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-   -   What do you think of this - Flight Sim potential? (http://forum.fulqrumpublishing.com/showthread.php?t=25806)

MACADEMIC 09-01-2011 05:12 PM

What do you think of this - Flight Sim potential?
 
Hi all,

Imagine this in combination with 6DOF - best if built in.

What do you think?

MAC

P.S.: Here's a link to an article: http://m.ign.com/articles/1191759

http://www.youtube.com/watch?v=14Aa7AZzqKM

Strike 09-01-2011 05:15 PM

Hmm, first thing that actually came to mind was weight. Something like that has to weigh a little, perhaps hence the neckrest in the vid. That would make it useless for track IR if your neck grew tired quickly. And I can't see it being used in public, and is only useful when you're alone. Watching movies with friends like that is just weird :P

recoilfx 09-01-2011 05:23 PM

Come on now. We sim fans have plethora amount of sim hardware and some even build sim pits. Do we care if we look nerdier than we already are? :-)

von Pilsner 09-01-2011 05:31 PM

Looks difficult to see the keyboard with that thing on... Hope you have every button you need mapped to your HOTAS... :D

Another thread on this: http://forum.1cpublishing.eu/showthread.php?t=25763

_79_dev 09-01-2011 09:57 PM

~S~

That technology is on the Market for ages guys...

http://www.vuzix.com/consumer/products_wrap_1200vr.html

And it is not so expensive as Sony...

Buchon 09-01-2011 10:30 PM

This is not immersive has you guys think.

This gadget is designed has a tv screen replacement or portable theater, the effect of wearing this is like watch a screen from 2 meters at least.

Due to that his use has VR helmet has some issues, you´ll get some sensation of tunnel vision due the artificial distance to the screen, also the resolution still to low to use in this.

A correct VR gadget design need a curved screen in from of the eyes like a visor of a helmet, fixing due this form the tunnel vision and also letting you in this matter move your eyes to watch icons or watch around.

MACADEMIC 09-01-2011 10:37 PM

Quote:

Originally Posted by Buchon (Post 329726)
A correct VR gadget design need a curved screen in from of the eyes like a visor of a helmet, fixing due this form the tunnel vision and also letting you in this matter move your eyes to watch icons or watch around.

Yes, that would be awesome. I've seen some videos of flexible OLEDs that could be suitable for this, however OLEDs are still very expensive. But it will come.

MAC

louisv 09-01-2011 11:11 PM

It would be interesting to test a TrackIR setup with this...

As you turn your head, the image follows, but you can still look directly in front of you unlike Trackir were you look slightly sideways (which is a problem for eyeglass wearers like me).

But that would increase the tunnel effect maybe...I think it will become really interesting as the angle of coverage increases...until it fills all angles in, say, 2016 ?

Buchon 09-01-2011 11:25 PM

Curved screen back in 2008 :

http://www.tgdaily.com/hardware-feat...-to-drool-over

This but smaller is a true VR helmet design :rolleyes:

Not that "3D" hype crap.

Hunden 09-01-2011 11:38 PM

Quote:

Originally Posted by MACADEMIC (Post 329607)
Hi all,

Imagine this in combination with 6DOF - best if built in.

What do you think?

MAC

P.S.: Here's a link to an article: http://m.ign.com/articles/1191759

http://www.youtube.com/watch?v=14Aa7AZzqKM

Don't do it, biggest waste of money at this point. I purchased a VR head set, can't remember exact cost but it was around $700.00 , it hasn't been out of the box since I opened it two or so years ago.


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