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-   -   Ai planes are nearly unvulnerable (http://forum.fulqrumpublishing.com/showthread.php?t=21551)

JG1_Luckystrike 04-16-2011 03:38 PM

Ai planes are nearly unvulnerable
 
Ai planes are nearly unvulnerable


I tried unlimited ammo and all possible bullet types but that didnt changed much.

I set the ai planes to "rookie"

For shooting down a plane you always have to kill the pilot first.

I´ve tried to shoot on all different parts of the plane... the engine, the wings...




You cant shoot away the gear of the stuka!



Is it possible to increase vulnerability of the planes ??


Please help!!!

____________________________
i7 950 6Gig GTX 560 TI

CH_RoadDogg 04-16-2011 04:04 PM

In the spits and hurricanes I use a mix of Incendiary DeWilde and armor piercing and have no problem shooting down planes.

JG14_Jagr 04-19-2011 04:41 AM

Remember just because the plane doesn't disintegrate doesnt mean it isnt going down.

SEE 04-19-2011 08:57 PM

What convergence are you using, what distance are you firing from and what is your AoA? Stuka gear drops away if sufficiently damaged .

Eklund89 04-19-2011 09:06 PM

Learn how to shoot (convergance and distance). I have no problems at all.
I dont understand all ppl whining about problems that dont exist. There is a ARCADE mode for noobs. use it till you learn somthing.

matsher 04-19-2011 10:54 PM

Quote:

Originally Posted by Eklund89 (Post 268338)
Learn how to shoot (convergance and distance). I have no problems at all.
I dont understand all ppl whining about problems that dont exist. There is a ARCADE mode for noobs. use it till you learn somthing.

Easy there bucko. Thats a bit harsh.
One might think you never had to learn to shoot like the rest of us.
Go easy on the guy...

@ Luckystrike - If you want to change your name from Luckystrike to TheHammer
in the quickest time possible, here are one or two hard earned tips.

1. Its not only about correct distance and correct convergence. They are important,
however there are a few more things you should try if you want to have increased effect.

2. Correct positioning is VERY important. It is near impossible to down a plane
when you are directly behind it, especially with rifle shot. The bullets just go
through the empty fuselage and loose too much energy before they can get
to the vulnerable bits.

So whenever you can try not to shoot from directly behind, try get into an
off-centre firing position, and if you can, off-centre above or off-centre below
the target. The more off-set your attack angle, the more effect you'll have.

3. Another VERY effective tactic is to try and shoot the bugger when he is in a hi G
maneuver, if you can get a burst on target when he is turning hard, even a tiny burst
can be deadly. His wings are under heavy load and stress so even a small force
can tear them off.

If you can couple these tactics with good distance discipline you'll be an ace in no time.

Have Fun.

Skoshi Tiger 04-20-2011 02:14 AM

Also if you are getting hits, don't just exit the game when you run out of ammo, especialy with the rifle caliber MG's sometimes it can take a few minutes for the target to surcome to it's damage.

drewpee 04-20-2011 04:53 AM

I'm sorry if I'm harping a bit but until the damage model has been fixed blaming the lack of kills on just poor gunnery is a bit off. I can continually take out ailerons, rudders and elevates on spits without changing the way they maneuver. These are vital parts of an AC. Damage them and it should be a lot easier to make a Kill shot.
I might come of sounding like an amateur but I've been playing IL2 online with full real for a while now and have managed a reasonable Kill/Die ratio. At the moment you have to kill the pilot to be sure of bringing down a target. Some people are really good at it too. I'm not that good at at head shots so I go for easy shots then maneuver for another, voom and boom.:)

Formula88 04-20-2011 06:34 AM

After getting the control axes set up properly I have had no problem shooting down enemy bombers and stukas from the 6 oclock position. Despite what many say 6 oclock was the most common position for engaging German bombers in the war, or any countrys bombers for that matter. Take out the tail gunner with a quick pass from above then sit on its tail and shoot an engine or wing till it comes off. The damage model is great except for when fighters keep flying like f-16s after losing an aileron or elevator.

The damage model itself is the one thing they seem to have gotten right on release. If your having trouble shooting down bombers then good, thats how it was and should be. .303's arent big rounds and the lack of HE shells means LOTS of bullets to bring down the more sturdy aircraft, unless you get lucky and break a control cable or something. Fighter aircraft on the other hand, they manuever so erratically and irrationally its damn near impossible to shoot them, luckily it only takes a few good shots to bring them down usually.

CH_RoadDogg 04-20-2011 11:33 AM

Well there may be some issues.

Last night I shot up a 109 pretty good parts falling off of it black smoke pouring out of it.

See the canopy come off the pilot eject and I followed that plane around for like five more minutes with it flying without a pilot.

And the speed and movement of the plane was like it had no damage.

I went to outside view looking at it close up spewing smoke no canopy no pilot and it was still flying when I despawned.

I got tired of following it waiting for it to crash or somthing and I was out of ammo.


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