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In over my head...
Okay, I've been having a go at creating a simple (or so I thought) mission. Basically, I wanted something really small set during the "Phoney War". I know that the map is limited, so I'm not going for historical accuracy.
But I wanted it to be somewhat "dynamic"...well, really just random. No moving front, no ground war, just A2A. Since this is set during the "Sitzkrieg", I was hoping just to have a few German Recon flights, maybe a few Me110 and Me 109 flights flying around, with a Hurricane squadron patrolling. No big engagements. Just an opportunity to fly around France enjoying the countryside with a slight chance of an encounter. I've been looking at some of the missions people have created...and I'm completely lost. Scripting? ARGH. Is there any way to setup a "random" variable for an aircraft group? Or does it all need to be scripted? |
Here is a very simple instruction http://forum.1cpublishing.eu/showpos...6&postcount=95
You can start with it and then add 5 or 10 more sub-missions with various loading loops/cycles in the same way to have random flights which overlap in time. When you try this if it is not enough you can ask for a more complex script with true randomization. (I am not a C# programmer, so you do not have to be afraid of scripts either.) Please let me know if you try this. |
Thanks, I'll give it a try this weekend!
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