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-   -   Magnetic north, geographic north & map (http://forum.fulqrumpublishing.com/showthread.php?t=22545)

jf1981 05-05-2011 03:04 PM

Magnetic north, geographic north & map
 
Hello,

I had troubles to follow a path, comparing the real compass in no-cokcpit view and the magnetic compass in the spit file, I see about 7-8 degree difference.

I realize that if you follow the magnetic compass, you end up having this degree of shift counter-clockwise.

Is thjis really taken in account ? That would be then the source of my calculation having led me to forest areas whereas I should have arrived at a destination airfield.

Thanks.

JF

raaaid 05-05-2011 03:08 PM

thats called magnetic deviation

usually included in maps

IvanK 05-05-2011 04:07 PM

Its Magnetic Variation and its 10 West.

So to determine the Magnetic heading to fly proceed as follows.

1. Measure the true track on the map.
2. Add 10 degrees to the value found in step 1 to convert it to Magnetic.
3. Fly the heading found in game

EXAMPLE
You measure the True track on the map as 347deg.
You add 10 degrees to convert this to a Magnetic heading. .... i.e. 357deg
You then fly 357 in game.

TIP
Variation WEST magnetic BEST
Variation EAST magnetic LEAST

jf1981 05-05-2011 04:23 PM

Can you confirm they modeled that in the sim ? Is this correct ?

janpitor 05-05-2011 05:01 PM

Yes, it was stated somewhere the last days

jf1981 05-05-2011 05:26 PM

Quote:

Originally Posted by cheesehawk (Post 278944)
Ivan,

Sorry, I might not be understanding correctly here, but adding 10 degrees to 347 should give you 357 right? 0 isn't until 360 degrees, or is there something else about compasses I don't know? (Very possible, I've never ever tried to use one before)

Yes, was a typo, read 357.

IvanK 05-05-2011 07:54 PM

Yes typo should be 357

Yes it is modelled Variation 10 West its in the 4 may Beta patch changelog.


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