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-   -   DT what happened to these? (http://forum.fulqrumpublishing.com/showthread.php?t=31606)

ECV56_Guevara 04-28-2012 04:28 PM

DT what happened to these?
 
Hey, DT, you know, we allwals want more! :grin:
4.11 is a great Patch, thanks, but I was watching old you tube videos of updates remembering a few features that today aren t part of the patch..Can I ask what s the status of these??? thanks in advance.


http://www.youtube.com/watch?v=xO42TA8xMPg

http://www.youtube.com/watch?v=F5eos...player_embebed



http://www.youtube.com/watch?v=ozEjf...layer_embedded


http://www.youtube.com/watch?v=Zg76J...layer_embedded

julien673 05-01-2012 10:23 AM

Waiting for the nightfighter for a long time :)

FC99 05-01-2012 10:54 AM

Ship's debris - not essential and it will be finished when time permits, only problem left to solve is synchronization for online players who join the server after the debris were spawned.

Artillery Spotting - On top of the list for things to be done in 4.12

Triggers - version shown in the video can be added in few minutes, we will try to add something more complex for 4.12

Night Fighting - WIP, it's huge project and it's not forgotten.

darktatka 05-01-2012 11:54 AM

Quote:

Originally Posted by FC99 (Post 417732)
Ship's debris - not essential and it will be finished when time permits, only problem left to solve is synchronization for online players who join the server after the debris were spawned.

Artillery Spotting - On top of the list for things to be done in 4.12

Triggers - version shown in the video can be added in few minutes, we will try to add something more complex for 4.12

Night Fighting - WIP, it's huge project and it's not forgotten.

I'd rather have less powerfull triggers to play with in 4.12 than more powerfull triggers in 4.13. So, please, unless its gamebreaking, dont hold back. And BESTEST THING EVER would be option to fire triggers through the new DS devicelink.

ECV56_Guevara 05-01-2012 11:06 PM

Quote:

Originally Posted by FC99 (Post 417732)
Ship's debris - not essential and it will be finished when time permits, only problem left to solve is synchronization for online players who join the server after the debris were spawned.

Artillery Spotting - On top of the list for things to be done in 4.12

Triggers - version shown in the video can be added in few minutes, we will try to add something more complex for 4.12

Night Fighting - WIP, it's huge project and it's not forgotten.

Absolutely great!!!.
A really big thanks to you and the team FC99, I need no more wish list...it s all here!!!

Pershing 05-02-2012 08:07 AM

Quote:

Originally Posted by FC99 (Post 417732)
Artillery Spotting - On top of the list for things to be done in 4.12

Cool! :)
But you should make artillery more powerful and accurate, cause even 152-mm guns may fire huge amount of HE-shells with very little effect now.
Would be great if scout plane will do real correction of the artillery fire.

julien673 05-02-2012 10:28 AM

tks for the info :)

darktatka 05-02-2012 10:56 AM

Maybe new 4 keys :)
Correct artillery fire - +distance, -distance, +left, +right, fire for effect :)

After fire for effect, artillery might be inavailable for a few mins, making proper correction of fire necesity.

Pershing 05-02-2012 11:29 AM

Quote:

Originally Posted by darktatka (Post 418063)
Maybe new 4 keys :)
Correct artillery fire - +distance, -distance, +left, +right, fire for effect :)

After fire for effect, artillery might be inavailable for a few mins, making proper correction of fire necesity.

IMHO, too complicated)
More accurate artillery firing during spotter is over the target - would be enough.

nic727 05-04-2012 01:10 AM

Quote:

Originally Posted by Pershing (Post 418016)
Cool! :)
But you should make artillery more powerful and accurate, cause even 152-mm guns may fire huge amount of HE-shells with very little effect now.
Would be great if scout plane will do real correction of the artillery fire.

How it can be done. In Singleplayer with a recon mission or in multiplayer too???


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