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-   -   lets make a stand on the supresion of binaural sound in the game (http://forum.fulqrumpublishing.com/showthread.php?t=30220)

raaaid 03-06-2012 01:43 PM

lets make a stand on the supresion of binaural sound in the game
 
http://www.youtube.com/watch?v=y4Fx3pHQFHk

thi sample, binaural, is the most natural ecolocation of sounds since they come from the outside of the head at the natural disatnces

youre fooling your brain into make him think youre really there

this kind of sound also produces a pleasent effect known as asmr by the echolocation of close sound, you can feel that with the wind, thats what you feel in a haircut and why getting a haircut feels good, youre genearting dopamines and endorphines just by liestening to the wind in the cockpit

also the natural echolocation of several sounds at the same time in natural way its an exercise for your brain in which youre using both hemispheres in sync which exercises your corpus callosum which interconnects both hemispheres and increases brain irrigation

what we got instead:

classic stereo sound is made to listen with big speakers, if you listen to it with headphones as 99% of people the echolocation appears to come from the inside of your head

so your fooling your brain into believing you went nuts and you think youre a wwii fighter with sounds coming from inside your head

so lets demand that binaural clip to become stardand

myself i really dont mind since i have 777 headphones which trnasform stereo into binaural but its a matter of principles not accepting crab

next chapter:

why singers use mono mics with two channels but actually mono since both channels are in the same spot

kestrel79 03-06-2012 03:17 PM

I'd rather have the new sounds w/o binural effect than the old sounds with binural. Maybe they are planning on adding this to the newer sound engine down the road?

Hopefully added sounds will be in the next patch, that's what I'm looking forward to the most besides the fps boost.

AA_Absolute 03-06-2012 05:10 PM

Ecolocation???

With 1000-3500 HP noisy engine one meter behind...

Please disable sound radar as always is promised, i forgive CTD (if solved) etc, etc... but the bad bug in il2 remain in COD.

ATAG_Snapper 03-06-2012 09:15 PM

That clip must be from the original version of CoD when it was released last year. Look at the bouncing tachometer needle -- the authentic mechanical version before it got "dumbed down" to the steadier non-authentic electrical tach based on "fans' complaints"!

SlipBall 03-06-2012 09:24 PM

Quote:

Originally Posted by ATAG_Snapper (Post 397081)
That clip must be from the original version of CoD when it was released last year. Look at the bouncing tachometer needle -- the authentic mechanical version before it got "dumbed down" to the steadier non-authentic electrical tach based on "fans' complaints"!


Good call Snapper8-)

Pudfark 03-06-2012 09:28 PM

Well....this thread sorta went in one ear and out the other...:-|

ACE-OF-ACES 03-06-2012 10:57 PM

Quote:

Originally Posted by raaaid (Post 397007)
so lets demand that binaural clip to become stardand

Congratulations raaid!

Oh wait..

You said BInaural clip?

Sorry thought you were demanding something else bi

Disregard! ;)

hc_wolf 03-06-2012 11:41 PM

"lets make a stand on the supresion of binaural sound in the game"

Raaaid you may wat to see a doctor about this if it gets worse ;)

Skoshi Tiger 03-07-2012 01:36 AM

It'd add to immersion, I hope it gets added eventually.

At the moment using headphones and head tracking doesn't work for me. I'll look over a wing and the engine noise will fade out.

sorak 03-07-2012 03:51 AM

Quote:

Originally Posted by raaaid (Post 397007)

mmmmm I agree


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