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-   -   An interesting read on flightsims developing. (http://forum.fulqrumpublishing.com/showthread.php?t=34551)

SG1_Lud 09-24-2012 08:24 AM

An interesting reading on flightsims developing.
 
Many of you know have heard about Falcon series, and its storyline. For those who not, Falcon series became the benchmark sim in jet fighters sims.

The last version, Falcon 4, was released in 1999, and after a year of support, the developer team was layoff. Then in 2000 source code was leaked, and the community began to improve it since then to nowadays.

This is an interview with Kevin Klemmick, the lead programmer of the original Falcon 4. I found it very interesting itself, and also by putting it in perspective with the current situation of Cliffs of Dover.

End of spoiler, here the link and enjoy the short but insightful read.

S!

http://www.cleared-to-engage.com/201...or-falcon-4-0/

Igo kyu 09-24-2012 04:10 PM

Yes, that was interesting, thanks.

Dynamic campaigns are too expensive? That's a shame, I prefer them. Oh well.

5./JG27.Farber 09-29-2012 04:10 PM

How do you go from working on cool stuff like a dynamic campaign in a flight sim to ghey stuff like the sims? :rolleyes:

Flanker35M 09-29-2012 07:08 PM

S!

Thanks for sharing. Interesting read!

Oldschool61 10-01-2012 07:18 PM

Falcon was or is great. Havent played in several years though. Very steep learning curve!!!

badfinger 10-01-2012 07:50 PM

Quote:

Originally Posted by Oldschool61 (Post 465905)
Falcon was or is great. Havent played in several years though. Very steep learning curve!!!

Actually, the learning curve is very flat. Steep would mean you learned quickly. In the example of making a part repetitively, a steep learning curve means the number of production hours goes down rapidly with each part produced. You "learn" how to do it in less time, with each unit.

In the case of Falcon, it's difficulty goes down slowly. It takes a long time to get good at it.

binky9

AKA_Tenn 10-02-2012 04:35 AM

i think in this case, learning curve means the more you know, the more you have to know, to understand what you just learned...

its a curve that moves in the opposite way :P

adonys 10-02-2012 05:39 AM

Quote:

Originally Posted by SG1_Lud (Post 463368)
Then in 2000 source code was leaked, and the community began to improve it since then to nowadays.

we're not that lucky

Flanker35M 10-02-2012 01:51 PM

S!

Falcon still is a benchmark in having a dynamic campaign. They should have hired this guy to make one to IL-2 ;) :D

Oldschool61 10-02-2012 03:27 PM

Quote:

Originally Posted by AKA_Tenn (Post 466063)
i think in this case, learning curve means the more you know, the more you have to know, to understand what you just learned...

its a curve that moves in the opposite way :P

Im referring to the steep learning curve for all the MFD's and weapons systems. You have to play constantly or you forget how to arm weapons etc etc. Once you get the basics mastered its great but the time needed to invest in learning all the sub systems is quite a bit.


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