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Blacksix. Can Devs move Static BombCrater to Environment?
Hi Blacksix,
Trying to simulate destroyed runways on call in of a mission. But in current patch you can not call in (import in) Static objects that are under the heading Buildings. Example: I am running a multiplayer mission. In my .cs file I use the code to load another mission into the current running mission. All that is in the loading mission is static objects (BombCrater_100_kg's) that should appear down a runway.. Problem is they don't. Static objects that are under the heading Buildings do not spawn. Could the Devs fix this so you can import a building into a mission or move the BombCrater_100_kg Mesh to the Environment/UK/ folder please? Example below: Code:
[buildings.House$BombCrater_100_kg] |
There already is an object. Wiat what? It doesnt show up?
Let me test that, brb. EDIT: Gerneric bomb creator 100kg works in fmb. What are you actually trying to do? Just place them on the ground? |
This is part of the buildings-show-in-fmb-and-single-player but not in MP/Server games issue. Wolf is trying to load a 'building' (crater) dynamicaly from a sub-mission, but like other buildings & spline roads, they do not show in MP when loaded this way.
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