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-   -   If you have never played AP do you start with OOTM or AP? (http://forum.fulqrumpublishing.com/showthread.php?t=16621)

DrAtomic1 09-24-2010 03:25 AM

If you have never played AP do you start with OOTM or AP?
 
If you have never played AP do you start with OOTM or AP? I.e. does OOTM have different quests then AP or is OOTM more like an expansion to AP (AP+new content) and does OOTM include all original AP content?

joasoz 09-24-2010 06:40 AM

Start with OOTM. Its basically an expanded AP. You never have to play AP after OOTM I would say. Unless you are very curious about the differences and have to play both. Then AP first since OOTM is probably a bit better :)

DrAtomic1 09-24-2010 03:54 PM

cheers, ootm it is then :)

Phyrex 09-25-2010 07:13 AM

What exactly are the new hero skills in OOTM btw? Do they have a big impact on the 'new' campaign?

DGDobrev 09-25-2010 07:52 AM

Not really. You can play KBAP-style and you'll still do just fine.

Kas 09-25-2010 08:00 AM

Quote:

Originally Posted by Phyrex (Post 184510)
What exactly are the new hero skills in OOTM btw? Do they have a big impact on the 'new' campaign?

I'm not sure what warriors or paladins get, but the mage acquires a skill that reduces leadership requirements for virtually every caster-type unit in the game. Level 1 = 10% reduction (out of three ranks). I'd say that with the addition of rune mages, it has a huge impact, for obvious reasons. Just look at their skills. There's a tremendous synergy now with certain hero skill, artifact and unit combinations.

Phyrex 09-25-2010 09:12 AM

Quote:

Originally Posted by Kas (Post 184519)
I'm not sure what warriors or paladins get, but the mage acquires a skill that reduces leadership requirements for virtually every caster-type unit in the game. Level 1 = 10% reduction (out of three ranks). I'd say that with the addition of rune mages, it has a huge impact, for obvious reasons. Just look at their skills. There's a tremendous synergy now with certain hero skill, artifact and unit combinations.

That leadership reduction skill doesn't seem to be there in the OOTM campaign. I only see it in the other shorter campaigns... Basically I see no difference at all besides some "+adrenaline for Orcs" additions to an existing skill.

karabaja 09-25-2010 09:33 AM

Quote:

Originally Posted by Phyrex (Post 184530)
That leadership reduction skill doesn't seem to be there in the OOTM campaign. I only see it in the other shorter campaigns... Basically I see no difference at all besides some "+adrenaline for Orcs" additions to an existing skill.

it's not there right from start. first you need to start a quest for it and then fight few battles before you get it. this skill is unique for each class.

there is another one addition and it's related to Neatness skill. it improves some of engineers abilities.

Phyrex 09-25-2010 09:46 AM

Quote:

Originally Posted by karabaja (Post 184531)
it's not there right from start. first you need to start a quest for it and then fight few battles before you get it. this skill is unique for each class.

there is another one addition and it's related to Neatness skill. it improves some of engineers abilities.

Thanks Karabaja. So each class gets another unique class skill after doing a certain quest?
What are the unique ones for Warrior and Paladin?

karabaja 09-25-2010 10:04 AM

your welcome :)


***SPOILER WARNING***


for warrior it's Counterattack - adds more counterattacks for your humanoid warriors. i didn't try paladin yet, but i'm pretty sure it's the skill that gives a chance to recive only half damage. i think it's called Holy Armor.


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