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-   -   Breaks (http://forum.fulqrumpublishing.com/showthread.php?t=27276)

omgclod 10-20-2011 11:55 PM

Brakes
 
Muhahahah,

anything else to say?

100% each time i push that button?


once again: muhahahahaaahah, very realistic.......


EDIT: you got it nevertheless

MD_Titus 10-21-2011 01:06 AM

English, do you speak it?
Oh you mean brakes. assign it to an axis, like the toe brakes on some rudder pedals. No, it's not realistic using a key stroke. Of course it isn't.

NedLynch 10-21-2011 01:36 AM

What Titus said.
I do believe however that the brakes work differently in different aircraft. In a 109 I can gently apply brakes after touchdown. In a Spitfire the brakes show either 0% or 100%. I am going to verify this though.

Kranak 10-21-2011 02:45 AM

op is talking about the break button that shows when in a server.

Dano 10-21-2011 07:52 AM

Quote:

Originally Posted by MD_Titus (Post 352145)
English, do you speak it?
Oh you mean brakes. assign it to an axis, like the toe brakes on some rudder pedals. No, it's not realistic using a key stroke. Of course it isn't.

Not everyone has enough axis' to do so, it cannot be hard to use a progressive curve when the button is pressed.

As it stands you can brake with some very fast taps on the button but it really needs to have an option to work like it did in 1946.

O_Smiladon 10-21-2011 09:14 AM

Quote:

Originally Posted by MD_Titus (Post 352145)
English, do you speak it?
Oh you mean brakes. assign it to an axis, like the toe brakes on some rudder pedals. No, it's not realistic using a key stroke. Of course it isn't.

Do u guys find that some of the aircraft do not use toe brake and some do ?

O_Smiladon

JG52Uther 10-21-2011 10:02 AM

I thought the Spit and Hurri had its brake lever in the spade grip, but that doesn't seem to move when I press the rudder axis I have for brakes.

jojovtx 10-21-2011 10:54 AM

Quote:

Originally Posted by NedLynch (Post 352147)
What Titus said.
I do believe however that the brakes work differently in different aircraft. In a 109 I can gently apply brakes after touchdown. In a Spitfire the brakes show either 0% or 100%. I am going to verify this though.

I believe it is brake on/off. But the pressure builds gradually. Depress your brakes and on the bottom left of your sash you can see the left/right brake indicators move. And only way you have left or right is by moving the rudder. There is some sort of mechanism that allows pressure to rise or drop to reach brake depending on rudder input.

Know your enemy.

Untamo 10-27-2011 07:27 AM

I don't have toe brakes (yet). Old Il-2 did it good, why not use the same system (gradually increasing strength when pressed)?

Now the brake key causes me to totemize the plane every time I forget not to use it :)

335th_GRAthos 10-27-2011 07:46 AM

Quote:

Originally Posted by omgclod (Post 352138)
Muhahahah,
anything else to say?
100% each time i push that button?
once again: muhahahahaaahah, very realistic.......
EDIT: you got it nevertheless

muhahahahaaahah,

Have you pressed the keyboard key to use your rudder?
You would be surprised (muhahahahaaahah) or maybe have the usual experience.

If you are using keys of the keyboard you have to live with this constraint.

The brakes work extremely well and the simulation has even accomodated for:
- Brakes on an axis (progressive)
- Differential brakes (different brake pressure on the left or right wheel)

If you do not have enough joysticks to correctly use the brakes, blame yourself and not the game.
If you have a second or third joystic, just add it to your computer and allocate these axis to it!
(a word of advice: when on the X or Y axis of a joystick, this means that when centered, the brakes are set at 50% (the middle of the joystick axis). Thus, to take off, you have to pull/push the joystick in order to have 0% brake pressure).

As a temporary solution, as long as you do not have a joystick axis to allocate, you could press and release the keyboard key in quick succession, this should slow down your plane without the nose tipping over due to excessive braking.


~S~


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