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-   -   Newbie questions ... gameplay and editor (http://forum.fulqrumpublishing.com/showthread.php?t=16168)

DaveyJJ 08-31-2010 02:03 PM

Newbie questions ... gameplay and editor
 
Hi,

I'm an older, tactical war gamer (designer, historian and cartography freak) looking for both a game I can play that features many fronts (esp. Western and Italian), smaller scale action, and the ability to create small scale engagements for my own amusement.

MoW and the upcoming MoW:AS have come very very highly recommended and I'm ready to jump in, probably to MoW:AS paid beta, but if need be to MoW as well. I have a few questions about both gameplay and editor ...

1. Am I correct is assuming I can play in Normandy and Italian-type scenarios with the game? The East Front doesn't really hold my interest at all, btw.

2. With the editor, which I assume makes single-player games only (what I want to do), how easy is it to create small, fixed-force battles (platoon and support or less per side) where one side is (fairly static) AI defenders and the other player-controlled attackers with a victory trigger location? BTW, I have seen the videos of the editor and am asking this more from a logic/gameplay/setting up sides point of view rather than creating the terrain (which I am confident I can do well).

3. Is is relatively easy to script some basic behaviours into the AI side? For example, if X% of men are lost retreat to location A? Or how easy is it to modify the aggressiveness of an AI defending or attacking force?

4. Finally, does the editor actually support Italian style terrain/buildings?

5. In the upcoming MoW:AS paid beta, is the editor accessible? And should I go that route right now (assuming it supports western and Italian theatres) instead of investing in the original? (I have beta-tested software for 15 years now so am familiar with beta testing.)

Thank you for taking the time to reply! Great looking game!

David

KnightFandragon 08-31-2010 02:50 PM

1: Im not sure what MoW:AS has as its front but MoW is Rommels Afrika Korps, US in Africa and a few Russian missions that quickly send you through to 1945. Almost all of them in the Russian Campaign are defense based missions.

2: Im not sure how hard it is to create the missions you want but ive messed in the editor and its plenty easy to just set up units nad kill each other. As for actually making the mission, scriptin, map making and the like, looks more time consuming then it does hard. Ive got nothing on 4 and 5.....the itialian buildings bit, idk what they look like so I cant tell you if the game has em or not. All I do know is MOW is like the best ever RTS game, CoH is kinda cool but MoW is better:)

DaveyJJ 08-31-2010 04:07 PM

Thanks KnightFandragon. So the original MoW does not have western front it seems. Hmm. MoW:AS mentions Brits so I'm assuming it does. Thanks for the answers. I will do another quick post in the MoW:AS forum, thanks!

CzaD 09-02-2010 08:18 AM

I have come across this Itallian map so maybe you could have a look and see if it resembles anything like the Itallian scenary:

http://www.digitalmindsoft.eu/forums...hp?f=13&t=7499

With Itallian countryside you should not have a problem, but I am not so sure about the urban areas.

Plus there is one very promising mod with great looking Itallian units:

http://www.digitalmindsoft.eu/forums...p?f=138&t=2924


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