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An interesting reading on flightsims developing.
Many of you know have heard about Falcon series, and its storyline. For those who not, Falcon series became the benchmark sim in jet fighters sims.
The last version, Falcon 4, was released in 1999, and after a year of support, the developer team was layoff. Then in 2000 source code was leaked, and the community began to improve it since then to nowadays. This is an interview with Kevin Klemmick, the lead programmer of the original Falcon 4. I found it very interesting itself, and also by putting it in perspective with the current situation of Cliffs of Dover. End of spoiler, here the link and enjoy the short but insightful read. S! http://www.cleared-to-engage.com/201...or-falcon-4-0/ |
Yes, that was interesting, thanks.
Dynamic campaigns are too expensive? That's a shame, I prefer them. Oh well. |
How do you go from working on cool stuff like a dynamic campaign in a flight sim to ghey stuff like the sims? :rolleyes:
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S!
Thanks for sharing. Interesting read! |
Falcon was or is great. Havent played in several years though. Very steep learning curve!!!
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In the case of Falcon, it's difficulty goes down slowly. It takes a long time to get good at it. binky9 |
i think in this case, learning curve means the more you know, the more you have to know, to understand what you just learned...
its a curve that moves in the opposite way :P |
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S!
Falcon still is a benchmark in having a dynamic campaign. They should have hired this guy to make one to IL-2 ;) :D |
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