![]() |
conf highest setting?
is this the highest setting on open gl besides the water?
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 TypeClouds=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=1 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [DGen] HistoricalRanks=1 CampaignLength=VeryLong |
|
Change your conf.ini where indicated below in bolded red. I assume you have an nvidia chipset. Post 5 above is incorrect. You want polygon stipple turned off.
Quote:
|
Quote:
Post 5 clearly states that Code:
[window] Polygon stippling only applies when there is no stencil buffer, so this setting is just a fallback solution for those who have a graphics card or driver which, for whatever reason, does not allow stencil buffering. With all settings from Post 5 applied and active, stencil buffering is enabled and therefore polygon stippling is (internally) deactivated regardless the conf.ini setting. This was exactly the intention of the conf.ini settings shown in Post 5 and Post 5 absolutely, 100% correct and demonstrates the highest possible OpenGL settings for both Nvidia and ATI cards. Best regards - Mike |
I notice the last two lines are the default setting when loading game. I have been using Crix's config for a decade, his is for best frame rates, and his last two lines are
PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 In <u>Post 5</u> link, yours are PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 which I think are the default settings when I load "custom card" on a fresh install. I probably won't understand the answer, but it would be interesting to know what the difference is. How much we can manipulate this, if there is any advantage visually or in FPS. |
why some options in the render gl section are different for the ati and the nvdia cards?
|
They are different chipsets that handle the OpenGL implementation differently. Kinda like... AT&T vs. Verizon in how Cellular is handled (maybe a bad example).
Quote:
|
I don't know what they changed, nut I used to be able to see across the channel and see the other airfields out at least 50k, now there seems to be a visibility bubble. where I can't even see the building past 10k.
|
All times are GMT. The time now is 09:05 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.