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-   -   Turning on game features in Config ??? (http://forum.fulqrumpublishing.com/showthread.php?t=25550)

smink1701 08-20-2011 02:18 PM

Turning on game features in Config ???
 
Just noticed a post about going into the config file and turning on humans. I didn't know you could do this and I'm probably not alone. Was wondering what other game enhancing items can be turned on in the config. Thanks!

NedLynch 08-20-2011 03:17 PM

Same question here. There are some that are rather obvious, like in another thread about spawn humans, it's either 0 or 1, but there are some where I think maybe they give you a performance boost or have different values to make things look different (water -1?).
I have been changing some things, one at a time to see what it does, some where not noticable (usefog), some might just be remants from an earlier stage of the game?, some had a not so good effect on being able to run the game (megatextures).
So if anyone else has tinkered around with these a little bit and has some good or bad experiences it would be very appreciated if you shared.:-)

Vengeanze 08-20-2011 03:41 PM

Read yesterday about this guy who switched water off to gain a few frames (set water=).
Nothing I'd do but guess good to know.

jcenzano 08-20-2011 03:57 PM

Quote:

Originally Posted by Vengeanze (Post 325543)
Read yesterday about this guy who switched water off to gain a few frames (set water=).
Nothing I'd do but guess good to know.

That´s exactly what germas would have needed back on 1940. Set water=0 and proceed with the ground lion!!!!!! :confused:

Vengeanze 08-20-2011 04:24 PM

Quote:

Originally Posted by jcenzano (Post 325546)
That´s exactly what germas would have needed back on 1940. Set water=0 and proceed with the ground lion!!!!!! :confused:

Set Water = Ice then call Rommel. :)

Continu0 08-20-2011 10:53 PM

Beeing on that topic, a short question:

Some weeks ago there were discussions about the config.ini-entry "Processaffinitymask=".(in the rts-section) Changing that one made the system use multiple cores.

I recognised that i don´t have a Processaffinitymask at all in my config.ini, even if I install everything again.

Is this normal? was it removed with the last patch? How about you?

NedLynch 08-20-2011 10:57 PM

Don't have it either.
After reading the posts about it I manually added it with a value of 15 for my 4 core processor, but it did not have any positive impact, rather to the contrary. I did not play around with any other values, like going for 3 processors.
Didn't the last patch notes say something about multicore support now?
Going to read up on it.

NedLynch 08-20-2011 11:00 PM

Hmmm...didn't find it in the last patch notes...

NedLynch 08-20-2011 11:17 PM

Ok, found an older thread about this.
Luthier said the game does use all cores. Someone monitored it and confirmed, while the workload does not seem spread evenly over all cores.
So this should be optimized in time with a patch, maybe together with the next announced one with all the graphics improvements.

Blackdog_kt 08-21-2011 02:06 AM

Correct, the affinity mask setting was removed from conf.ini along with a lot of other left-over parameters from the development phase. It was a few patches back, somewhere around May.


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