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Upgraded items stats
Hello guys,
I was thinking if we could put here what are the stat changes after upgrading an item: [Snake Ring] +1 intellect --> [Ring of the Snake King] +3 intellect +3 to the Poison Demage of allied Snakes [Bronze Ring] +5 Mana --> [Silver Ring] +10 Mana --> [Golden Ring] +15 Mana [Ordinary Sword] +1 Attack --> [Runic Sword] +2 Attack +2 Intellect [Cloak of Wizardry] +5 Mana +10% magic resistance --> [Cape of Wizardry] +10 Mana +20% Magic Resistance --> [Mantle of Wizardry] +20 mana +30% magic resistence [Officer's Baton] +250 Leadership --> [Colonel's Baton] +500 Leadership --> [General's Baton] +750 Leadership --> [Marshal's Baton] +1000 Leadership +1 morale to humans [Steel Boots] +1 Defense --> [Spiked Boots] +1 Attack +2 Defense [Disciple Staff] + 1 Intellect --> [Adherent's Staff] + 2 Intellect +10% damage done by lightning --> [Archmage's Staff] + 5 Intellect +20% damage done by lightning [Pilgrim's Staff] + 1 Intellect --> [Druid's Staff] + 2 Intellect -> [Great Druid's Staff] + 4 Intellect and 50% attack to animals [Demetrius 1] + 2 attack, -5% demon leadership, 1 demon portal scroll --> [Demetrius 2] + 3 attack, -10% demon leadership, 2 demon portal scrolls --> [Demetrius 3] + 4 attack, -20% demon leadership, 4 demon portal scrolls That's all I know for now. Fell free to update |
Gold ring + 15 mana
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disciple staff - 1 int -> adherent's staff - 2 int and 10% damage done by lightning -> archmage's staff - 5 int and 20% damage done by lightning
pilgrim's staff - 1 int -> druid's staff - 2 int -> great druid's staff - 4 int and 50% attack to animals Demetrius 1 - 2 attack, -5% demon leadership, 1 demon portal scroll -> demetrius 2 - 3 attack, -10% demon leadership, 2 demon portal scrolls -> demetrius 3 - 4 attack, -20% demon leadership, 4 demon portal scrolls |
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Cloak of Wizardy gives +5 mana and +10% magic resistance without upgrades. I believe +15 mana +30% magic resistance on final level(otherwise +20 mana) Officer's baton gives 250 leadership. Marshal's baton gives 1000 leadership and +1 morale to humans. Mask of the Pandemonic gives +10 rage. If fed with enough battles, or paying it 10k, OR fighting it's keepers it turns into Face of Pandemonic which gives +15 rage and -1 enemy initiative(My best item really) with 90 morale. Once it gets to 100 morale it'll turn back into the Mask, after which you can just pay it again. |
neckledge of fire storm : +15%-------->+30%
demitrius class 3 : +4 attack -20% leadership demon mobs runic sword :upgrade +2 attack +2 int face of pandemonic : +15 rage, -1 enemy initiative |
mantle of wizardy is
+20 mana +30% magic resistence |
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Thanks all.. still waiting for updates |
What's your class suporex? It might actually depend on one's class... I figure a mage SHOULD recieve less leadership bonuses than a knight. Otherwise it's a game version issue.
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I've found two Officer's Batons, and I'm a mage. Each one gives 250 Leadership (1.6b7 & 1.6.4. game versions).
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Right. Then its a version issue. I also run version 1.6b7.
Suporex, could you check which version you are running? May be interesting to find out if there's other differences as well. |
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i got a necromancer skull from non enemy zombie at swamp
gives +5 atk + 5 int after upgrade by charging did anybody has one ? i bet its random |
Do you mean the Pain skull? First it gives +2 attack +50% rage in combat but takes 1/2 mana at start of combat. It's not random. The zombie gave it to me(After I poured holy water over it's half-eaten brains.) after correctly doing the witch/alchemist quest. Otherwise you can't talk to him at all. Got it both my current and my previous game. There's a few more of these items like Isshara's whip gained from a quest in demonis, or the Miner Helmet in... the small dwarven land with the broken thunder can(Obviously can't remember it's name =).
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Alot of stuff is not random at all. Certain dwellings will ALWAYS sell certain troops. Certain places will ALWAYS sell certain items. The only thing that seems completely 100% random are which spells show up in shops. But you have to understand, even the random stuff is less random than it seems. Pretty much with everything in the game stuff is picked from a pre-specified pool. From the above messages I can only conclude that the zombie has a few items it is able to give. One being the skull. The dwarf in mehgard will ALWAYS sell miners lantern, and after a certain quest other stuff that will ALWAYS be the same. I believe the pictures available at the picture artist on griffins island also always has the same pictures. +1 attack one, -3 enemy attack one, and after finishing a quest, +20 mana one. Or the demoness whip, or Anga's ruby.. I can keep going for awhile.
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