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Mod: Refactored mod pack
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Hi all,
I have created a single package to bundle up the refactored versions of a few mods. Here is the readme (also included): Code:
Refactored mod pack u0 Edit Note: There's not much info about the original mods in the readme (what they do and how to use them), because it is merely a compilation. So, be sure to read the originals of the mods (and their own readmes) here, here and here. |
The mods work great except for the dialogue/text, which just appears as lines of coding. Stuff like "chat_system_11111113_snap_0_answer_13". I can use the army shop easily without text, but using the rune exchanger/training camp is pretty hard to do.
Any idea what could be causing that? |
Shouldn't happen unless Csimbi used some fishy text editor that made the files unreadable. Are you using any other mods?
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Hi,
as Keneth suggests, there might be a conflict. Did you modify the package? If so, compare the contents with the originals and see what's missing. If not, it must be a conflict. The number 11111113 implies that the problem is with the army shop mod (either the original, or the refactored one). Check and make sure that no other version of the army shop is installed - KBMaster (or refactored versions). |
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got a PM from linkabi9 having the same issues. He has done some investigation, and came up with this solution: Quote:
Could others check this please and post their game versions regardless whether you are having the problem that NolatRebme and linkabi9 have identified? Thank you. |
Atari version uses the eng prefix, if the european version accepts both prefixes, I suggest we make eng the standard to avoid localization issues.
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I have the Atari boxed version, and my localization files are of the "eng" type. How do I fix this mod? Please explain, I am not familiar with .kfs files.
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KFS are basic Zip archive files, open them with WinRAR, 7-Zip, or alternative archiving software. Some archivers allow renaming while the files are compressed so all you'll have to do is rename all en_*.lng files to eng_*.lng, otherwise you'll have to extract them first, rename, and then recompress them into the archive.
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That did it, thanks Keneth.:)
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1 Attachment(s)
I just found this mode and i have altered it to work properly with the steam version of the game.
(changed en files to eng). Have fun Also for some reason Rune changer doesnt work with original or my edited file. |
So I put the "refactored" mod into data\Mods folder (I had to create the folder). I fired up KB TL and it didn't work. The file format was .kfs which seemed similar to other files associated with this game. Any ideas?
Is it because the folder name is Mods and not mods? I'm really at a loss. Do I have to activate it somewhere? All I did was check to see if I could restock troops from the hero screen (is this the right place) and I couldn't find any option to do so. |
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I played the collector's edition patched to 1.7 at the time (and that's the revision I tested the mod with). Dunno what the latest patch is; still waiting for the Armoured Princess... Quote:
You put the file there as it is said in the readme. Quote:
Restock the troops from the hero screen? Does not sound like the right place to me. Do you see some new items in your inventory? |
It's entirely possible I didn't understand the mod. How do you buy more troops with the refactored mod?
I see here: http://forum.1cpublishing.eu/showthread.php?t=5640 that it says the mod requires KBMaster mod (http://forum.1cpublishing.eu/showpos...1&postcount=47) But I'm guessing I just didn't go to the proper place to restock. |
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Thanks!
I didn't know where to find out more about the mods. Army shop mod works great. |
Added a note to the original message.
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For some reason King's Bounty crashes, when i extract this mod in the mods folder. Other mods i've tried (interface and camera) seem to work fine. I have 1.7 version of the game (Bought from Impulse).Any ideas?
Edit: the originals, that require the compatibility mod also work fine. |
I am using the GOG version @ 1.7 and tried your mod. It crashed on start up. So I went in and edited the files but changed them back to "en" from "eng". Then it worked but it comes up with an error like the one posted earlier but with chat _ all ones instead.
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They all say 11111115_actor_name and responses say 11111115_question_#. What should I do to get it to work. My files are eng.
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