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-   -   Smoke draw distance? (http://forum.fulqrumpublishing.com/showthread.php?t=22561)

Flanker15 05-06-2011 03:03 AM

Smoke draw distance?
 
2 Attachment(s)
In a future patch is it possible to have the draw distance of smoke coming off plane fires (both big and small) to be bumped up to realistic levels? The particles stop spawning at a very short range right now (fuel leaks render further than smoke).
I did some test with smoke emitters that do render at long range and even with stacks of smoke it didn't really effect frame rates until you stick the camera right into the particles (which isn't a problem here!).

1. Plane on fire (bonus Sunderland error with that door frame that wanted to stay with the fuselage)
2. Same plane viewed from 2.22 distance seconds later (smoke from first shot still there but no new smoke)

JG52Krupi 05-06-2011 07:28 AM

+1,000,000,000.00

I couldn't believe it when I saw the smoke suddenly turn off. The smoke need to rendered for a much longer distance.

Kakashi 05-06-2011 07:57 AM

agreed, such details definately kill the immersion more than the couple FPS they probably save.

Plt Off JRB Meaker 05-06-2011 09:07 AM

Agreed,we want to keep the realism in the game.

BigPickle 05-06-2011 09:25 AM

+infinity :-P

i definitely want long smoke trails, it is one of the factors that makes a game good for me.

BigPickle 05-07-2011 12:14 PM

is there anyway in the conf to increase the distance of the smoke trails?

JumpingHubert 05-07-2011 12:20 PM

wow, i can´t belive such a immersion killing "optimization" is currently in the game.


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