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How's the optimizing coming along?
Per the title, (and I apologize I haven't been keeping up) but how is the optimizing of the sim's code coming along? Are quad cores being efficiently utilized now? System memory? Vram? Are stutters cured. I need to buy a new processor, probably the 2500K. I read here some time ago that the sim likes VRAM. Is 1.256gb of ram adequate, or low? Any performance gains from overclocking beyond 3.3ghz on a processor?
Meanwhile, i'll do a search. ;) Flyby ut |
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Quad-core support allows for some faster terrain generation I read somewhere. It's definately improved a lot. I have almost no stutter-problems not even over london and mostly smooth FPS sometimes playable FPS, but not smooth :) |
S~ Strike! Thanks for the update. :D I see in your sig that you have the GTX 570. Should I assume that you don't have a VRAM shortage. I also see that you have an SSd. Is that just for your operating system? I'm still trying to formulate my system specs.
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GTX 570 is ~1,3gb and sufficient to play CloD if you can sacrifice a few graphical options. I still get the impression that I'm running the game well beyond the communitys average graphics without much trouble. The idea is to buy another 570 once the price drops and run it SLI with 2,6GB total Vram :) |
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The conclusion was that it didn't help with framerates. I and other with me interpret that as that a SSD disk won't do anything for the game. When it comes to VRAM I read about someone who said CLOD took max 1,5GB of his 2GB. I dunno. I woudn't go less than 1,5. Gonna check usage myself (got 2GB) but dunno which program to use. When running W7 and quad core you can see in task manager the usage of each core. When I launch CLOD I can see how it uses all four cores. Neither one goes to max but they are all used. Note, I didn't have this computer before the patch that balanced the load on all cores so can't say if anything changed. |
I run it on a Gigabyte 560TI SOC, with everything at max, and it runs flawlessly, without any microstutters or anything. The system is in my sig.
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If you notice your FPS dropping due to hitting a VRAM wall with a single GTX570 you will still hit the exact same VRAM wall with two of them. |
Performance is fine with my system. A lot has already been done by dev's and I can even run it at 2.6 Ghz and still it runs with high fps. Up to 4 cpu cores are now used. However, if you like to run everything with max details I'd recommend a 1.5 or 2 Gb vid card.
Regards, FP |
thanks guys!
Good info everyone. Thanks a lot. A few more ?s First, yes, it's true that SLi does not double the amount of available ram, but I sure wish it did!
As for the SSD; other than quicker boot time, is there any benefit to a combat sim like CLOD? So far as I've been able to read (on tech sites) there hasn't been shown to be any benefit, but they don't test using CLOD. ;) Seems that Ramdisk isn't much help either. Does that mean the sim needs even more optimizing to reduce stutters? What bottleneck causes the stutters? Are stutters also linked to the trees and the cities, and so can be called a "rendering issue"? Adonys, it's impressive that you can run everything maxed out with a 1gb vram video card. I'll have to read up on that GPU. Fall_Pink? I will try to configure towards as many features turned on as possible, so it's good to know that a quad will get utilized more efficiently. As for Vram, I think a 2gb gpu will give me a bit of breathing room in the short term. thanks all! Great feedback, and sharing. Flyby out |
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