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-   -   Team Fusion FIX YOUR MOD!! (http://forum.fulqrumpublishing.com/showthread.php?t=41035)

planespotter 11-17-2013 05:48 PM

Team Fusion please fix your mod!!
 
i am not trying to be impolite. today i try to fly offline mission in my favorite, disastersoft galland, and i cannot. german aircraft dive into ground like explosing spears.

this mod has ruin all offline play.

and now it is months since this release and the problem is known, and there is not fixed!

this is too bad. really bad it shows atag cares only for the online, and not for the single player.

SlipBall 11-17-2013 06:40 PM

When do they dive to the ground, before or after a battle?...if there is battle damage they will crash into the ground a lot of times...not sure if that's your problem until more facts are known :)

robtek 11-17-2013 06:41 PM

I think someone should be more gratful and less complaining!!!
Go back to Mk 3 and dont bite the hand that feeds you.

planespotter 11-18-2013 05:56 AM

i am grateful all the work, though it may not sound it i apologise.

i realise all the team fusion is volunteers and this work is in his spare time. but they will lose trust and support if they behave like this, is my point.

maybe only online is what the few people left are playing in c of dover, because the single player fans has walked away - part because the ai was poor, part because the campaigns were poor.

now the campaigns are fixed with redux and there is other campaigns like disastersoft which are great, so the big hope is team fusion.

with hope come responsibility, or not?

if team fusion puts out bad work, are we not allowed to ask for it to be fix?

yes, i do go back to the old patch. but i do not believe this is what team fusion wants its users to do, and it should be ok for them to hear what i think. maybe i was too straight - i am sorry it is my way.

Continu0 11-18-2013 06:48 AM

Hej planespotter

Team Fusion is working on it as you speak. They have come along more problems than expected, but they stated that they now want to go deeper into the AI, so it´s probably better if they take their time to do it properly... Afaik, they want to get the Radio-Comms working for TF 5.0 (timline is half a year).

As for 4.01, it shouldn´t be such a long time to wait, maybe a couple more weeks...
The history of Cliffs of Dover is one of waiting, so a couple more weeks won´t matter...:-)

SlipBall 11-18-2013 06:51 AM

Quote:

Originally Posted by planespotter (Post 511223)
i am grateful all the work, though it may not sound it i apologise.

i realise all the team fusion is volunteers and this work is in his spare time. but they will lose trust and support if they behave like this, is my point.

maybe only online is what the few people left are playing in c of dover, because the single player fans has walked away - part because the ai was poor, part because the campaigns were poor.

now the campaigns are fixed with redux and there is other campaigns like disastersoft which are great, so the big hope is team fusion.

with hope come responsibility, or not?

if team fusion puts out bad work, are we not allowed to ask for it to be fix?

yes, i do go back to the old patch. but i do not believe this is what team fusion wants its users to do, and it should be ok for them to hear what i think. maybe i was too straight - i am sorry it is my way.

Since you fly off-line why do you need the mod?...fly final game till mod is fixed for disastersoft if the problem is true

planespotter 11-18-2013 04:47 PM

Quote:

Originally Posted by SlipBall (Post 511230)
Since you fly off-line why do you need the mod?...fly final game till mod is fixed for disastersoft if the problem is true

Mod 4 give many things any player would want, even single player - better fps, better view of lods, better clouds, new loads and things such.

Yes I can go back to mod 301 but so many players are single player like me (Oleg said once, we are the majority) and it is a shame we can't get a benefit of mod 4 since it was released, don't you agre?

SlipBall 11-18-2013 04:51 PM

Quote:

Originally Posted by planespotter (Post 511254)
Mod 4 give many things any player would want, even single player - better fps, better view of lods, better clouds, new loads and things such.

Yes I can go back to mod 301 but so many players are single player like me (Oleg said once, we are the majority) and it is a shame we can't get a benefit of mod 4 since it was released, don't you agre?

can you tell me if they were battle damaged before lawn darting

planespotter 11-18-2013 05:00 PM

Quote:

Originally Posted by SlipBall (Post 511256)
can you tell me if they were battle damaged before lawn darting

no it is a known problem of team fusion for a long time

http://theairtacticalassaultgroup.co...ead.php?t=6538

He111 11-18-2013 07:29 PM

Sounds like the TF guys are trying to fix the AI .. GOOD! original kept barrel rolling AI aircraft into the deck .. spearing into the deck means something is happening .. if somewhat not the direction wanted ROFL! :grin:

H

SlipBall 11-18-2013 07:33 PM

[QUOTE=planespotter;511254]Mod 4 give many things any player would want, even single player - better fps, better view of lods, better clouds, new loads and things such.

Yes I can go back to mod 301 but so many players are single player like me (Oleg said once, we are the majority)

and it is a shame we can't get a benefit of mod 4 since it was released, don't you agre?[/QUOTE]


Yes of course I agree, I am off-line pilot too...I did not know about the mod bug till you tell the story

arthursmedley 11-19-2013 05:15 PM

Quote:

Originally Posted by robtek (Post 511206)

I think someone should be more gratful and less complaining!!!
Go back to Mk 3 and dont bite the hand that feeds you.

I think robtek is quite right.
Planespotter, instead of complaining about the very hard work of some community spirited people, why not make your own mod?

DUI 11-19-2013 06:31 PM

I can understand the frustration - TF 4.00 is just to good to miss. ;)

For all the unlucky pilots - there is also one in my squadron - who cannot play the game or suffer from the AI bug: just hold on, it surely won't take long until the TF 4.01 is released. I hope that we will hear something about it in the statusupdate this Friday.

planespotter 11-20-2013 06:50 PM

I hope you have some special knowledge ;) it will be great.

MB_Avro_UK 11-20-2013 07:07 PM

Please remember this:

'All good things come to those who wait'

'Patience is a virtue'

'Keep the line straight'

'Steady the Buffs'


Best Regards,
MB_Avro

Igo kyu 11-21-2013 01:38 AM

Quote:

Originally Posted by MB_Avro_UK (Post 511328)
Please remember this:

'All good things come to those who wait'

'Patience is a virtue'

'Keep the line straight'

'Steady the Buffs'


Best Regards,
MB_Avro

I suspect that the first of those mottos, which I think I first heard as:

Quote:

All things come to him who waits.
Refers to the thin fellow with the scythe. :(

planespotter 11-23-2013 07:46 PM

Two weeks...

:)

Quote:

Originally Posted by Mysticpuma (Post 75965)
Hi everyone. Well two-weeks seems to race by! That means finding new information to share is a little tricky as we are still working out the roadmap and routes it will follow on the way to TF v5.00

Since v4.00 was released, we are pleased to see such a positive amount of feedback regarding the work that was released and also we do appreciate people taking the time to file bug reports.

Regarding bug reports, not all those reports are related to work we have produced but that doesn't mean that we aren't interested in them or that they wont be looked at...it just means that we have further (where possible) work to undertake and try and patch all the legacy issues while creating many new features.

With that in mind, this week testing is underway on v4.01 which will fix a few of the issues that have been reported with v4.00, especially the Ai aircraft 'lawn-darting'! This was down to the Ai not being able to cope with the new FM's, so although we lost quite a few Ai in testing, their sacrifice was necessary and much appreciated. Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing.

Team Fusion has also adapted a Dynamic Campaign Generator to use with CloD. This will be with TF 4.01 although campaigns to go with it will need to be developed by the community, as of yet we haven't built any.

Something I'd like to bring attention to and that maybe never got read or was missed and is a significant comment that may be of interest to enthusiastic/potential modders.

Regarding Modding and Modders, Team Fusion member RAF74_Buzzsaw said:

"While we have no problem with other mod teams working on creating their own project, for the purposes of Team Fusion, we need a group of very experienced people who will work together towards specific goals and according to specific timetables. We don't want an uncoordinated series of mods done to different standards and to different priorities.

Everything which we as a team have done has been according to a structure set up after analysing the game's failures and setting goals to correct those failures.

As we move past the stage of correcting the original game's bugs and into creating new material, once again, the efforts of the team have to be organized so as to move us all in the same direction.

Opening the mod structure to one which accepts any and all submissions, without regards to goals or standards will lead to a mismatched set of new objects and elements.

We welcome new members of the team all the time, if anyone feels they can contribute and are willing to work as a member of a team, we'd be happy to hear from them".

Currently Team Fusion is a small group all working closely together to improve CloD and take it to new levels of detail while improving the experience for everyone who plays it. As Buzzsaw mentioned, you may have the expertise we are looking for, so PM's will always be read and answered if you feel you have something to offer?

Now, regarding current development. Seriously, as I mentioned before there isn't much at-all to show :(

The thing is, fixes in code or improvements in Netcode, Ai, FM all are really invisible to show in screen shots. Hopefully the following images attached will give you an idea of just a few of the small bits and pieces we are adding? As always, images, features, models, etc, etc are all very much WiP and may not make it into the release. However, it's important that you know that we are still working away behind the scenes to create new features and improve CloD and hopefully make it the Sim it was always destined to be.

The next update should appear around the 6th of December, but please understand, if there really isn't much to talk about, the updates will be brief. Currently we really are just in development talks as to where we go with our next patch. Also note, updates aren't obligatory so if we do miss a Friday please don't go into meltdown thinking we don't care, we've downed tools or we've vanished off the face of the earth! We do this in our spare time, for free and to advance our hobby as much as we can.We intend to be here for a long time to come, but imagine picking up a phone when you have nothing to talk about...it's awkward to develop a conversation out of that...and that's exactly what it's like if there has not been any 'visual' work to report. Also, we are working on a new Theatre of Operations and we are not ready to share news about this yet. A lot of the work is focused on this, so cannot (yet) be detailed. This is another reason why only small bits and pieces are being released as we work our way through the difficult areas of coding and modelling ;)

Anyway, that's all for now, cheers, MP/TF



SlipBall 11-24-2013 05:52 AM

two weeks belongs to Oleg, so you will have it in one week :-P

planespotter 12-08-2013 03:11 PM

Not two...more like double two...no fun for us offliners still. It seems there was many bugs in this last release that all must be fixed now. Maybe a quality control problem or not enought beta testing. Like how could you miss the lawn dart problem except you didn't test well enough of it.

http://theairtacticalassaultgroup.co...ead.php?t=7311

"V4.01 is currently under testing. It has a lot of fixes for bugs found in v4.00 and also addresses the FM changes that saw Ai aircraft (often) lawn-dart into the ground. Although it's still not perfect, we're pretty sure with Ai routines and settings, that it should work much better and effectively compared to the initial v4.00 release and this is a much better situation for the offline players

I'll be releasing a highlights video of changes and new features to be included in v4.01 and (no pun) this should be in the next two-weeks. The changes are nowhere near as huge as v4.00, but these are only designed to fix what are considered 'major' issues in that release, while also adding a few new features before we go headlong into v5.00"

I am not patient enough for beta tester or I would offer!

Mysticpuma 12-08-2013 08:56 PM

Hi Planespotter, sorry for the delay. The thing is we are currently working our way through the v4.01 revision, because once that is out, v5.00 is next, so that could be months away and the last thing we want to do is leave everyone sitting there with even more issues to deal with.

The problem we have is that we have a finite number of people involved in testing and this has to be done when we have time outside of our own work and family life. We do at-least take note of players concerns and try and accommodate their ideas, feedback and other issues.

As I mentioned and as was highlighted below:

"Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing."

Sadly a few other issues popped up, nothing drastic, but guaranteed to cause more irritation among players if we let that go.

So look, we are doing our best in our free time, I know it's not a perfect response if someone says "go back to v3.01", of-course we don't want that, we want you to experience the best of the game and we are slowly working out how to do this.

AI revisions have been made and they will be back to at-least v3.01 standards and we are working out then how to improve the Ai for v5.00. This will mean looking deeper into the code and this is a real challenge, but I fly offline only so it's as important to me as you.

We're going as fast as we can, while keeping within the best of our ability to make sure that no more bugs get through, v4.01 does add new features, but it is mainly designed to fix bugs released in v4.00 (by us and not legacy 'always been there' bugs).

Please be patient, it is in testing and will be released soon, but I wont mention weeks again...v4.01 will be soon.

Cheers, MP

CWMV 12-09-2013 04:55 AM

Planespotter, what makes you think TF owes you a dang thing?
Be happy to have what we do. By their generosity TF have given us a functional sim, unlike the developer.

SlipBall 12-09-2013 05:20 AM

the mod has like a placebo effect on some people...lets remember this is Oleg's child and not try to steal his thunder

CWMV 12-09-2013 02:09 PM

Quote:

Originally Posted by SlipBall (Post 511993)
the mod has like a placebo effect on some people...lets remember this is Oleg's child and not try to steal his thunder

Really?

planespotter 12-09-2013 04:24 PM

Quote:

Originally Posted by Mysticpuma (Post 511971)
Hi Planespotter, sorry for the delay. The thing is we are currently working our way through the v4.01 revision, because once that is out, v5.00 is next, so that could be months away and the last thing we want to do is leave everyone sitting there with even more issues to deal with.

The problem we have is that we have a finite number of people involved in testing and this has to be done when we have time outside of our own work and family life. We do at-least take note of players concerns and try and accommodate their ideas, feedback and other issues.

As I mentioned and as was highlighted below:

"Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing."

Sadly a few other issues popped up, nothing drastic, but guaranteed to cause more irritation among players if we let that go.

So look, we are doing our best in our free time, I know it's not a perfect response if someone says "go back to v3.01", of-course we don't want that, we want you to experience the best of the game and we are slowly working out how to do this.

AI revisions have been made and they will be back to at-least v3.01 standards and we are working out then how to improve the Ai for v5.00. This will mean looking deeper into the code and this is a real challenge, but I fly offline only so it's as important to me as you.

We're going as fast as we can, while keeping within the best of our ability to make sure that no more bugs get through, v4.01 does add new features, but it is mainly designed to fix bugs released in v4.00 (by us and not legacy 'always been there' bugs).

Please be patient, it is in testing and will be released soon, but I wont mention weeks again...v4.01 will be soon.

Cheers, MP

Thankyou for update. I know I am not patient, it is a problem I have sorry.

planespotter 12-09-2013 04:31 PM

Quote:

Originally Posted by CWMV (Post 511991)
Planespotter, what makes you think TF owes you a dang thing?
Be happy to have what we do. By their generosity TF have given us a functional sim, unlike the developer.

It is not a complaint to tell someone you like their work and want more, but if it is broken you hope they fix. It is to let them know we are many who play single player and a mod what only works for online is only half a mod. Should I stay silent (you think so yes perhaps) but I would rather keep asking and hoping they fix it. It is my way.

robtek 12-09-2013 04:49 PM

Quote:

Originally Posted by planespotter (Post 512023)
It is not a complaint to tell someone you like their work and want more, but if it is broken you hope they fix. It is to let them know we are many who play single player and a mod what only works for online is only half a mod. Should I stay silent (you think so yes perhaps) but I would rather keep asking and hoping they fix it. It is my way.

Planespotter, when you look at the title of the thread you see bold script.
Bold script is yelling at somebody.
Not really the right way to be polite.
That is why you get the responses you are getting, you were impolite, possible without wanting it, but still impolite.

planespotter 12-10-2013 05:31 AM

Quote:

Originally Posted by robtek (Post 512024)
Planespotter, when you look at the title of the thread you see bold script.
Bold script is yelling at somebody.
Not really the right way to be polite.
That is why you get the responses you are getting, you were impolite, possible without wanting it, but still impolite.

Thankyou I have tried to change this, but the original words is still there.

robtek 12-10-2013 08:41 AM

Quote:

Originally Posted by planespotter (Post 512050)
Thankyou I have tried to change this, but the original words is still there.

Yeah, sometimes one has to live regretfully with the faults one made.

Kastel 12-11-2013 05:56 AM

So they have ruined the AI with the v4.0 patch and are not able to fix exactly that bug in 12 weeks? Wow.

And the fact that they changed the a/c flight behavior for users and are not aware that the AI is also involved gives a deep deep insight in their competence.

And they tweaking the appearance of bombs and planing a new flyable plane (maybe a more or less faultless a/c in 2015 with their current working pace & efficiency ) where in the CloD second most flyable a/c, the BF109, 75% of the buttons are unuseable (clickable cockpit) or non-functional? Wow.
When i play full realism i dont even see those bombs, for none minute.

In a couple of months BoS is out and splits the CloD community again.
What ATAG is offering is simply too little, too slow and with wrong priority to be successfull.

bongodriver 12-11-2013 07:53 AM

Quote:

Originally Posted by Kastel (Post 512099)
In a couple of months BoS is out and splits the CloD community again.

This is an interesting quote, the rest of the post was simply ungrateful garbage.

I get the impression there are 2 communities, 1. the flight sim community 2. the ROF/BOS community

robtek 12-11-2013 08:08 AM

Quote:

Originally Posted by bongodriver (Post 512100)
This is an interesting quote, the rest of the post was simply ungrateful garbage.

I get the impression there are 2 communities, 1. the flight sim community 2. the ROF/BOS community

You've got that right :D

Sokol1 12-11-2013 12:19 PM

Yes, and RoF has always been "the best sim of the world" - for some reason is not more popular than oldest il-2... but should by with "RoF2" (Bo$). :) (The "strumovik" thing in the name is only bait for old OM believers - now unbelievers). :)

In a couple of mounts simmer's should by "monotheistic", one that play other sim's will burn at the stake. :)

BTW - It's not my words, only what I read around. ;)

The sim community is "marvelous", and his new point, the "Bo$'pice", is funny like UbiZ00 and Banana's in his 'heydays'.

Sokol1

arthursmedley 12-11-2013 12:25 PM

This thread has now become completely laughable!

planespotter 12-11-2013 06:27 PM

ok that was all total random. this is a cod forum, not a bos forum. i don't care for bos what it is or isn't. that was total troll work. there really are some big fanboi out there who think all else but their game is garbage. rof fanboi is nearly as bad as dcs fanboi. and if you are not a fanboi, then you are a hater. it is pathetic no? this is just a forum about cod, and not many here are cod fanboi like that, who feel we have to go to rof or dcs forum and tell about cod. ok i wish team fushion works quicker to fix their bugs but what does that have to do with bos? which is not even a game yet! nothing.

planespotter 12-14-2013 10:38 AM

Oh come on...pleeeeeeease? It is nearly Christmas?

planespotter 12-22-2013 03:48 PM

Bumber...

http://theairtacticalassaultgroup.co...ead.php?t=7570

CWMV 12-24-2013 05:22 AM

How do you figure that?

planespotter 12-24-2013 11:57 AM

Only bummer because instead of fix what is broken, we wait so that they can add more. Personally I don't want more, I just want fix for single play. Others want more and are happy to wait because they dont care for single player. I would love to play over auturmn and winter maps, and with new clouds, and Blenheim 4 but must wait so more whistles and bells can be added. It is hard for unpatient ingrateful me!

bongodriver 12-24-2013 01:18 PM

How about you send Team Fusion a nice big fat sum of money to care about your problem.

planespotter 12-24-2013 04:38 PM

I have just wish them a very happy christmas. Nothing but peace and love at this year time.

Kastel 12-25-2013 12:47 AM

Quote:

Originally Posted by planespotter (Post 512617)
Only bummer because instead of fix what is broken, we wait so that they can add more. Personally I don't want more

Agreed.

bongodriver 12-25-2013 10:28 AM

Right, so a volunteer group of modders has decided to keep many peoples investments alive completely free of charge and in their own time, they are doing it without any official support from the games owners therefore have limited resources and are having to find their own way through the code, despite this they have fixed some of the most complained about aspects of the game and are actually proving to us that they can build on it and in time (their own unpaid time) we can expect to see some amazing stuff being done, and some people still feel entitled to have their own individual needs catered for by them?

planespotter 12-25-2013 10:49 AM

Merry Christmas to you Mr Driver. All the best of the season! Peace, love and happiness!

planespotter 01-07-2014 07:43 PM

still here. 3months, still hoping a fix will come. dear mister puma pls don't forget us single player.

we don't want new ground handling pls. just a fix for what is broken.

SlipBall 01-07-2014 08:23 PM

coding is very complicated, complex, and adding variants just seems like a bad idea to me in the short term...every action has a equal reaction in coding world too :)...as currently being witnessed, and so AI should be the priority right now. Get that good and then continue to improve the game, variants come later

planespotter 01-08-2014 06:47 PM

+1

MB_Avro_UK 01-08-2014 07:58 PM

Quote:

Originally Posted by bongodriver (Post 512638)
Right, so a volunteer group of modders has decided to keep many peoples investments alive completely free of charge and in their own time, they are doing it without any official support from the games owners therefore have limited resources and are having to find their own way through the code, despite this they have fixed some of the most complained about aspects of the game and are actually proving to us that they can build on it and in time (their own unpaid time) we can expect to see some amazing stuff being done, and some people still feel entitled to have their own individual needs catered for by them?

An excellent post. Thanks.

arthursmedley 01-08-2014 08:06 PM

Quote:

Originally Posted by planespotter (Post 512990)

we don't want new ground handling pls. just a fix for what is broken.

"we"? I want new ground handling.

SlipBall 01-08-2014 08:37 PM

Quote:

Originally Posted by arthursmedley (Post 513045)
"we"? I want new ground handling.


Just heard of this here today, what are the goals, will AI also be subject to use ? :)

planespotter 01-09-2014 08:40 AM

They will do what pleases them, (and Mr Arthur, apparently), and it is bad luck for single players. I am just sad of this, don't misunderstand. But also sad for them, so many single players have turn away from team fusion mod because it works not for them.

bongodriver 01-09-2014 02:15 PM

Quote:

Originally Posted by planespotter (Post 513056)
They will do what pleases them, (and Mr Arthur, apparently), and it is bad luck for single players. I am just sad of this, don't misunderstand. But also sad for them, so many single players have turn away from team fusion mod because it works not for them.

and that is the best thing to do if something really doesn't work for you, instead of constantly complaining, just walk away safe in the knowledge it cost you nothing.

planespotter 01-12-2014 10:52 AM

Quote:

Originally Posted by bongodriver (Post 513071)
and that is the best thing to do if something really doesn't work for you, instead of constantly complaining, just walk away safe in the knowledge it cost you nothing.

You think it is just me. Read other forum. On ATAG on forum people are tired of the not fixed mod.

Here one quote:

"Very happy to see work continues. 401 Squadron is anxiously awaiting the release of this patch for one reason, really. AI corrections.

Is it possible at some point, in the next update post anyway, to please get as detailed an update as possible on how the work on the AI is going?

We like to run fairly detailed co-operative campaigns using AI. Our system has been made very unenjoyable as the AI plummet into the ground/water at the first sign of combat. We've been able to work around the wobbly bombers crashing into each other by limiting use of the He111. We're delaying the start of our next campaign for the release of 4.01 and its AI fixes.

So that's my request for the next update: let us know how the AI fixing is going and how effective the fixes are projected to be. The other stuff involved in the 4.01 patch is gravy to us."

And here another:

"Back on topic:
Quote:

Originally Posted by Gix (Post 84800)
OK but upload the 4.01 first :-P

"

There are others. Many.

It is only fair to ask for a fix, as now this has been broken for months while this team plays with other silly things not the important things they have broken. It shows a strange ethic. 'We make, we break, we make some more'.

No, I am not 'constant complaining.'

I am asking for to fix what is broken. On behalf of the many who wish the same. And I will continue to ask. Politely. Nice.

ATAG. Please forget the new stuff, just fix the broken mod first.

bongodriver 01-12-2014 11:16 AM

But you 'are' complaining, you are complaining that a group of unpaid enthusiasts who have not made any promises to anyone but have decided to take on an abandoned piece of software in their own time taking them away from their own lives but still share the work they do freely with ingrates such as yourself.

ATAG_Bliss 01-12-2014 11:25 AM

Quote:

Originally Posted by planespotter (Post 513107)
You think it is just me. Read other forum. On ATAG on forum people are tired of the not fixed mod.

Here one quote:

"Very happy to see work continues. 401 Squadron is anxiously awaiting the release of this patch for one reason, really. AI corrections.

Is it possible at some point, in the next update post anyway, to please get as detailed an update as possible on how the work on the AI is going?

We like to run fairly detailed co-operative campaigns using AI. Our system has been made very unenjoyable as the AI plummet into the ground/water at the first sign of combat. We've been able to work around the wobbly bombers crashing into each other by limiting use of the He111. We're delaying the start of our next campaign for the release of 4.01 and its AI fixes.

So that's my request for the next update: let us know how the AI fixing is going and how effective the fixes are projected to be. The other stuff involved in the 4.01 patch is gravy to us."

And here another:

"Back on topic:
"

There are others. Many.

It is only fair to ask for a fix, as now this has been broken for months while this team plays with other silly things not the important things they have broken. It shows a strange ethic. 'We make, we break, we make some more'.

No, I am not 'constant complaining.'

I am asking for to fix what is broken. On behalf of the many who wish the same. And I will continue to ask. Politely. Nice.

ATAG. Please forget the new stuff, just fix the broken mod first.

planespotter,

No offense, but it's as if you think any of this stuff is easy to do and the only thing that's going on is creating new content to go into the game. There's probably 4 or 5 builds (beta tests) that go on internally before a release candidate is even a thought. Think about how long it takes to simply compile 1-4 gigabytes of data (with no screw-ups) then have a team try to find out what's wrong with any of it, and if anything is wrong, try to find out what the issue is within all those gigabytes of data, recompile and do the same thing.

Maybe that's not sinking in so lets try another route. Imagine that the person who is working on the AI and Flight models comes home then works on tweaking, testing, tweaking, testing, tweaking testing, for 6 hours every single day. Then on the weekends it might be 12 hours a day. It's as if you think any of this stuff is putting a 0 where a 1 is or vice versa and it's fixed. So yes, while the AI person is working on the AI, the other people within the group just don't stop working. The content continually grows and grows.

So before you complain, just imagine you work 40 hours on the side doing some of the hardest, hair pulling, frustrating work you can imagine. And to top this off, they do it week after week, for not a single penny. Could you do something like that? Do you honestly think they deserve one iota of a complaint? If you want the AI working fine, go back to 3.01 and play. Come back to 4.01 when it's finished. But don't ever think that "just fix the thing" is even remotely something easy. I'm sure some of these guys would rather poke their eyes out with knives than to fly one more altitude, speed, climb, overheat (insert test here) for hours on end every single day over and over and over again in the hopes of perfection, than doing what they do.

The large majority of these guys haven't even played the sim (enjoyed it) in over 6 months for crying out loud. So please, have some patience. They want to get a patch out just as fast as you do.

Really try to think on those hours put in. Just think about that for one second before you write out one more complaint.

planespotter 01-12-2014 07:42 PM

You feel me to be an idiot, not to understand all this.

I have not a complaint made, just a polite request. Instead of all this work you do on everything else, just do one work. Fix what is broken.

And again I say, look at your own ATAGs forum, it is not just me asking this. So don't put all your anger on me.

I do not ask anyone to work weekends, nights, and screw up their lives. Yet we read of new ground handling, new dynamic campaign and what else. And we are told fix is delayed so ground handling and dynamic campaign (and what else I don't know) can be included in one big update patch.

Everything of this, like dynamic campaign and ground handling, adds to the complex of getting the fix done, instead of just doing the AI.

If you create all this work, of course your people are get burned up.

I am sorry to hear they are suffering. Perhaps better leader-ship is needed.

Thankyou though for your response Mr Bliss. Now everyone else please don't flame, I am flame proff anyway, just persistent in my ask.

:)

bongodriver 01-12-2014 08:00 PM

'Team fusion FIX YOUR MOD' is not a polite request.

it's clear now just how much of a troll you are.

JHAT 01-12-2014 08:04 PM

Planespotter, the way you are putting your "polite and humble request" is coming as "fix your screw ups, idiots, and do it fast". Maybe it's a language barrier, but your keeping on replying it repeating the same thing on and on isn't working...

I'll tell you what, why don't you just pretend TF didn't exist? I take you would be better off.

I'll put it in one line so you understand it:

They are working on it. And it isn't fast to solve it.

Continu0 01-12-2014 10:53 PM

Quote:

Originally Posted by planespotter (Post 513137)
You feel me to be an idiot, not to understand all this.

I have not a complaint made, just a polite request. Instead of all this work you do on everything else, just do one work. Fix what is broken.

And again I say, look at your own ATAGs forum, it is not just me asking this. So don't put all your anger on me.

I do not ask anyone to work weekends, nights, and screw up their lives. Yet we read of new ground handling, new dynamic campaign and what else. And we are told fix is delayed so ground handling and dynamic campaign (and what else I don't know) can be included in one big update patch.

Everything of this, like dynamic campaign and ground handling, adds to the complex of getting the fix done, instead of just doing the AI.

If you create all this work, of course your people are get burned up.

I am sorry to hear they are suffering. Perhaps better leader-ship is needed.

Thankyou though for your response Mr Bliss. Now everyone else please don't flame, I am flame proff anyway, just persistent in my ask.

:)

First of all: As fronts are getting harder, I would no longer speak of a "friendly request" or whatever. Even if it was one, it came the wrong way.

Then, you are maybe not understanding something very important about software development (in fact, I also had to learn that here on this forum).

In a software-development-team, different people are working on different things. In our case there are people on working on AI, others on Graphics, others on FMs and so on.

The logical consequence is that TF can not put "all their effort" into ONE thing, because not everyone can work on the AI. Maybe there is only one person working on the AI and understanding what is going on with the AI. So this one person can fix it, nobody else.

This fact makes it pointless to complain in a way like "they work on other things but not on AI". I guess they are working very hard on AI but that one person working on the AI could just not find the fix yet. But during that time, why should the other persons stop doing their (FM, DM, Graphics-) work?

So, no point in complaining about adding other things, as it is just impossible for TF to concentrate their effort. And as long as those other things can only be used with a broken AI, it is up to you to use those other things or returning to 3.01.

I houp I could explain what I wanted. English is not my naitive language and it`s late, so sorry if things might be unclear.

good night.

SlipBall 01-13-2014 07:16 AM

These types of critique threads are nothing new to the game. Luthier suffered through months and months of them. Fair? I don't know, but ironic for sure

planespotter 01-13-2014 04:27 PM

Thanks for help.

Quote:

Originally Posted by bongodriver (Post 513138)
'Team fusion FIX YOUR MOD' is not a polite request.

it's clear now just how much of a troll you are.

If you read all thread, you see I was told this makes like SHOUTING and I tried to change topic heading to not shouting. This is not possible in this forum to edit a topic heading. So.

And if you look at my post history you see I am no troll. On this discussion I stick it to this thread only, not take it everywhere like a troll.

I maybe not agree with you, but that does not make a troll. And if I am a troll, then everyone who has this opinion on other forum, you also think is a troll.

Please stay on topic of discussion or leave discussion, not personal name calling. I am happy to accept that many people are happy with the patch 4.0 and you should be able to accept that some of us are not, and that we are entitle to discuss this, also as days become weeks, and week becomes months, we can mention it again.

SlipBall 01-14-2014 02:33 PM

Quote:

Originally Posted by planespotter (Post 513165)
Thanks for help.



If you read all thread, you see I was told this makes like SHOUTING and I tried to change topic heading to not shouting. This is not possible in this forum to edit a topic heading. So.

And if you look at my post history you see I am no troll. On this discussion I stick it to this thread only, not take it everywhere like a troll.

I maybe not agree with you, but that does not make a troll. And if I am a troll, then everyone who has this opinion on other forum, you also think is a troll.

Please stay on topic of discussion or leave discussion, not personal name calling. I am happy to accept that many people are happy with the patch 4.0 and you should be able to accept that some of us are not, and that we are entitle to discuss this, also as days become weeks, and week becomes months, we can mention it again.


Like I said I'm not sure if criticize is fair because of the situation with an all volunteer force. Maybe reaching for too much or to quickly is a mistake...I don' know, but I do know it is hard work to do, and so will take time.

planespotter 01-14-2014 05:57 PM

Thankyou Slipball, that part we agree.

Kastel 01-15-2014 05:50 AM

Do we have to think the unthinkable: the Mod v4.0 was the last Mod we will see from ATAG? I read something like that on another forum.

Continu0 01-15-2014 07:15 AM

Quote:

Originally Posted by Kastel (Post 513235)
Do we have to think the unthinkable: the Mod v4.0 was the last Mod we will see from ATAG? I read something like that on another forum.

source?

SlipBall 01-15-2014 05:28 PM

I hope not :shock:

planespotter 01-15-2014 06:12 PM

Quote:

Originally Posted by Kastel (Post 513235)
Do we have to think the unthinkable: the Mod v4.0 was the last Mod we will see from ATAG? I read something like that on another forum.

I think it was you the one who said 'What ATAG is offering is simply too little, too slow and with wrong priority to be successfull.' So it should not upset you if true, which makes me think untrue.

Kastel 01-15-2014 09:48 PM

Source is the ZG26.

Not to imagine what would happen to ATAG if BO$ would offer his upcoming title for 12$ and with a spring landscape ;)

Smilinjack 01-15-2014 11:59 PM

Quote:

Originally Posted by SlipBall (Post 513262)
I hope not :shock:

+1
Kastel, suggest you read the TF Update thread on the ATAG Forum. Quite a different story than that of your "source". IMO, TF has and continues to do wonders for CloD and I'm looking forward to anything they choose to release. If you feel otherwise, don't use their product.
Regarding BO$ and where that sim may morph in the future, I'm one of the "Founders" over there and I'm looking forward to seeing the release of the completed (at least the Stalingrad) product. As of this point at least, I favor CloD over BO$, particularly due to the efforts of TF.
I think both sims will live for quite a while longer.

robtek 01-16-2014 03:27 PM

Quote:

Originally Posted by Kastel (Post 513280)
Source is the ZG26.

Not to imagine what would happen to ATAG if BO$ would offer his upcoming title for 12$ and with a spring landscape ;)

Never will happen!!!!

Their (1c/777) first priority is to make money, everything else is second. imo.

planespotter 01-17-2014 05:19 AM

Was on BoS forum from Team Fusion

:( and :)

Just to let people know, we will be releasing TF 4.01 in the near future, and that release will include a complete revision of the ground handling, and takeoff/landing modeling. This will include more accurate ground Centers of Gravity, spring stiffness, oleo leg characteristics for the different types, as well as enhanced propwash effects. This will coincide with the implementation of more of the game's very complex layered wind modeling on the servers, to provide a more challenging landing and takeoff experience.

TF 4.01 will also include a fix for the 'lawndarting' issue with AI, although a complete revision of AI behaviour is going to have to wait till TF 5.0, as it is quite a considerable undertaking.

There will also be quite a number of other revisions to graphics and FM's, with a special focus on bombers and attack aircraft, all of which you will be able to find on our updates thread tomorrow. (Friday 17th)

Feathered_IV 01-17-2014 06:55 AM

A complete revision of AI. That would be most welcome. The AI in this game is oh my god terrible at the moment.

DUI 01-17-2014 02:42 PM

So much to look forward to in CloD TF 4.01:

http://vimeo.com/84343913

As a short summary: improved ground, take-off and landing handling, enhanced graphics and flight and damage models, performance optimizations, improved AI gunners, player-controllable flak and enhanced sounds.

And SP players will be glad to hear that there will be an improvement to the "AI lawndarting" issue as well. Due to their complexiticity further improvements to the AI and radio commands will take until TF 5.00.

You can find more details about the patch (expected to be released in February) in today's Team Fusion Friday Update.

Long live Cliffs of Dovers! :grin:

planespotter 01-17-2014 05:25 PM

For me the only news is...four more weeks...

:(

ATAG_Bliss 01-17-2014 11:01 PM

Quote:

Originally Posted by planespotter (Post 513340)
For me the only news is...four more weeks...

:(

Or you could spend 25 seconds and go back to TF 3.01 instead of complaining everyday. That must be too difficult though.

Continu0 01-18-2014 01:57 AM

planespotter, up to this point I could somewhat understand you... but with that? God, it is going to get fixed, you saw a nice video... what do you want more? Why not give online-play a chance?

I am really at the point where I can`t understand... going back to TF 3.01 would also solve the problem.... so many options, but the one you chose is to complain... I am trying but I don`t get it...

planespotter 01-18-2014 08:17 PM

And I don't get why, in a thread called 'pls fix your mod' people post about anything else except the broken AI flight model and if it is fix or not. Why is anyone post news about ground handling, flak you can fire, and sounds on this thread?

Start a new thread with that OT stuff. This thread is for news about fix of the lawndarts which takes...yes...more weeks before it is done. I say it loud so everyone hears LAWNDARTS please. This is my thread, I start it. The topic is easy, if you don't want to read of it, start another thread, and go there and talk happy talk about what you like. I am happy if you do. I do not talk about lawndarts in other topic threads, just here. On other threads I stay on the topic, I wish you all would.

So if you don't want to talk news about fixing of lawndarts, pls go to another thread.

I am trying but I don't get it...why you post here 'So much to look forward to in CloD TF 4.0', it should have its own thread, not come in this one. It is like a deliberate provoke.

OK, I have start new thead here for you who are just happy, pls go there.

http://forum.1cpublishing.eu/showthread.php?t=41416

3,600 views of this thread is because people who follow single player and dont care about online, and flak, and sounds, and ground handling, but care about LAWNDARTS are hope for news here that the broken mod is fix. And we are many, not so much on this forum, but as I have shown, on other forum including ATAG forum there is posts like mine with people who hope the fix is here soon, not later.

When that news is here, we will be :) :) :) :) too.

.

Smilinjack 01-18-2014 11:48 PM

Planespotter,
Others have tried to explain to you the situation with the "lawndarting" AI and the effort required to correct the situation.. I won't waste my breath repeating that.
Questions:
1) Is anyone forcing you to use the TF 4.0 mod?
2) Do you understand that you can revert to TF 3.01 until the lawndarting situation is repaired?
3) Is there a reason you continue to whine here as opposed to directing your complaints directly to TF at the ATAG forum?
4) Do you understand that you can run the stock game and therefore rid yourself of the dreadful behavior of the "idiots at TF"?
5) Are you as dense, pigheaded, under the impression that 3600+ people support your rants, or all of the above?

You're right on one count however. We certainly don't want to highjack "your" thread.

Have fun, Ace

DUI 01-19-2014 02:01 AM

Quote:

Originally Posted by planespotter (Post 513429)
Why is anyone post news about ground handling, flak you can fire, and sounds on this thread?

Are you aware that the post you obviously are referring to adressed the "lawndarting" issue? For your information, as you obviously did not read it completely:

Quote:

Originally Posted by DUI (Post 513335)
And SP players will be glad to hear that there will be an improvement to the "AI lawndarting" issue as well. Due to their complexiticity further improvements to the AI and radio commands will take until TF 5.00.

Quote:

Originally Posted by planespotter (Post 513429)
This is my thread, I start it.

Sweet. :mrgreen:

salmo 01-19-2014 06:42 AM

Quote:

Originally Posted by planespotter (Post 511202)
i am not trying to be impolite. today i try to fly offline mission in my favorite, disastersoft galland, and i cannot. german aircraft dive into ground like explosing spears. this mod has ruin all offline play. and now it is months since this release and the problem is known, and there is not fixed! this is too bad. really bad it shows atag cares only for the online, and not for the single player.

I'm terribly sorry to hear that the TF4.0 patch does not meet your expectations. Team Fusion will of course provide you with a full refund of your purchase price for this patch. Please get in touch with your contact details & let us know how much you paid for the patch.

In the meantime, as compensation for your inconvenience, we'd like to offer you free complimentary copies of our TF3.0 patch and the TF3.01 mini-patch. You can find links to download your free offer HERE.

Regards
Salmo
Senior Team Fusion member

SlipBall 01-19-2014 07:39 AM

Quote:

Originally Posted by planespotter (Post 513429)
And I don't get why, in a thread called 'pls fix your mod' people post about anything else except the broken AI flight model and if it is fix or not. Why is anyone post news about ground handling, flak you can fire, and sounds on this thread?

Start a new thread with that OT stuff. This thread is for news about fix of the lawndarts which takes...yes...more weeks before it is done. I say it loud so everyone hears LAWNDARTS please. This is my thread, I start it. The topic is easy, if you don't want to read of it, start another thread, and go there and talk happy talk about what you like. I am happy if you do. I do not talk about lawndarts in other topic threads, just here. On other threads I stay on the topic, I wish you all would.

So if you don't want to talk news about fixing of lawndarts, pls go to another thread.

I am trying but I don't get it...why you post here 'So much to look forward to in CloD TF 4.0', it should have its own thread, not come in this one. It is like a deliberate provoke.

OK, I have start new thead here for you who are just happy, pls go there.

http://forum.1cpublishing.eu/showthread.php?t=41416

3,600 views of this thread is because people who follow single player and dont care about online, and flak, and sounds, and ground handling, but care about LAWNDARTS are hope for news here that the broken mod is fix. And we are many, not so much on this forum, but as I have shown, on other forum including ATAG forum there is posts like mine with people who hope the fix is here soon, not later.

When that news is here, we will be :) :) :) :) too.

.


yes I agree here with you that this is your thread and your topic...people should respect the subject and stay on topic :grin:

planespotter 01-19-2014 08:40 AM

Quote:

Originally Posted by salmo (Post 513449)
I'm terribly sorry to hear that the TF4.0 patch does not meet your expectations. Team Fusion will of course provide you with a full refund of your purchase price for this patch. Please get in touch with your contact details & let us know how much you paid for the patch.

In the meantime, as compensation for your inconvenience, we'd like to offer you free complimentary copies of our TF3.0 patch and the TF3.01 mini-patch. You can find links to download your free offer HERE.

Regards
Salmo
Senior Team Fusion member

Thankyou! Sarcasm is such fun. In the same spirit of irony :) ....

I would like refund the weekend I spent about ten hours with patch 4.0 and ruin a campaign I have playing up to mission 20 for weeks, because of lawndarts, before someone realises a problem.

Back to serious...

I think it takes TF time to realise you have to test as much for offline as online. Hotfixes for both TF patches have been need because of things broken but not seen in offline game. So in the past, you don't test enough. That is clear. In patch 3 it was mission builder problem, and wings falling off bombers, in patch 4 lawndarts.

Now I would be happy if the delay to fix lawndarts was because you are doing much testing.

But no, that work is done you say. The delay is all the other stuff. So I wait for fixed lawndarts, so other stuff can be cram into the hotfix.

Oh well. I am a patient one. But you should know, while I wait, you are losing players who are not so patient and go away forever. This cannot be what TF want.

Or?

So my advice...

A) fix what is broken. Quickly. Like you done on 3.01
B) then bring other 'stuff'

And do not smart talk to your fans even if they annoy you. It is not sympathetic and makes TF a bad image.

.

SlipBall 01-19-2014 09:27 AM

the 3.0 patch was pretty good so just pretend you never met the 4 :grin:...and just enjoy for a little while longer the 3 to have a good AI

salmo 01-19-2014 10:25 AM

Quote:

Originally Posted by planespotter (Post 513452)
Thankyou! Sarcasm is such fun. In the same spirit of irony :) ....

I would like refund the weekend I spent about ten hours with patch 4.0 and ruin a campaign I have playing up to mission 20 for weeks, because of lawndarts, before someone realises a problem.

Back to serious...

I think it takes TF time to realise you have to test as much for offline as online. Hotfixes for both TF patches have been need because of things broken but not seen in offline game. So in the past, you don't test enough. That is clear. In patch 3 it was mission builder problem, and wings falling off bombers, in patch 4 lawndarts.

Now I would be happy if the delay to fix lawndarts was because you are doing much testing.

But no, that work is done you say. The delay is all the other stuff. So I wait for fixed lawndarts, so other stuff can be cram into the hotfix.

Oh well. I am a patient one. But you should know, while I wait, you are losing players who are not so patient and go away forever. This cannot be what TF want.

Or?

So my advice...

A) fix what is broken. Quickly. Like you done on 3.01
B) then bring other 'stuff'

And do not smart talk to your fans even if they annoy you. It is not sympathetic and makes TF a bad image.

.

Revert your game to 3.01 & your problem goes away. Our volunteer beta testers are testing 4.01 right now, they test online & offline play. You too can be a beta tester, just go to the ATAG forum & send TF a PM & you can participate in the testing & help overcome potential issues.

Continu0 01-19-2014 12:21 PM

Quote:

Originally Posted by salmo (Post 513498)
You too can be a beta tester, just go to the ATAG forum & send TF a PM & you can participate in the testing & help overcome potential issues.

You should really do this, planespotter. Critical testers are always a help!

And I am serious about this, btw.

major_setback 01-19-2014 04:32 PM

From the mods thread. Mystic Puma's post with info and video on upcoming patch:

"TF 4.0 had AI elevators modeled with the modified high speed changes which were developed for more realism with player controlled aircraft. Because of the fact the AI were not able to cope with those changes and lawndarting became completely overdone, we have therefore reverted the TF 4.01 AI elevator control back to vanilla. This will see the Ai less likely to Lawndart."

Art-J 01-19-2014 05:16 PM

So AI will be able to pull off high speed manoeuvres impossible for human player again? Uh... either lawndarts or unrealistic AI turning performance. Damned if you do, damned if you don't! Not a great solution of the problem, but the only "quickfix" we can have at the moment, I guess.

planespotter 01-19-2014 08:24 PM

And now for some GOOD news!
 
Yes, serious good news... dare not say worth all the waiting, but this will make some fantastic play when the new 4.01 finally is released. Almost so much content my head explode!

http://simhq.com/forum/ubbthreads.ph...r_#Post3898207

http://i715.photobucket.com/albums/w...ps71bb2853.jpg

SlipBall 01-19-2014 08:43 PM

that is good news...are you a beta tester now as well ?

planespotter 01-19-2014 09:55 PM

Ha, me no, that would ruin my objectiveness!

SlipBall 01-20-2014 08:35 AM

Quote:

Originally Posted by planespotter (Post 513561)
Ha, me no, that would ruin my objectiveness!


I think that is a mistake but then I don't know your schedule. Better to examine for problems, so as to nip it at the bud before it is released.

Kastel 01-20-2014 02:25 PM

Quote:

Originally Posted by Art-J (Post 513540)
So AI will be able to pull off high speed manoeuvres impossible for human player again? Uh... either lawndarts or unrealistic AI turning performance. Damned if you do, damned if you don't! Not a great solution of the problem, but the only "quickfix" we can have at the moment, I guess.

After 4 or possible more months of waiting we will get a typical case of "disimprovement", referred to as "quickfix" ;) Marvellous.

robtek 01-20-2014 04:14 PM

Ungratefulness has no limits, it seems!!!
Those people at TF aren't working for anybody but themselfes!!!
They have absolutely no obligation to anybody but their teammembers.

Don't ask what TF can do for you, ask what you can do for TF!
That way is better for everyone!

And if 4.01 would never come, CoD is still way better now for most of the people as the stock game!

planespotter 01-20-2014 04:51 PM

Quote:

Originally Posted by robtek (Post 513597)
Ungratefulness has no limits, it seems!!!
Those people at TF aren't working for anybody but themselfes!!!
They have absolutely no obligation to anybody but their teammembers.

Don't ask what TF can do for you, ask what you can do for TF!
That way is better for everyone!

And if 4.01 would never come, CoD is still way better now for most of the people as the stock game!

+1 to 73% of this words!

Continu0 01-20-2014 09:19 PM

Quote:

Originally Posted by Kastel (Post 513594)
After 4 or possible more months of waiting we will get a typical case of "disimprovement", referred to as "quickfix" ;) Marvellous.

Well, you may want to stay with 4.0 then...:rolleyes:

And if you know a better solution, you might give it to TF...

planespotter 01-20-2014 10:09 PM

Quote:

Originally Posted by Continu0 (Post 513613)
Well, you may want to stay with 4.0 then...:rolleyes:

And if you know a better solution, you might give it to TF...

I wish an apology.

Someone has Pm me to say there is not a delay in making a fix to lawndarts to fit in other feature. Rafbuzzsaw is the one has been working mostly on lawndarts and has taken all his effort to fix, so that only now it is ready. And it was a bigger problem than expect, so it took longer time.

This explanation is new, to me, and now I see how rude I was. I thought all was delayed to fit more and more 'nice to have' thing in the patch.

Pls mr Buzzsaw, accept my sorry.

bongodriver 01-20-2014 10:28 PM

Well it was decent of you to get all the facts before you started whingeing.

planespotter 01-21-2014 10:07 PM

Quote:

Originally Posted by bongodriver (Post 513619)
Well it was decent of you to get all the facts before you started whingeing.

Does not change the objective facts, even such irony.

planespotter 01-27-2014 05:59 PM

It is too much...

http://youtu.be/wlwnbcxBuzI

planespotter 01-31-2014 12:08 AM

Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

Feathered_IV 01-31-2014 12:42 AM

Maybe consider using version 3. It's very quick to switch versions.


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