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DCS: P-51D bailing out animation
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and what about that
http://www.youtube.com/watch?v=yPEbzwWk90I |
yes i would really love to have this implemented...
and also the ability to look around in first person few after the chute has deployed. |
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I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly. This is a reason Oleg did not want to put a pilot's body into cockpit. |
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@Duke88 if you have the DCS: P-51D, have you tried bailing out with the inverted plane? how is the animation? or in a 90° turn? |
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Now we have been informed that the new patch coming will improve the average fps by half,maybe they could consider installing this again.Or even as an add on to those of us that do pocess fast rigs to run it on,but to leave it out is a travesty! B6 please,please beg,beg this is just too good just to leave out,it needs to be in the sim,ok rant over,I'll get me coat.:) |
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Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)? :-P Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9 DCS: P-51D is a Beta yet because it was released about 5 days ago, but for many reasons, it is better than IL-2 Cliffs of Dover. Yes, it is only a plane, but I think this product deserves attention just like other DCS products (not Flamming Cliffs, I find this one too much arcade)... ;) This is a tutorial about the startup by Fighters Combat Sims team: http://www.youtube.com/watch?v=lcmmYPx0Jjo This is an exsample about takeoff and landing: http://www.youtube.com/watch?v=GM_5b...eature=related In conditions of inverted flight, or spin, sincerly I've not tried the bailing out yet. If I have some news I will post that here! :) |
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Please support DCS and buy everything they produce but post about it in this section http://forum.1cpublishing.eu/forumdisplay.php?f=205 where it belongs. In the main section it is offtopic prohibited by the forum rules. |
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As Ataros suggests above, how many different bale-out animations would be necessary for all the aircraft in the game, for all the crew positions? Not to mention the different attitudes of the aircraft at bale-out time. But I really do hope they're there. :grin: |
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