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-   -   DCS: P-51D bailing out animation (http://forum.fulqrumpublishing.com/showthread.php?t=31751)

Duke88 05-05-2012 08:19 AM

DCS: P-51D bailing out animation
 
Dear developers, please see this...

http://www.youtube.com/watch?feature...&v=kIL8385ERy0

jibo 05-05-2012 08:28 AM

and what about that
http://www.youtube.com/watch?v=yPEbzwWk90I

David198502 05-05-2012 08:41 AM

yes i would really love to have this implemented...
and also the ability to look around in first person few after the chute has deployed.

Ataros 05-05-2012 08:58 AM

Quote:

Originally Posted by Duke88 (Post 419269)
Dear developers, please see this...

http://www.youtube.com/watch?feature...&v=kIL8385ERy0

How does it look when bailing out from inverted flight, from a normal spin, flat spin, inverted spin?

I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.

This is a reason Oleg did not want to put a pilot's body into cockpit.

albx 05-05-2012 09:23 AM

Quote:

Originally Posted by Ataros (Post 419280)
How does it look when bailing out from inverted flight, from a normal spin, flat spin, inverted spin?

I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.

This is a reason Oleg did not want to put a pilot's body into cockpit.

agree, need different animations for every airplane's position. With the modern jet it is easy with the ejection seat, but wold be very complicated for an old era plane.

@Duke88 if you have the DCS: P-51D, have you tried bailing out with the inverted plane? how is the animation? or in a 90° turn?

Plt Off JRB Meaker 05-05-2012 09:26 AM

Quote:

Originally Posted by jibo (Post 419271)

Yep,I've been banging on to resurect this animation since day one,apparently the dev's did'nt put it in the final COD build as they thought it would hit the fps too much.

Now we have been informed that the new patch coming will improve the average fps by half,maybe they could consider installing this again.Or even as an add on to those of us that do pocess fast rigs to run it on,but to leave it out is a travesty!

B6 please,please beg,beg this is just too good just to leave out,it needs to be in the sim,ok rant over,I'll get me coat.:)

Duke88 05-05-2012 09:40 AM

Quote:

Originally Posted by Ataros (Post 419280)
I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.

The pilot model there isn't in the cockpit. You can see the arms and the belts of the paracute only during the bailing out... So, if it isn't a problem, why they haven't put this animation after a year from release?
Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)? :-P

Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9

DCS: P-51D is a Beta yet because it was released about 5 days ago, but for many reasons, it is better than IL-2 Cliffs of Dover. Yes, it is only a plane, but I think this product deserves attention just like other DCS products (not Flamming Cliffs, I find this one too much arcade)... ;)

This is a tutorial about the startup by Fighters Combat Sims team:
http://www.youtube.com/watch?v=lcmmYPx0Jjo

This is an exsample about takeoff and landing:
http://www.youtube.com/watch?v=GM_5b...eature=related


In conditions of inverted flight, or spin, sincerly I've not tried the bailing out yet. If I have some news I will post that here! :)

Ataros 05-05-2012 10:17 AM

Quote:

Originally Posted by albx (Post 419288)
agree, need different animations for every airplane's position.

Not only for for every position but for every different cockpit it should be different if we do not want hands and legs go through cockpit textures, etc.

Ataros 05-05-2012 10:31 AM

Quote:

Originally Posted by Duke88 (Post 419291)
The pilot model there isn't in the cockpit. You can see the arms and the belts of the paracute only during the bailing out... So, if it isn't a problem, why they haven't put this animation after a year from release?
Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)? :-P

Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9

There is no point in polemic because a pilot is not a windmill, one animation is not several animations, DCS P-51 is not CloD and "WIP" is not a "promise".

Please support DCS and buy everything they produce but post about it in this section http://forum.1cpublishing.eu/forumdisplay.php?f=205 where it belongs. In the main section it is offtopic prohibited by the forum rules.

ATAG_Dutch 05-05-2012 10:35 AM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 419289)
Yep,I've been banging on to resurrect this animation since day one,

I'd love to see this included in the game, but we only ever saw this one clip of a RAF pilot 'baling out' of a spit. If he is actually baling out and the animation wasn't intended to be used on the ground.

As Ataros suggests above, how many different bale-out animations would be necessary for all the aircraft in the game, for all the crew positions? Not to mention the different attitudes of the aircraft at bale-out time.

But I really do hope they're there. :grin:


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