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Can TF mods fix antialiasing?
It's great, all the good work being done to improve CoD.
But the most important improvement would be to add functional antialiasing. Without that the sim is terribly unplayable due to the jagged blurriness. That should be a high priority. |
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I've tried Nvidia FXAA and SweetFX
Niether of those make any difference I can discern. Unfortunately the lack of sharpness on the screen is just the kiss of death for a flight sim. It's impossible to see clearly and other aircraft just dissappear at certain distances. As good as CoD is in many ways, this quality makes it quite unplayable. |
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I cannot find any evidence that "other aircraft just disappear at certain distances"...furthermore in order for that to be true, it would need to be experienced by everyone. Is it hard to track aircraft, yes. Do the aircraft disappear, no. At least not at a reasonable distance for any possible engagement to occur. |
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By the way. I do think CoD is just awesome. Don't want to seem negative, but this issue has put me off a bit. A solution would be to use labels but those are such a distraction. It is a gorgeous looking sim. Added system specs below |
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For what ever reason some people have never experienced what you describe here. That would indicate to me that it is a hardware related but do not know. I am redoing some videos now with my new knowledge of the FPS limiter. I'll try to capture what I see in both game's but it may be boring to most. Simply proving that my system can track AI has no value to anyone else I suppose. |
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We all have this game so perhaps an example isn't needed, but here's some screenshots
look at the cable running along the top of the 109 which appears as a jagged broken line then look at the second shot of the Fw190, see how the cable appears solid. The problem is at a far distance that jaggedness means the aircraft breaks up into blocks and isn't recognizable or sometimes even visible. It's great that people are working to mod and improve the sim, but this should be their first priority. This is a great looking sim and the modeling work is fantastic, but it's marred by the lack of antialiasing |
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Not for me, at a reasonable distance that I would even notice aircraft in the area. You can prove this to your self by flying a mission/give auto pilot the controls'/switch to outside view/using the mouse, distance your aircraft a few miles away from your view using dragging the mouse |
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Here's some other examples
the first two from CoD you can see the wing vanish as the plane flies away in the distance in the second example you can see the aircraft even as a small speck that grows as you get closer, it doesn't lose pieces or detail as you see it closer |
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Try my idea in post #10 you will see that the wings remain at a reasonable distance |
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This shorter range disappearing first started to occurred with the MG graphic engine rewrite. The game went from a 9km view limit down to about 5km as the new viewable limit of aircraft. They should remain viewable for you up to that limit, they do for me. So then you may be at that threshold and so the problem. With some luck maybe TF may be able to increase that limit in the future...adjusting the battle area grid size downward should help |
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It could be done using "next" camera view and so there would not be a link to any single aircraft. The "phenomenon" for you is not game related or I would suffer it as well...aircraft are hard to track at a distance, but if I am sure it is in the area I can usually pick up on it |
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RoF does a great job of rendering aircraft at distances. You can make them out as small specks that almost look like dust on your monitor and then recognize them as they get closer, even if they are in haze or clouds. I wish CoD was as nice. |
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No I pretty much just fly Clod...my only point was that the aircraft retain their shape even at a great distance away. They can look like ground black pepper at a great distance away too in Clod, but can be tracked by me so I wonder why you can't, monitor??. Original game...watch full screen http://s51.photobucket.com/user/Slip...2eb45.mp4.html 109's & 111's final game http://i51.photobucket.com/albums/f3...ps6c2f824b.png |
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Please have a read: http://theairtacticalassaultgroup.co...5658#post45658 It has been acknowledged by Team Fusion as well in more than one thread and some of their members have explicitly stated that there is an issue with how the LODS are being displayed and that they are not optimized. By the way your picture looks fine, but the shimmering lines that seem to disappear are seen when the other planes are more or less at the same altitude.You can compare the OP first 2 pictures, the first one is fine, but in the second one the left wing is missing.I dont know how much evidence do you still need to at least consider that this might be software related. |
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OP's 2nd pic I don't know what the problem is here for you guys, probably the monitors. It cannot be the software though or everyone would have the problem...the OP aircraft is at least 4.5km away I think and may be much further and about to fade out over 4km away here, very visible/trackable but certainly maybe too far to bother with http://i51.photobucket.com/albums/f3...ps54efcbf1.png blown up so as to read the distance http://i51.photobucket.com/albums/f3...ps1e4c8d8f.jpg I don't bother trying to catch up to aircraft that far away unless they are bombers |
Check post 11 again and please illustrate where the hell do you see the left wing.Only the right wing is showed, if you see the left one then you must be hallucinating.By the way you just ignored everything else I wrote and the link I gave you where it was stated by TF members that there is an issue with the LODS.Once again the pictures you uploaded are of no use since you werent at the same altitude.
Let me explain this to you for one last time: there are different lods for aircraft representing them at different distance, there are transitions between each other, as I said several times before, the problem ISNT spotting aircraft at far distances, the problem IS that between that transformation from dot to the final form there is a lod which shimmers a lot and therefore it sometimes disappears(theres no better example than the first two pictures posted at #11). Here is another link:http://theairtacticalassaultgroup.co...t=4428&p=44766 Check the 10th post. |
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I don't have this problem that you seem to have, and so can only speculate. I would say that when your target is extending away as in the OP's images, a decision to follow makes little sense. An arcade game can cure bad piloting skills, but do you really want that? |
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You don't see a difference between those? One game has antialiasing, the other doesn't. |
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Look again at these shots see the cables on the wing of the WWI flying boat? then look at the wire running along the top of the 109 antialiasing samples the pixels so that lines, especially near horizintal ones appear to be straight and not jagged. I don't know much about computer graphics but it seems to me when a plane or part of it diminishes in size to near a single pixel, if there is no sampling, then it will just dissapear. CoD has no built in aa, you can tell if you adjust the setting on the menu and your screen image doesn't change at all. (I could be totally wrong) but aa works by detecting edges within the 3D program, therefore trying to add it afterwards like with SweetFX won't really work. RoF is available as a free demo, check it out. CoD has some outstanding models and maps, I can just imagine how good they would look if it had antialiasing Uploaded images don't really do justice to any of these games either since they look compressed. The image on a real screen in RoF looks much better. |
PS experimenting with CoD some more, I've been away for a while
I might be guilty of playing around with Nvidia CP too much. On default it's not quite as bad as I remember. |
Sharpe dont waste your time with this troll.I gave him examples of the issues,, links showing a lot more people complaining about it and posts by 2 Team Fusion members recognizing there is an issue with the lods and its currently on the to do list.His only argument is that he doesnt have the problem, the fact is that he doesnt have a clue about what we and others are talking about saying that he doesnt chase planes that are that far.It doesnt take a scientist to know that planes can come and go so the issue is present when another plane is flying towards you.
OP if you want more help, post your concerns over at the ATAG forums, theres a reason why so many people like me avoid this one. |
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I understand what you are saying and do agree other games look better in that respect with the AA. It is what it is though and so only time will tell if that can be improved by TF...as far as your little friend goes, he is just a bad pilot maybe, maybe not. |
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Good news, it seems this issue will be fixed or at least dealt with on the next patch.
http://theairtacticalassaultgroup.co...5928#post45928 Check out Kwiatek's( Team Fusion member) posts number 22 and 27. |
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