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-   -   Modified AI in the Quick Missions (http://forum.fulqrumpublishing.com/showthread.php?t=31193)

von Pilsner 04-16-2012 09:51 PM

Modified AI in the Quick Missions
 
From this thread: http://forum.1cpublishing.eu/showthread.php?t=31111 someone mentioned that you can change the AI settings to reduce the AI snap-rolls and their short attention span.

I went through all the quick missions and modified the AI according to the instructions here: http://www.bobgamehub.blogspot.com/2...-of-dover.html

I did not set every plane exactly the same (I put the general values I used below) and tried to follow the suggestions for the bombers as well. I only tested a couple of dogfights so it's certainly not perfect and it's probably got some errors (if you get better results or find errors just post them here and I will add it to the archive).

There are install instructions in the zip file (by default I set it up to work with JSGME for ease of testing/use, but it's simple to install by hand as well - just back up your originals!!!)

Here are the values I used (as of v0.5):
ACE 1
Skill 0.93 0.21 0.96 0.95 0.84 1 1 0.63
VETERAN 0.7
Skill 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63
AVERAGE 0.3
Skill 0.32 0.21 0.87 0.75 0.74 0.95 0.90 0.53
ROOKIE 0
Skill 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43
Bombers
Skill xx.x xx.x xx.x 0.30-0.70 0.74 1 0.95 0.93
Ground Attack
Skill xx.x xx.x xx.x xx.x 0.74 0.95 0.95 0.75

The following Quick missions are included:
006 - Dogfight - Even.mis
007 - Dogfight - Even - Low Level.mis
008 - Dogfight - Advantage Axis.mis
009 - Dogfight - Advantage Allies.mis
010 - Bomber Intercept - Channel.mis
011 - Bomber Intercept - Channel - Low Level.mis
012 - Bomber Intercept - Hawkindge.mis
013 - Bomber Intercept - London.mis
014 - Bomber Intercept - Calais.mis
015 - Free Hunt.mis
016 - Aerial Battle - Dover.mis
017 - Aerial Battle - Calais.mis
018 - Airfield Attack - Manston.mis
020 - British Attack - Airfield.mis
021 - British Attack - Column.mis
022 - British Attack - Bridge.mis
023 - German Attack - Airfield.mis
024 - German Attack - Column.mis
025 - German Attack - Bridge.mis

Changes:
v0.5 - Lowered the ADVANCED FLYING for all planes to 22 in an attempt to reduce the snap-roll behavior and slightly modified the TACTICS, BRAVERY, and DISCIPLINE values for all aircraft.
v0.4 - Changed bomber AI gunner values per trademe900's suggestion.
v0.3 - Started over with new files using different (fixed) values.
v0.2 - Fixed error in directory structure, modified BRAVERY values.
v0.1 - Original Release

Current version: Quick Missions - Modified AI v0.6.zip
Previous version: Quick Missions - Modified AI v0.5.zip

furbs 04-16-2012 10:01 PM

That is a great piece of work...very very well done. :grin:

von Pilsner 04-16-2012 10:01 PM

Quote:

Originally Posted by furbs (Post 410002)
That is a great piece of work...very very well done. :grin:

Thanks, still tweaking and testing. I upped the BRAVERY of everyone to 85 - 100 so they should not cut and run (and I realized I messed up the file structure so I fixed it :D) I will edit the original post to point to the new files....

trademe900 04-16-2012 11:29 PM

Awesome work. This is fantastic to have just even a band-aid to put on the AI for the time being. Using these skill sliders they are already so much better and fun to fight with.

One thing that is very important to remember is to set the bomber gunnery skills very low- the opposite from the fighters that need a high setting. This way you are able to dive through large formations with speed as tracers fly all over the sky and not be hit by impossible sniper shots, which is according to documentation and general consensus how it should be.

Also the discipline slider is a very potent tool to stop the behavior of blindly heading on to engage a bomber formation as a mass of enemy fighters charges straight at you.

5./JG27.Farber 04-16-2012 11:37 PM

Quote:

Originally Posted by von Pilsner (Post 409993)
From this thread: http://forum.1cpublishing.eu/showthread.php?t=31111 someone mentioned that you can change the AI settings to reduce the AI snap-rolls and their short attention span.

Yes I did, good expansion on this topic! :-P

smink1701 04-16-2012 11:41 PM

[QUOTE=von Pilsner;409993]From this thread: http://forum.1cpublishing.eu/showthread.php?t=31111 someone mentioned that you can change the AI settings to reduce the AI snap-rolls and their short attention span.

I went through all the quick missions and modified the AI according to the instructions here: http://www.bobgamehub.blogspot.com/2...-of-dover.html

This sounds great...just to be clear, what 40 missions are these? Are they the stock QM and SM's that come with the game?

trademe900 04-16-2012 11:49 PM

Does anyone find that the tactics slider effects the F16 snap rolls at all?

von Pilsner 04-17-2012 12:14 AM

Quote:

Originally Posted by smink1701 (Post 410038)
This sounds great...just to be clear, what 40 missions are these? Are they the stock QM and SM's that come with the game?

Sorry, the 40 was just part of the name I was using for the folder. It is 19 of the SP Quick Missions that I modified (there are 24, but some are free flight so I don't think the AI matters on those).

I will edit the original post to be more specific. :D


Quote:

Originally Posted by 5./JG27.Farber (Post 410036)
Yes I did, good expansion on this topic! :-P

Thanks, and thanks again for posting the examples in the other thread. :D

LcSummers 04-17-2012 06:38 AM

Great buddy!!!


Now we have working AIs. It was often frustrating in single missions what kind of manouvers the bombers were flying. It was more STAR WARS.


Great and thank you!!!!

LC

Gabelschwanz Teufel 04-17-2012 09:45 AM

Thank you!


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