icarus 10-18-2012 10:30 PM

More stable for sure and runs better for me.

Its much better than it was, but is supposedly not going to get any better now, so we will have to live with the shimmering, no AA, propeller flashing, mirrors and flickering shadows etc., I guess. Too bad, because a few more fixes would really make this sim shine. IMO they are almost there.:)

Toni74 10-18-2012 10:35 PM

Bf 110 C's cockpit still same issues like reported in bugtracker. I don't think that 1C's developers ever checked it. Useless to report anything there. :rolleyes:

yobnaf 10-18-2012 10:38 PM

No issues here. Greatest patch ever !


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