Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

KG26_Alpha 06-18-2013 02:50 PM

4.12.2 de-bugging
 
Please report any problems with v4.12.2 here please.

Thanks

idefix44 06-18-2013 03:48 PM

About 4.12m Dedicated Server.
 
Hi all and thanks Daidalos Team for the 4.12m patch.
Is't possible to get some details about the Dedicated Server?

1- What's up about AIs view thru clouds?
2- How manage the "Show Team Score" and "Cumulative Team Score" features?

Thx by advance.

Jack_Aubrey 06-18-2013 04:33 PM

two things:

After i crash my ki 45 (year 44) and loose both wings i keep hearing both engines running...

something weird, after taking a screenshot inside the il2 i can not take anymore screenshot and must use the fraps....i'm using a laptop.

chn6 06-18-2013 04:57 PM

No landing gear sound?

Fenrir 06-18-2013 05:10 PM

I have already sent this to the TD email but am reposting here to see if any others are having similar issues:

Quote:

I have an unusual issue since installing the 4.12 patch - it went over a clean unmodded 4.11.1 and proved erratic at first: I had no sky or ground textures, just black but could see aircraft airfields etc, so I reapplied the 4.11.1 patch and redownloaded the 4.12 (via torrent the 2nd time) to make sure I had uncorrupted installs.

Every seemed to be fixed, except that I now cannot exit missions using the 'Esc' key. Troublesome to say the least!

All other keyboard commands work. I downloaded latest drivers for my GPU (GTX 560Ti, now running 320.18 drivers), have ensured my game .exe is being run as administrator in Windows 7 mode - my current OS - and even also tried running as XP SP 3 mode but still no luck and now I am bang out of ideas.

I'm running the game at 1920x1080x32 in Fullscreen with Wide FoV. I notice that I get a windows mouse cursor in game all the time, not just when I open my map; is windows somehow not recognising Il-2 as the primary program?

All other games including an HSFZ modded version of 4.11.1 do not have this problem and respond normally to the 'Esc' key; is there something I am missing?

Cheers again.
I will add that I have since done a full install from scratch, from dvd, applying all patches and manually converting the conf.ini and all user files and completely from default remapping my controls in case it was a compatibility issue with pulling over legacy .ini files and...

... the problem still persists. Given that i get a windows cursor even in mission, I'm assuming that somehow Il-2 is not getting priority for display or commands, yet all other keys work save the 'Esc'. I can open HSFX 6 immediately after and all functions normally.

It's a bit odd!

Any help would be much appreciated!

Edit: Extra information - the cursor in the GUI is standard windows white arrow not the yellow chevron normally associated with Il-2. Are you guys all getting the standard yellow chevron?

The_WOZ 06-18-2013 06:20 PM

Fenrir:
Check you conf.ini
In section [Hotkey gui] make sure you have the following line:
Escape=activate

In section [rts] make sure that
mouseuse=2

If there's a 1 there, that's the cause for Windows system pointer appearing instead of the game one.

Fenrir 06-18-2013 06:39 PM

Quote:

Originally Posted by The_WOZ (Post 505034)
Fenrir:
Check you conf.ini
In section [Hotkey gui] make sure you have the following line:
Escape=activate

In section [rts] make sure that
mouseuse=2

If there's a 1 there, that's the cause for Windows system pointer appearing instead of the game one.

WOZ you absolute star! Thanks mate; the entire [Hotkey gui] was absent from my conf.ini for some reason, it's now back and I can finally exit missions!

I owe you a beer old boy; if you are ever in the South East of England I'll honour that with a beverage of your personal persuasion! Thanks!

nic727 06-18-2013 07:55 PM

Someone know what is the bug (and how to fixe) that when I move the mouse, It's zoom-in or zoom-out automaticly?

C:\Users\Nicolas\Documents\Camtasia Studio\Il2 bug\Il2 bug_player.html
Can you see the video?
Try this link : http://depositfiles.com/files/3srak73zb

Hi have this bug since 4.11m :(

Cloyd 06-18-2013 11:01 PM

Quote:

Originally Posted by nic727 (Post 505047)

Hi have this bug since 4.11m :(

So this is not a 4.12 bug? WHY ARE YOU PUTTING IT IN THE 4.12 DEBUG THREAD!!!

FA_Retro-Burn 06-19-2013 12:46 AM

Maybe a planned/known feature... My pilot died while I was a gunner. I could fire the gun, but not bail out. I was in quick mission builder.

Treetop64 06-19-2013 02:05 AM

Quote:

Originally Posted by FA_Retro-Burn (Post 505074)
Maybe a planned/known feature... My pilot died while I was a gunner. I could fire the gun, but not bail out. I was in quick mission builder.

New feature: Child safety locks. Only the pilot's door has the button, though. Downside is that if the pilot dies, well, so do you.

Sorreh.

davido53 06-19-2013 02:19 AM

I get an entire computer freeze when hitting the quick mission builder button.
There is no 'last.quick' in the quick missions folder.

Aviar 06-19-2013 04:00 AM

1 Attachment(s)
When using the new Taxi to Takeoff option, planes totally ignore the first waypoint immediately after takeoff. This can even be seen in the demo mission that came with 4.12 (AITaxxing).

See the screenshot below of this mission. The white plane is the Player's plane on autopilot. As you can see, it ignores the first waypoint after takeoff (WP-2) and plots a course for the next waypoint (WP-3). I looked at the mission further and all the other planes do the same thing.

I made some test missions on my own and all of them had the same issue. Basically, if the new Taxi to Takeoff option is used, that particular plane/flight will ignore the first waypoint directly after takeoff.

*When makings test missions WITHOUT the new Taxi to Waypoint option, all planes/flights follow all of the waypoints normally.

Aviar

Jack_Aubrey 06-19-2013 07:34 AM

Quote:

Originally Posted by Jack_Aubrey (Post 505018)
two things:
something weird, after taking a screenshot inside the il2 i can not take anymore screenshot and must use the fraps....i'm using a laptop.

This is something that only happened to me and not a bug from 4.12, already solve by change from printscreen (that need a special key from my laptop) to End (that dont need the special key).

Notorious M.i.G. 06-19-2013 12:24 PM

When I try and replay a .ntrk I've saved, I can only use cockpit and external views of my aircraft (despite having difficulty settings allowing all views bar enemy a/c externals at the time of recording). I still have full control over the orientation of the camera, but it's locked to only these 2 camera views despite friendly a/c and static cameras in the mission.

I did find one way to correct it - if you used a view other than the above two while in-mission, letting the game show that view with manual control OFF, then toggling it back ON once you've seen it allows full control over all the camera views again.

I added the SaveTrk=0 line to my conf.ini and have been replaying the .ntrk with icons off (fiddling with that switch made no difference, neither did starting the playback with the view control switch in either position).

GF_Mastiff 06-19-2013 01:42 PM

2 Attachment(s)
I own the digital version from game fly, before it was game fly, it was D2D

I can not get the game to work now after installing 4.12

I get this error

GF_Mastiff 06-19-2013 02:12 PM

never mind I gave up I uninstalled IL2 1946. wont be dealing with it any longer.

Tolwyn 06-19-2013 02:57 PM

Russian B1-6 (B6-1? Heck, I can't remember) - the one with the 2 ramjets on the wings.

Has unlimited power/range even when plane is out of fuel. The ramjets keep on workin and providing unlimited thrust/power.

EJGr.Ost_Caspar 06-19-2013 03:04 PM

Quote:

Originally Posted by GF_Mastiff (Post 505122)
never mind I gave up I uninstalled IL2 1946. wont be dealing with it any longer.

Try to get a boxed version! :(

stugumby 06-19-2013 03:09 PM

Val wont level bomb?
 
Tried the bombsight in qmb and no problems, in single mission placed val over wake island at 3000m and had ground attack icon over parked wildcats in pens on airstrip, not linked just icon over for level bombing, vals ignored this target and instead dive bombed other targets.

idefix44 06-19-2013 03:56 PM

About 4.12m Dedicated Server.
 
Please, where can I found informations about the server's features?

Are they for President's eyes only... :?

SPAD-1949 06-19-2013 04:52 PM

Got it running.
Tried along with start from the box, learned a lot.
But sometimes your mates just start at any point in an unpleasant direction.
Ground object avoidance is a delicate balance.
If you take just predef 20 mtrs of distance, it seems your mates are not following.
Better reduce standard distance to 9mtrs.

Flight model and shooting skill changes are strong as far as I can see.
I need to level down the difficulties in my missions. ;-)

SkyFan 06-19-2013 05:08 PM

Dear DT members, to avoid of post duplication from my side, please look here:
http://forum.1cpublishing.eu/showpos...6&postcount=26
Thank you in advance for understanding.

nic727 06-19-2013 07:51 PM

Quote:

Originally Posted by Cloyd (Post 505058)
So this is not a 4.12 bug? WHY ARE YOU PUTTING IT IN THE 4.12 DEBUG THREAD!!!

Because i thought that 4.12m will fixe the problem, but no...

I re-installed the game today with all patch and since 4.11m I have this bug. I think that the 6dof or somthing like that, but I don't really know.
It's really annoying that when you are checking for enemies, it's zoom-in or out automaticly when I move the mouse. :(

Aardvark892 06-19-2013 08:26 PM

Quote:

Originally Posted by Notorious M.i.G. (Post 505113)
When I try and replay a .ntrk I've saved, I can only use cockpit and external views of my aircraft (despite having difficulty settings allowing all views bar enemy a/c externals at the time of recording). I still have full control over the orientation of the camera, but it's locked to only these 2 camera views despite friendly a/c and static cameras in the mission.

I did find one way to correct it - if you used a view other than the above two while in-mission, letting the game show that view with manual control OFF, then toggling it back ON once you've seen it allows full control over all the camera views again.

I added the SaveTrk=0 line to my conf.ini and have been replaying the .ntrk with icons off (fiddling with that switch made no difference, neither did starting the playback with the view control switch in either position).

I'm having the same problem. I tried recording an FMB mission I created yesterday, once with the setting "use TRK" on, and once off. In both cases, the record button worked, but when watching the video the mission starts off with that horizon view you get if you try to fly a mission that doesn't have a player aircraft assigned. If you use F1 or F2, it will go to your aircraft but you cannot use Shift or Cntl F2 to switch to other aircraft. I tried with all the different track settings such as manual view, etc. I'm using a stock 4.12, with no mods or config settings other than what's available inside the menu.

EDIT: For some strange reason, all of the external views of friendly/enemy aircraft does become available... after 29 seconds into the mission. I was looking at my own aircraft externally when suddenly the point of view changed. From that point on, all of the external views seemed to work as per usual.

IceFire 06-19-2013 09:41 PM

That's a weird but as I did NTRK recording during the alpha and beta versions for the Hawk 75 campaign and nothing like that came up.

Are you recording live gameplay or is this a NTRK recording of another NTRK? What exact settings are you using for playback?

nic727 06-19-2013 09:48 PM

Water trail bug :

You can see through boat :

http://image.noelshack.com/fichiers/...4-grab0003.jpg
http://image.noelshack.com/fichiers/...6-grab0004.jpg
http://image.noelshack.com/fichiers/...6-grab0005.jpg

Boat changing direction is strange

http://image.noelshack.com/fichiers/...4-grab0006.jpg

Notorious M.i.G. 06-19-2013 11:22 PM

Quote:

Originally Posted by IceFire (Post 505166)
That's a weird but as I did NTRK recording during the alpha and beta versions for the Hawk 75 campaign and nothing like that came up.

Are you recording live gameplay or is this a NTRK recording of another NTRK? What exact settings are you using for playback?

It was a recording of live gameplay for me. Replaying with manual time compression off (toggling it had no effect), manual views on/off as described, icons off (toggling them back on had no effect), inflight messages off, loop off.

Treetop64 06-20-2013 12:47 AM

Quote:

Originally Posted by Aardvark892 (Post 505153)
I'm having the same problem. I tried recording an FMB mission I created yesterday, once with the setting "use TRK" on, and once off. In both cases, the record button worked, but when watching the video the mission starts off with that horizon view you get if you try to fly a mission that doesn't have a player aircraft assigned. If you use F1 or F2, it will go to your aircraft but you cannot use Shift or Cntl F2 to switch to other aircraft. I tried with all the different track settings such as manual view, etc. I'm using a stock 4.12, with no mods or config settings other than what's available inside the menu.

EDIT: For some strange reason, all of the external views of friendly/enemy aircraft does become available... after 29 seconds into the mission. I was looking at my own aircraft externally when suddenly the point of view changed. From that point on, all of the external views seemed to work as per usual.

Same here.

I've turned off .trk in the UI and made .ntrk recordings, and I get the same issues. Horizon view at the start of the recording, and for a minute or more I can only access views in the cockpit or external view of my own aircraft. All view options are turned on, and keystrokes for the different views are assigned.

hafu1939 06-20-2013 01:48 AM

The Do-217M is so beautiful, thanks TD! But she is somewhat slower than it should be, isn’t she? Could you please check out one more the performance of the M-1 version. Well, yet again thank you very much!

GF_Mastiff 06-20-2013 02:49 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 505127)
Try to get a boxed version! :(

I installed the box version, I'm still getting this Error!!!

IL2 1946 I'm still getting the same issue with same sort of registration error.

GF_Mastiff 06-20-2013 02:50 AM

Quote:

Originally Posted by GF_Mastiff (Post 505120)
I own the digital version from game fly, before it was game fly, it was D2D

I can not get the game to work now after installing 4.12

I get this error

I am connected to the internet you DUMB a###s your installer or DRM is FuBARED I can not install 4.12

IceFire 06-20-2013 02:54 AM

Quote:

Originally Posted by GF_Mastiff (Post 505184)
I am connected to the internet you DUMB a###s your installer or DRM is FuBARED I can not install 4.12

You can't install 4.12? Or the game won't run after you install 4.12? Didn't know that some of the digital downloads still came with DRM packaged in there... what a cluster****. Did 4.11 install alright?

stugumby 06-20-2013 06:35 AM

Static skins have gone to no markings??
 
was just shooting up some blenheims in a ki45 and noticed that all the static planes national markings are now gone?? Went into fmb and sure enough the new statics are preset to markings off. Does this mean we will have to back track thru hundreds of stored missions to enable all static markings or is there a preference setting somewhere in conf ini??

IceFire 06-20-2013 11:50 AM

Quote:

Originally Posted by stugumby (Post 505196)
was just shooting up some blenheims in a ki45 and noticed that all the static planes national markings are now gone?? Went into fmb and sure enough the new statics are preset to markings off. Does this mean we will have to back track thru hundreds of stored missions to enable all static markings or is there a preference setting somewhere in conf ini??

Hadn't noticed this happening in testing so I'm not sure whats happened but hopefully it might be clearer up on its own. Some are off while others are fine... I have yet to figure out why that is.

Alexander (C) 06-20-2013 12:30 PM

In FMB if you select the base and add some planes available in the list, when you add aircraft to or removed, then the list is strange. Some planes are added to move it up (as it were sorted in alphabetical order), and then again back down the list. This creates discomfort with databases in full editor.

http://www.youtube.com/watch?v=hdZVyX_xLy4

Oscarito 06-20-2013 04:01 PM

No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.:???:
Is this a bug, or...is it expected?
If so, I would say this is something like to give us a toy and take the other...

nic727 06-20-2013 04:30 PM

Quote:

Originally Posted by Oscarito (Post 505221)
No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.:???:
Is this a bug, or...is it expected?
If so, I would say this is something like to give us a toy and take the other...

Me it's happen in campain. Plane just disappear when they land. That's weird, but I think it's only on Wake Island map.

Rot Bourratif 06-20-2013 04:36 PM

~S~

The transparency of the in flight map does not appear to change even if I set the
settings / Misc Settings/ General / Transparency Tab fully to the left (transparent)

Also, going to the 6DoF setting seems to switch TrackIR out of the game (it stays ON but does not effect the game any longer)

~S~

Oscarito 06-20-2013 04:37 PM

Quote:

Originally Posted by nic727 (Post 505222)
Me it's happen in campain. Plane just disappear when they land. That's weird, but I think it's only on Wake Island map.

Probably not, since it hapens even with the demo mission...:roll:

FrankB 06-20-2013 05:07 PM

Quote:

Originally Posted by Rot Bourratif (Post 505223)
The transparency of the in flight map does not appear to change even if I set the
settings / Misc Settings/ General / Transparency Tab fully to the left (transparent)

This setting is only for the full-screen map, not for the small one.

Alien 06-20-2013 06:12 PM

I'm having two annoying behaviors. The first is, you can't make a pair takeoff with AI planes because each time they get to the runway, they instantly accelerate, even with a delay set on the last taxi waypoint AND on the takeoff waypoint. The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation). And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me ;)

GF_Mastiff 06-20-2013 06:52 PM

Error connecting to the Internet.You need to be connected to the Internet to activate your product.
If the connection attempt fails, you may need to close this window, connect manually to the Internet and restart the process.
Powered by ActiveMark

I'm defiantly connected to the internet!
I keep getting this error when I install IL2 1946 original version also!!! 4.09M

So whats going on with this game? I own 3 boxes and all version are doing this now. Never happened until yesterday when I installed the 4.12M I reinstalled Im at 4.09M and can not get this game to work..

KG26_Alpha 06-20-2013 08:09 PM

Quote:

Originally Posted by GF_Mastiff (Post 505235)
Error connecting to the Internet.You need to be connected to the Internet to activate your product.
If the connection attempt fails, you may need to close this window, connect manually to the Internet and restart the process.
Powered by ActiveMark

I'm defiantly connected to the internet!
I keep getting this error when I install IL2 1946 original version also!!! 4.09M

So whats going on with this game? I own 3 boxes and all version are doing this now. Never happened until yesterday when I installed the 4.12M I reinstalled Im at 4.09M and can not get this game to work..

This may help

http://www.ehow.com/how_7723476_disa...k-regedit.html


Or read this:


Instructions:

1.) Open the Start menu and type "regedit" without quotes. Press "Enter."

2.) Click "Yes" or supply the administrator password if prompted for permissions by Windows.

3.) Expand the "HKEY_LOCAL_MACHINE," then "SOFTWARE," then "Microsoft," "Windows," and "CurrentVersion" directories. Click "Run."

4.) Right-click the entry labeled "ActiveMARK" on the right panel of the window. It will be of type "REG_SZ." Click "Delete," then click "Yes" to confirm

the action. The startup entry for ActiveMARK has now been removed.


.

GF_Mastiff 06-20-2013 08:29 PM

success! Alpha thank you!

Extreme_One 06-20-2013 08:40 PM

When starting a mission from QMB I'm being kicked back to desktop with the game still running, so the game is losing focus.
I can ALT+TAB back into the game to resume so it's not a major issue, just a minor annoyance.

This doesn't happen in missions flown from FMB or from a campaign.

nic727 06-20-2013 10:51 PM

Another bug :

When you die, you don't have black screen.

stugumby 06-21-2013 12:50 AM

AI torpedo planes crash when turning
 
I made a mission titled boston tea party, in it the a20c attack ijn ships and now in 412 when the a20 descend to torpedo height when they turn in on their run they simply ditch or wing over. Attack waypoint height was set at 500m to allow ai to manuever. skip bombing planes remained ok, it may be related to the attk waypoint but it is synchronized as much as possible with the ships position at the time of attack, ship has waypoints not just 1 at each end.

Spudkopf 06-21-2013 01:30 AM

Quote:

Originally Posted by Oscarito (Post 505221)
No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.:???:
Is this a bug, or...is it expected?
If so, I would say this is something like to give us a toy and take the other...

While looking into how to fix the missing markings in QMB in the FMB menu I found a swicth that de-spawns AI AC on landing which is checked as "ON" by default, so I guess you will need to un-check this to stop your AIs from vanishing!

Oscarito 06-21-2013 02:35 AM

Sorry, I can not find this switch.
Could you please inform its name and location?

Thanks!
------------------------------------------------------------------------------------------------------
EDIT:
OK, I know the switch you're talking about:

Configure/Misc/Despawn AI AC after they land and park

But unchecking that box seems to be not enough. Unfortunately, planes still land, stop and... "puff".

Ventura 06-21-2013 02:55 AM

Possible map 'feature' on Balaton 1 map
 
on the small airfield NE of Kazsok, you cannot place stationary aircraft (this case Bf-109G-6 Hungarian 101 sqd) anywhere inside or even partially outside the first 4 SW, map embedded, airdrome masking nets (sm?) to use for 'set' to a waypoint for taxiing.

Even stationary aircraft completely outside, in front of the net does not function. Have even tried placing matching 'grass parking plates' fully under the nets in question.

When attempted, the aircraft from the waypoint end up lined up to takeoff from the opposite end (NW) of the strip with the same stationary aircraft still under the (SE) nets.

Strangely enough, the fifth net accepts (a 109G6AS) and shows an active icon for proper active aircraft in game. (Have not tried the 6th)

(Said 'feature' in jest. no sarcasm intended. What I get for being in politically correct mode)

IceFire 06-21-2013 03:19 AM

Feature or bug? No Hawk or P-40 model has a lockable tailwheel in 4.12.

Aviar 06-21-2013 03:21 AM

1 Attachment(s)
When using the new Taxi to Takeoff feature, AI planes no longer land and taxi to their final parking spot. They simply stop in the middle of the runway and then disappear.

Yes, the 'Despawn AI AC after they land and park' setting is unchecked in the FMB.

Aviar

Pursuivant 06-21-2013 03:34 AM

Ki-45 in default Japanese markings has red numbers on the left side of the tail but white markings on the right side.

TBD has a strange "flickering" texture when gunner's canopy is up, at least when damaged and rear gunner killed.

Spudkopf 06-21-2013 03:38 AM

Quote:

Originally Posted by Aviar (Post 505265)
When using the new Taxi to Takeoff feature, AI planes no longer land and taxi to their final parking spot. They simply stop in the middle of the runway and then disappear.

Yes, the 'Despawn AI AC after they land and park' setting is unchecked in the FMB.

Aviar

Aviar, Yes that's the one I was talking about, thanks for posting the image for the others as sadly I will not near my sim's rig until at least this evening (AU-time).

Pershing 06-21-2013 07:03 AM

1 Attachment(s)
Can't load dogfight mission, built in 4.12... Other (old, made in 4.11.1) missions are OK, but new mission is not. Loading percents did not start increasing..
May be some problems with dedicated server?

Mission for dogfight server in attachment

_RAAF_Smouch 06-21-2013 08:21 AM

_RAAF_Squad last night ran a few missions that were one to two patches old.

In one map there were no beacons placed anywhere on the map and several of the fliers online noticed random morse letters being "transmitted". On the second map two US carriers and a YG beacon, I had no beacon selected and still got morse letters.

Thanks again for the patch guys!!

kapitansky 06-21-2013 08:41 AM

Quote:

Originally Posted by nic727 (Post 505222)
Me it's happen in campain. Plane just disappear when they land. That's weird, but I think it's only on Wake Island map.

No even in the MTO map. I built the mission with wellinghton and their landing on runway took place the disappearance.

cellinsky 06-21-2013 09:24 AM

Not a bug, but it would be nice to have a different resolution for the UI and the game itself for us with very widescreens, aka eyefinity: When using bevel-compensation it happens, that a portion of the info needed is hidden behind the bezels. I QMB its difficult to set up a scenario this way. Sure my bezels are not the smallest but anyway....4.12 really rocks!!!!! Thank you TD!!

http://www.fluggruppe.ch/tmp/photo.jpg

Jumoschwanz 06-21-2013 10:49 AM

If you are fighting in the QMB against AI and your engine gets hit and stops suddenly, flick the Autopilot on and your engine instantly restarts, even if it is smoking heavily, then switch off the autopilot and continue flying....

I wonder if this will work online......

Pursuivant 06-21-2013 11:05 AM

More minor bugs

No French markings appear for Hawk 75A-4

Ace AI gunnery seems to have been dumbed down a bit too much. Many times I've seen Ace AI planes miss easy no-deflection shots from 2-300 meters. It seems as if their point of aim is consistently a bit high and to the right of where it should be.

Rot Bourratif 06-21-2013 02:09 PM

It doesn't seem the fix on the P40 wings has been applied to all versions of the A/C.

Hawk 81a-2, P40B, P40C, Tomahawk IIa and Tomahawk IIb appear OK
P40E, P40E M105 and P40M have the old angle

Or is that normal?

chn6 06-21-2013 02:50 PM

Russian plane Radio Direction Finder mistake.

I send this bug to Oleg too 8 years ago, he corrected it.

Testimony from Chinese version Yak-18 manual.

Historical Yak-18 Radio Direction indicators finger NOT indicate Beacon direction.

http://bbs.dof.cn/uploads/monthly_06...1371804924.jpg

http://bbs.dof.cn/uploads/monthly_06...1371804988.jpg

http://bbs.dof.cn/uploads/monthly_06...1371804999.jpg

http://bbs.dof.cn/uploads/monthly_06...1371805011.jpg

http://bbs.dof.cn/uploads/monthly_06...1371805026.jpg

定向: Direction measure
定位: Distance measure


Another, I hope Radio Direction can include 2 mode: Direction measure & Distance measure.

We can found in Yak-18, when Radio Direction working in Distance measure mode, it can display how far away from plane to Beacon.

ElAurens 06-21-2013 04:54 PM

Quote:

Originally Posted by Rot Bourratif (Post 505299)
It doesn't seem the fix on the P40 wings has been applied to all versions of the A/C.

Hawk 81a-2, P40B, P40C, Tomahawk IIa and Tomahawk IIb appear OK
P40E, P40E M105 and P40M have the old angle

Or is that normal?

The new P40 models were not in 4.12

Tolwyn 06-21-2013 07:58 PM

The taxi feature is like it's own "take off type." So the other "in Pairs" etc., will not work. It's one or the other.

You could try timing it with a zero meter distance, but...

Quote:

Originally Posted by Alien (Post 505231)
I'm having two annoying behaviors. The first is, you can't make a pair takeoff with AI planes because each time they get to the runway, they instantly accelerate, even with a delay set on the last taxi waypoint AND on the takeoff waypoint. The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation). And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me ;)


Bearcat 06-21-2013 10:38 PM

Quote:

Originally Posted by chn6 (Post 505305)
Russian plane Radio Direction Finder mistake.

I send this bug to Oleg too 8 years ago, he corrected it.

Testimony from Chinese version Yak-18 manual.

Historical Yak-18 Radio Direction indicators finger NOT indicate Beacon direction.

定向: Direction measure
定位: Distance measure


Another, I hope Radio Direction can include 2 mode: Direction measure & Distance measure.

We can found in Yak-18, when Radio Direction working in Distance measure mode, it can display how far away from plane to Beacon.

You know it would be great if you resized those pics because they are HUGE ....

IceFire 06-21-2013 10:58 PM

Quote:

Originally Posted by Rot Bourratif (Post 505299)
It doesn't seem the fix on the P40 wings has been applied to all versions of the A/C.

Hawk 81a-2, P40B, P40C, Tomahawk IIa and Tomahawk IIb appear OK
P40E, P40E M105 and P40M have the old angle

Or is that normal?

Those P-40 models were never a problem. They were added with Pacific Fighters. The P-40E and M models were first introduced in Forgotten Battles and were poorly done in terms of accuracy. Those are the ones that are being fixed... But more work needs to be done so they didn't come in 4.12.

Fall_Pink? 06-22-2013 11:56 AM

P40-N2 mission: although you're the wingman, you can instruct no. 3 and no 4. to attack the enemy fighters (while your own leader is still alive). No 3 and 4 will follow you instead of the real leader temporarily. After some time you get the wingman role again and the AI follows your leader. Seems like a small AI bug to me.

The mission is normally set to dusk conditions and under these conditions none of the P40's will be able to succesfully attack the Me's that perform the ground attack. When set to daylight conditions, the P40's will however attack.

Fall_Pink? 06-22-2013 02:17 PM

The "loiter here" command no longer seems to work.

Rgs,
FP

KG26_Alpha 06-22-2013 03:37 PM

Quote:

Originally Posted by Fall_Pink? (Post 505385)
The "loiter here" command no longer seems to work.

Rgs,
FP

Didnt think it ever did, along with previous way point return to base etc etc

ElAurens 06-22-2013 07:36 PM

The level autopilot does not seem to work on the SB 2M 100, even after remapping the key for it.

Fall_Pink? 06-22-2013 08:06 PM

Quote:

Originally Posted by KG26_Alpha (Post 505390)
Didnt think it ever did, along with previous way point return to base etc etc

Afaik, it worked fine in 4.11. When given the command the entire flight would fly circles until the rejoin was given.

Rgs,
FP

Fall_Pink? 06-22-2013 08:35 PM

Abort mission in TAB menu seems not to work.

It does create a new vector to home plate originating from the last waypoint reached, but the flight is unable to follow it and uses the pre-planned mission waypoints.

Rgs,
FP

IceFire 06-22-2013 11:35 PM

Quote:

Originally Posted by ElAurens (Post 505401)
The level autopilot does not seem to work on the SB 2M 100, even after remapping the key for it.

Level autopilot in SB-2 I just tested and it's working 100% fine. I set it up, dialed in some level bombing settings, opened the bomb bay doors, nailed my target...all was good.

JV44Priller 06-23-2013 01:06 AM

5760x1080 doesnt work for me. It just displays the same 1920x1080 image on all 3 screens.

ElAurens 06-23-2013 03:56 AM

Quote:

Originally Posted by IceFire (Post 505418)
Level autopilot in SB-2 I just tested and it's working 100% fine. I set it up, dialed in some level bombing settings, opened the bomb bay doors, nailed my target...all was good.


Odd.

I'll try it again tomorrow and see if it works with other aircraft.

Can't understand why I'm having some issues after the patch, as normally IL2 runs like the proverbial sewing machine for me.

Pursuivant 06-23-2013 05:01 AM

Maybe not a new bug, but in all of the Pearl Harbor missions the C-47s have full "Invasion Stripe" markings, which were specific to the ETO on D-Day and the weeks afterwards.

Until mid-1944, the default U.S. C-47 skin should be just generic olive drab.

More to the point, since some of the C-47s appear on Navy and Marine bases, they should actually be in USN/USMC colors - 3-tone blue camo - masquerading as R4Ds.

Additionally, there is a mission for the P-40B listed for the USN, which is a mistake since the Navy never flew that type.

FC99 06-23-2013 08:34 AM

Quote:

Originally Posted by Aviar (Post 505091)
When using the new Taxi to Takeoff option, planes totally ignore the first waypoint immediately after takeoff.

Working on it

Quote:

Originally Posted by Tolwyn (Post 505126)
Russian B1-6 (B6-1? Heck, I can't remember) - the one with the 2 ramjets on the wings.

Has unlimited power/range even when plane is out of fuel. The ramjets keep on workin and providing unlimited thrust/power.

They burn fuel but slowly(too slowly probably, who knows).

Quote:

Originally Posted by Treetop64 (Post 505177)
Same here.

I've turned off .trk in the UI and made .ntrk recordings, and I get the same issues. Horizon view at the start of the recording, and for a minute or more I can only access views in the cockpit or external view of my own aircraft. All view options are turned on, and keystrokes for the different views are assigned.

This seems to be connected to disabling TRK's. As far as I can see after some time everything goes back to normal in track, we'll see if we will do something about it or declare it a feature :-P

Quote:

Originally Posted by Oscarito (Post 505221)
No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.:???:
Is this a bug, or...is it expected?
If so, I would say this is something like to give us a toy and take the other...

Bug, probably the same which is causing problem described by Aviar.

Quote:

Originally Posted by Alien (Post 505231)
I'm having two annoying behaviors. The first is, you can't make a pair takeoff with AI planes because each time they get to the runway, they instantly accelerate, even with a delay set on the last taxi waypoint AND on the takeoff waypoint.

If you use Taxi to takeoff you can't make side by side takeoff.


Quote:

The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation). And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me ;)
Can you post the mission with formation forming problems? Does bombing work OK if you don't use Taxi to takeoff?

Quote:

Originally Posted by stugumby (Post 505260)
I made a mission titled boston tea party, in it the a20c attack ijn ships and now in 412 when the a20 descend to torpedo height when they turn in on their run they simply ditch or wing over. Attack waypoint height was set at 500m to allow ai to manuever. skip bombing planes remained ok, it may be related to the attk waypoint but it is synchronized as much as possible with the ships position at the time of attack, ship has waypoints not just 1 at each end.

Please, post the mission.

Quote:

Originally Posted by Fall_Pink? (Post 505373)
P40-N2 mission: although you're the wingman, you can instruct no. 3 and no 4. to attack the enemy fighters (while your own leader is still alive). No 3 and 4 will follow you instead of the real leader temporarily. After some time you get the wingman role again and the AI follows your leader. Seems like a small AI bug to me.

Yes, it's a bug.

Quote:

The mission is normally set to dusk conditions and under these conditions none of the P40's will be able to succesfully attack the Me's that perform the ground attack. When set to daylight conditions, the P40's will however attack.
They fail in what way, they don't see enemy or they are not successful while attacking?

Quote:

The "loiter here" command no longer seems to work.
Fixed for 4.12.1.

Quote:

Abort mission in TAB menu seems not to work.

It does create a new vector to home plate originating from the last waypoint reached, but the flight is unable to follow it and the pre-planned mission waypoints.
Aborting mission is player's message that he is aborting mission. It is intended to prevent your wingmans to follow you down. It can be issued from whatever position in wing you are so even if you are not the leader you can leave your wing and let them to continue with the mission.

Quote:

Originally Posted by nic727 (Post 505047)
Someone know what is the bug (and how to fixe) that when I move the mouse, It's zoom-in or zoom-out automaticly?

C:\Users\Nicolas\Documents\Camtasia Studio\Il2 bug\Il2 bug_player.html
Can you see the video?
Try this link : http://depositfiles.com/files/3srak73zb

Hi have this bug since 4.11m :(

Check your Controls setting and verify that mouse is not assigned to Zoom.

SkyFan 06-23-2013 11:24 AM

Human death visualisation error in 4.12
 
3 Attachment(s)
Error description:
Wrong visualisation of human death in 4.12
Error explanation:
Each destroyed object from the list 751-761 (people) visually seems like's an explored petrol tank - with the great fire & smoke.
Stability of appearance:
Always in 4.12, never in 4.11
Screenshot of video:
Attached below. Non-edited NTRK-record has been attached in Human_Death.zip archive
PC configuration, programs etc.):
Doesn't improve.

P.S. I hope it is possible to fix.

Pursuivant 06-23-2013 01:53 PM

In FMB, the object viewer (for objects, not other things) displays the objects too high, so that they are partially "cut off" by the top edge of the view screen.

In the list of object names, there are still some objects which aren't given useful names (e.g., Misc Object X rather than, "clothesline," "wood pile" or "wood shed").

Volksfürsorge 06-23-2013 02:11 PM

Fuel trucks explode. But they do not burn after it. By design?
M4A2(76)W Shermans still have no gun sound.

ElAurens 06-23-2013 02:34 PM

I have been having trouble with the level autopilot since installing 4.12.
In essence, it does not work for me.

Here is a screenshot of what I see in cockpit when I activate the level autopilot, the first key press says "Autopilot Automation Off", then the second
key press says "Autopilot Automation On".

http://imageshack.us/a/img94/4907/aykk.jpg

Now here is a shot of my key binds, I am not hitting "A" for "Toggle Autopilot", I am using the key combination for "Toggle Level Autopilot". You will see two different key combos bound as I was trying to make it work.

http://imageshack.us/a/img708/21/26ut.jpg

Any ideas what is going on?

It worked fine in 4.11

*EDIT*

Could this be due to a corrupt DL of the patch? Mine is from M4T.

MrKilroy 06-23-2013 02:48 PM

Not sure if it is a bug or just a glitch. We were flying a co-op mission and I was the lead of the second flight. I accidentally hit the command Attack my target. As soon as I did, the flight dropped their bombs and #8 opened up fire on me.

We ran the mission a few more times to replicate it. Each time #6,7, and 8 would drop their bombs and would attack #6 and or me. I could order them to rejoin and they would be normal. If I order them to attack my target, they would break off and start chasing #6 again.

If #1 ordered his flight to "attack my target" they would reply "unable".

I tried replicating it again in FMB , but they acted normal.

http://img.photobucket.com/albums/v6...lroy/th_FF.jpg

ElAurens 06-23-2013 03:33 PM

OK, I officially proclaim myself village idiot of the day.

I was not activating the level stabilizer, as you have probably noticed from my screen shots.

Guess I need to fly bombers more.

Sorry guys.

baball 06-23-2013 04:31 PM

Hi TD,

I have changed some skins for stationary planes to use them in some dgen campaigns like Burma and they don't show up when I play the missions even if I have changed the Dgen (hatever)Red/Blue.mis file.

Could you correct this bug for 4.12.1 please ?

baball 06-23-2013 04:37 PM

Quote:

Originally Posted by Pursuivant (Post 505463)
In FMB, the object viewer (for objects, not other things) displays the objects too high, so that they are partially "cut off" by the top edge of the view screen.

In the list of object names, there are still some objects which aren't given useful names (e.g., Misc Object X rather than, "clothesline," "wood pile" or "wood shed").

You can resize the object viewer in FMB.

FC99 06-23-2013 04:37 PM

Quote:

Originally Posted by MrKilroy (Post 505468)
Not sure if it is a bug or just a glitch. We were flying a co-op mission and I was the lead of the second flight. I accidentally hit the command Attack my target. As soon as I did, the flight dropped their bombs and #8 opened up fire on me.

We ran the mission a few more times to replicate it. Each time #6,7, and 8 would drop their bombs and would attack #6 and or me. I could order them to rejoin and they would be normal. If I order them to attack my target, they would break off and start chasing #6 again.

If #1 ordered his flight to "attack my target" they would reply "unable".

Can you post that mission?

FlyingShark 06-23-2013 05:58 PM

The P40's are wrong now.
They have WEP now, I don't think P40's had WEP irl, except the P40M field mod which used to have it before.
They can't lock their tailwheels anymore.
When giving 120% mixture, their engine will go out or refuse to start while 120% mixture (full mixture) only served at starting up engines.

~S~

Pursuivant 06-23-2013 06:27 PM

Quote:

Originally Posted by baball (Post 505478)
You can resize the object viewer in FMB.

I tried that. It helps, but objects (but not planes, ships, armor, etc.) still appear to be centered too high up in the view window.

It's consistent for all objects, so I'm hoping it's a simple fix.

nic727 06-23-2013 07:11 PM

That's a list of issue I have :
  • Can't change command in HOTAS command (last section in commands list)
  • Zoom-in and zoom-out automaticly when moving the mouse (find the problem. In the HOTAS command, I had for "zoom" Mouse axis Z so when moving the mouse, it's was bugged. I just turn off this command, but can't change to another command (see #1).
  • Sometimes I'm starting the game with zoom-in instead of normal view. But it's not the full zoom-in, it's like between normal and zoom-in. (Hope you understand :( )
  • On my laptop, I have a problem when I am in winter. Just see the pictures :
http://image.noelshack.com/fichiers/...1-grab0007.jpg
http://image.noelshack.com/fichiers/...1-grab0008.jpg
http://image.noelshack.com/fichiers/...2-grab0010.jpg
http://image.noelshack.com/fichiers/...2-grab0012.jpg

It's happening in almost all winter map for me. The two last pictures are in "Kurland Winter Online". The other pictures it was online in another map. Maybe it's just my laptop or it's the game itself and you never see that.

[*] Multiplayers 10b winter look strange :
http://image.noelshack.com/fichiers/...2-grab0009.jpg




Some questions about new squad command :

1. What the command "start engine" do?
2. When we are #1 and and want to start from parking, the other plane from our squad don't move and stay on the parking. It could be nice to be able to say them to go on the runway (without crashing on you).
3. Could it be possible to have in conf.ini to have a way to make longer smoke trail?

Aardvark892 06-23-2013 09:57 PM

Wingman taxi to takeoff?
 
Do I understand correctly that only flights made up of ONLY AI will taxi to takeoff? Will it become possible in 4.13 or higher for a player and his wingmen to taxi to takeoff? If it possible in 4.12, I seem to have missed something. Thanks, Team Daidalos for superb work... I stand by a comment I made around 4.10 or something that you guys have made it IL2 5 point Oh.

FC99 06-23-2013 11:02 PM

Quote:

Originally Posted by nic727 (Post 505494)
Some questions about new squad command :

1. What the command "start engine" do?
2. When we are #1 and and want to start from parking, the other plane from our squad don't move and stay on the parking. It could be nice to be able to say them to go on the runway (without crashing on you).

Quote:

Originally Posted by Aardvark892 (Post 505509)
Do I understand correctly that only flights made up of ONLY AI will taxi to takeoff? Will it become possible in 4.13 or higher for a player and his wingmen to taxi to takeoff? If it possible in 4.12, I seem to have missed something. Thanks, Team Daidalos for superb work... I stand by a comment I made around 4.10 or something that you guys have made it IL2 5 point Oh.

Taxi to takeoff works for humans and AI. When player is a leader AI will not start their engines until ordered by player. That enables player to get ready for flight. Keep in mind that taxi to takeoff is not intended to be foolproof.

It is important that mission builder make mission in way that is as easy for AI as possible. It is not realistic to expect that planes from a flight can be spread all around and that they will perfectly form up and takoff. Taxiing is not main purpose of this sim, it should be used only for spicing up the missions.

Notorious M.i.G. 06-23-2013 11:33 PM

http://i95.photobucket.com/albums/l1...8-29-30-94.png

Taken in the SB-2, though it also happened in the Pe-8 and I assume also happens in the other bombsights. The ring is too big for the screen res, so I can't actually see when the loop and arrow overlap if it's anywhere in the 6 o'clock area of the sight - which is where it ends up a lot of the time in the SB-2.

MrKilroy 06-24-2013 12:47 AM

1 Attachment(s)
Quote:

Originally Posted by FC99 (Post 505479)
Can you post that mission?

Here you go.

stugumby 06-24-2013 04:08 AM

field of view is adjustable
 
there is now a key setting to cure that reticle not being viewable, it is in the controls section, increase and decrease fov.

Aviar 06-24-2013 04:20 AM

The new Stationary Camera View keyboard command is great. However, it does not work all the time. For instance, it only seems to work if there is a Player-designated plane in the mission.

So, if you are playing a single-player mission or a campaign mission or a coop mission, it seems to work normally. If you are doing something like testing a mission in the FMB and there is not a Player-designated plane in the mission, the Stationary Camera View command does not work. You have to use the old method of cycling through all the enemy planes before the camera views come up.

I can't see a logical reason for this so I assume it is a bug. Maybe it can be fixed?

Aviar

Aardvark892 06-24-2013 04:44 AM

Quote:

Originally Posted by FC99 (Post 505515)
Taxi to takeoff works for humans and AI. When player is a leader AI will not start their engines until ordered by player. That enables player to get ready for flight. Keep in mind that taxi to takeoff is not intended to be foolproof.

It is important that mission builder make mission in way that is as easy for AI as possible. It is not realistic to expect that planes from a flight can be spread all around and that they will perfectly form up and takoff. Taxiing is not main purpose of this sim, it should be used only for spicing up the missions.


I had no idea. Thanks for a quick answer. Now I'm off to the fabulous (thanks to TD) FMB!

_1SMV_Gitano 06-24-2013 07:55 AM

Quote:

Originally Posted by Notorious M.i.G. (Post 505518)
http://i95.photobucket.com/albums/l1...8-29-30-94.png

Taken in the SB-2, though it also happened in the Pe-8 and I assume also happens in the other bombsights. The ring is too big for the screen res, so I can't actually see when the loop and arrow overlap if it's anywhere in the 6 o'clock area of the sight - which is where it ends up a lot of the time in the SB-2.

You should be able to zoom out and see the whole ring.

manfas 06-24-2013 08:45 AM

shared kills
 
What are your experiences with the shared kills option?
When I play the static campaigns shared kills option works perfectly but in the dynamic campaigns something is going wrong.
I had two shared kills in my dynamic campaign (soviet figher campaign,I-16, Lvov,1941) so far and in every such case I got the message about it -"enemy aircraft destroyed(shared kill)". The shared kill was also marked on the debriefing map after the mission but there was one complete kill (not 0.5) beside my name and another complete kill beside the name of the other pilot from my squadron who had the shared kill with me. It looks like we shot down two planes instead of one together. When I checked the list of the my victories there also was no information that these two planes (BF-109 & Ju-87) was credited to my tally as the shared kills.

=FPS=Salsero 06-24-2013 09:38 AM

Quote:

Originally Posted by _1SMV_Gitano (Post 505533)
You should be able to zoom out and see the whole ring.

Well, actually there should be no need to do that. Just make the scaling fully automatic to make the reticle to fit.

At the moment the level bombers are the most seriously handicapped folks. Even more than Il-10 pilots in dogfight.


All times are GMT. The time now is 11:42 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.