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Another CoD review in WWII mag
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Seems about right, if somewhat brief.
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Article review
I would say the author was being kind. :o
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Considering the brevity he pitched it right.
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Wow, very generous.
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Dog fights are little more than flight paths and setting up a ground straffing run?
Who has been taking flying lessons from? - Alambash? :-P |
Fair enough review, although I have to scoff at his comments about dogfights. He's obviously not doing something right haha ;)
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In fairness, I thought the review was quite fair -- aimed at WW2 enthusiasts that are knowledgeable about period aircraft, tactics, etc and have decent, but not cutting edge, PC's at home. The review looks at CoD fresh out of the "Steam box" with the included Campaigns (ugh) and quite straightforward Quick/Single missions. No mention of the FMB which realistically is out of the domain of all but the most zealous sim enthusiasts. This all-too-brief review didn't touch on one of CoD's main strengths (currently) which is its online multi-player feature. Even then, some perseverance is required on the part of the newly initiated -- starting with the non-intuitive GUI. A classic case of a GUI being easy to use once you know how -- it's the gettin' to know how that can be a bit off-putting. Unfortunately, CoD multiplayer doesn't have an inhouse voice comms, just an awkward type-your-message chat window. Easily solved with Teamspeak 3 -- but again, this is not universally known throughout the WW2 aviation community. Yet, IMHO, it's voice comms that really brings Cliffs of Dover alive and FREQUENTLY sets the stage for the heartstopping dogfights and bombing runs that we all seek. All in all, a score of 2.5/5 seemed fair for a sim that is still incomplete and needs fixing in so many areas. It doesn't deserve a "zero" grade, IMHO, because of the many things Cliffs of Dover actually does very, very well. As they say: YMMV. |
Its a fair review, except maybe the dogfight description and this;
"the exterior environment is graphically outdated, with dull textures and colors. And because the world below is little more than a flat plane, the game experience lacks a certain visceral quality" I don't find the textures and colors dull, but I do adjust my Video card settings to setup the terrain color etc to my liking. The world below is naturally relatively flat especially viewed from height, but has plenty of true elevation when viewed at low level. For a flight sim I don't find the exterior graphically outdated at all, quite the contrary, although there is much room for improvement, and can see community involvement is this regard. No sim will ever get a good review when its released unfinished, especially one this unfinished. The sim deserved poor reviews, but a major point missed by most reviewers is that the series will be a work in progress for many years, and reviews after a few issues are sorted could be much more favorable. This may give pause to any potential customers to atleast keep the sim on the radar for future reference. The good news is the development has another chance to improve the overall reviews when they release the next addon. By then there will have been atleast on major patch for COD, and any new features included with the addon can be applied to COD. |
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