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Hey TD can you look again at the Corsair..
I made a similar post before.. but guys.. Please take a serious look again at this plane when you get the chance.. Thee is something wrong there .. The plane is way too slow and it overheats way too fast.. I don't have any charts or facts.. but please .. just take a look at it. Fly it yourself and you will see what I mean. I know it was not a turn and burn plane but it's performance is lacking.
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I agree, it is embarassing to build late war missions now, with this fighter against late war japanese fighters (like ki84). It hasn't a chance.
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None whatsoever.. You can't even run in it. Zeros catch up to you in a dive.. This plane was called "Whistling Death" ... in this sim it is "Whimpering Death" and that death is usually the pilot of the Corsair..
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So the Ki-84 is the reference for the correct flight model of all other planes? I don't think so. It appears from you link that the fastest speed tested with a service condition F4U-1 was 400 mph, doesn't it?
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The Ki-84 was not around in huge numbers or with enough good-quality fuel to sustain its performance like in Il-2. The top speed of ~400mph is TAS. Il-2 Compare states this is about ~418mph in the game at 6000 meters. At sea level, top speed is only 356.
I really don't think there is anything wrong with the Corsair. Choose your fights wisely. However, I do agree that the Zero dives far too well, and probably has a too good roll-rate at the top end of the envelope. |
I wasn't using KI84 as a reference but as an example, not the best as you correctly argued.
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the corsair is far from maneuverable in il2 even at high speeds....even worse in hsfx |
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Effectively my post wasn't the best to express what I was meaning.... Quote:
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IL2compare4.11 gives ~650kph at wep for the F4u-1d.
Tried it myself, fully loaded F4u1-d, WEP, ~672kph at ~7000m. Compare that with data given by Bearcat that states 416/421 mph at ~20000 ft(669/677 kph) (F4U-1 No. 17930 and No's 55937, 50030) for a late Corsair with WaterInjection. I'd say thats really close to real world data isn't it? |
The corsair doesn't go past 220mph-230mph tops in low alt flight..its not supposed to be that slow and thats with 30% fuel
Why do American planes not get any love in this game..I mean come on |
1) Not true. The corsair can achieve well over 350mph at sea level.
2) This is not a valid question or point. |
As I said.. You can come up with all the info you want.. even what I posted is moot.. Fly the plane pls TD.. Fly and fight with that plane in 4.11.1 against it's contemporaries in various scenarios.... and come back and tell me there is nothing wrong with it.. It is too slow.. it bleeds speed too fast.. it accelerates too slow.. it has no power.. or little power.. That is not the Corsair.. Just fly it. Fight in it. You will see,
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The only "modern" Japanese plane I frequently fly the F4U-1D against, online, is the N1K. I don't recall if I've ever been shot down in that setup. I know that it's not a walk in the park against these, but A6M's are just falling out of the sky burning.
In my opinion there are two Japanese models that are superior, the J2M and the Ki-84. Both of them are imho clown wagons, with performances a lot better than they historically were. There's one more model that is competitive, that's the N1K. And the Ki-100 can be considered simply inferior. All other contemporaries are hopelessly outclassed (Ki-43, Ki-61, A6M). The worst thing about it is that it is hard to control, spins pretty easily and is not very stable. But then, it's possible to adapt to this and it's a pretty decent fighter. |
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American planes have some of the best features, the greatest ranges (typically), and are usually amongst the toughest of the aircraft in-game relative to their opponents and even contemporaries. They are bigger, heavier, more powerful, and carry more rockets and bomb loads. While German and Soviet aircraft were designed to support the armies (and are typically short ranged, small, light and fast), American fighters were designed to operate in a variety of theatres and conditions and I like to call them "war winning" with the range and munitions to really devastate a target on their own. No army support specifically required. This is extremely valuable when you fight in a theatre like the Pacific where air power enables you to conduct those island hopping campaigns. The Corsair can carry 4000lbs of bombs in extreme conditions. More than most nations medium bombers. The only issue I have with the Corsair is I wonder about is it's acceleration. The top speed in testing has been spot on to stated documents, the handling appears to match historical description (especially for a plane known as the Ensign Eliminator), but it does take a while to get to top speed. It may be spot on... that's the only area where I kind of feel like the Corsair is very difficult. |
Hmmm I guess that's why a P-47 can be taken out with one shot. So can the Corsair which I believe has the same engine. Because it is so tough...... I do not see what you see in the Corsair in particular..I hope that someone in a position to do something at least gives the aircraft a serious look. I am not alone in my assessment of the Corsair and even if there are also over modeling issues with other aircraft the corsair deserves another look. like the previous poster said it's acceleration is suspect and it bleeds speed so fast that it is almost impossible to regain it once you loose it. I hope someone gives it a serious look.
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The former is quite possible.. the latter is quite true.. I have been playing around with stick settings to try to find a better profile.. The engine in the Corsair is the same one in the P-47 .. and P-47s have been known to keep running with a blown cylinder.. Sometimes it seems as if the DM of the radials is the same as the inline engines.. From all accounts it should be more robust.
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We're talking about performance. Corsair is supposed to be maneuverable and it's not even when in top speed low alt flight ( 220-230mph ). Also bleeds off speed way to fast
http://www.wwiiaircraftperformance.org/f4u/f4u.html Note that report above says the corsair should reach 300mph Indicated air speed. IN game it doesn't reach this..not even close to that ( 220-230mph is way off )..but ok... The corsair's top speed is supposed to be about 20mph slower than the P-51 also according to wikipedia..and it's not. P-51 reaches a top speed of roughly around 300-310mph IAS in game level flight Here's another report: http://www.wwiiaircraftperformance.o...stangtest.html ^^^ P-51 reaches 363mph true airspeed low-alt flight https://docs.google.com/viewer?a=v&q...ZSEmP7iWljqfGg ^^ here you can see corsair has maximum speed of 343ph true airspeed in low-alt flight. That's about 20mph behind p51 Based on all of this the corsair should at least reach 260mph-280mph in level flight in game instead of 220-230mph |
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'Maneuverable' is something one needs to take with a grain of salt. Absolutely no aircraft the US fielded in WWII could win a turning fight with a Zero unless both aircraft were at high speed. The Corsair is very maneuverable......at high speed. In a low/slow fight it's hopeless and should be shot down in short order. Over the Solomon's the Corsair was zeke bait just like everything else until the pilots learned how to fight it against Oscars and Zekes. If you keep your speed up, and make every effort to start the fight from an altitude advantage, you shouldn't have any problems.
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Compared to following test, thats fine -though a little faster could do: http://www.wwiiaircraftperformance.o...evel-final.jpg Maybe the engine curve of the Corsair ingame is a little off - does anyone know how to extract that data without extensive testing? EDIT: On a totally unrelated sidenote, how do you get to the conclusion that the Corsair does reach a speed of 320-330 MPH -speedbar or speed indicator? If speed indicator: its in KNOTS |
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Different acceleration to top speed is the only thing I think is worth a serious discussion over and it may be the hardest to have one about. A lot of people have said it's slow and then I go and test the numbers (and others have) and it comes out to what the test reports say the real one should do. But when you're in a fight, the real thing you're worried about isn't how fast you can go but how quickly you can get/regain speed/energy and in this area the Corsair and Hellcat can sometimes feel a bit rough. It's worth a look over by the FM crew. |
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How long did that take to achieve?
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I didn't time it, but I would guess within a few minutes, which seems perfectly reasonable. You don't just hit your top speed like a brick wall. You have to work to get to it, and you have to be vigilant to keep it. Note that the combat report quoted earlier advises pilots not to get slow. This doesn't mean you can get slow for a bit to tease your Zero opponent and then turn on afterburners to whizz up into low earth orbit again.
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I've flown the Corsair quite a few times in the game, and I have to say that the only thing I don't like about it is that it tends to be a bit of a "wobbly goblin" in the yaw axis. Other than that, I like it.
The machine is more in its element the faster it goes. The faster the better. It rolls better than most at speed, but you have to take it easy in the turns, even at high speed! I suspect a lot of the complaints stem from how some fly the Corsair, in that they rely too much on applying engine power to give them the speed they need, when in fact you have to fly the plane in a manner that will give you the most speed with the least amount of effort from the plane or pilot. In part, that means long, gentle high speed turns, and not aggressive fighting turns to stay in a fight. If you dive down on a target but the trigonometry of the situation isn't looking good, oh well... Continue on your way while maintaining your high speed (and don't squander it with a hard turn!), use your speed to regain altitude, be patient, and set yourself up for another pass. If someone else snags him in the meantime, tough. Get over it and move on. Yes, it's a conservative, time-consuming, and - to some - a boring way to fight, but it's efficient and effective. At least it has been for me. Also, you don't want the props to be at fine pitch during all this. Ideally, 2500 RPM, give or take a hundred or so while gyrating round, is what you want. Higher RPMs does not equal higher speed when you're already moving fast. At high speed, you want a more coarse propeller pitch to bite more air out from front of you to move quickly. The engine generates enough power to provide the torque necessary to do this at the selected RPMs. Also, you lower operating temps with a lower RPM, even with closed cowl flaps. Again, I'm just speaking from personal experience with flying the Corsairs in the game, and I'm sure some will disagree, but that's fine. |
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Climb performance and acceleration are directly linked. Is something off with climb performance on the F4U? I don't think so. Anyway, it would be an interesting test to let a P-47 and F4U doing same maneuvers side by side. |
Luno's quote pretty much says it all about fighting the F4U. Note this man had been shot down THREE times. That speaks volumes about the amount of punishment an F4U could take and still keep the pilot alive to fight another day. A Zero pilot would be lucky to survive one shoot down, let alone three.
I took the F4U up last night in game to check all this out for myself. In level flight at 5000m I was able to attain and hold 300 mph. My controls are old and not well centered these days to keeping the slip ball in the middle was difficult at best, I could have gone faster. It does take a little while to attain this speed, but nothing out of what I would call realistic. After this I took her on a power dive to just above sea level (Solomons 43 map) and screamed along at 430mph until speed bled off, keeping high 300s for a long time. Reminded me of how much of a performing fool the F4U can be when handled with love and care :D |
After some more testing, I did find something funny. It appears that the speed gauge in the cockpit is under-reporting but a very large margin. So, actual indicated airspeed is 350 or so, but it looks like 290 on the gauge.
Maybe I'm reading it wrong though. If you can, test with the speed-bar on and convert to TAS. :-P |
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When flying 350 mph it should read around 300 knots. |
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According to Corky Meyer, who was Grumman test pilot in WWII and participated in the test, they showed identical performances. The slower F6F wasn’t slower at all, but have a badly placed static port, that caused lower airspeed readings. The whole story can be read in the book “Corky Meyer’s Flight Journal”, written by Meyer himself and published by Specialty Press. |
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http://www.wwiiaircraftperformance.org/f6f/f6f.html http://www.wwiiaircraftperformance.org/f4u/f4u.html |
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Flying side-by-side, the two fighters showed identical performances at all altitudes, with just a slight advantage for the Corsair on main blower, because of some ram air effect from the forward facing air duct in Corsair’s wing roots. And the difference, or lack of, didn’t stop there. NACA developed spring tab assisted ailerons for the Hellcat, much improving rolling performance while reducing stick forces. With these ailerons, “Hellcat finally approached Corsair’s rolling performances”, as Meyer wrote. They were standard for the F6F-5, and were retrofitted to over 3,000 early models F6F-3. Indirectly this confirms the excellence of Corsair’s roll. Conclusion: a side-by-side test of Il2’s Corsair and Hellcat should be very interesting, and for both types. |
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I remember thinking "oooo, nice!" the first time I did a high speed turn while tracking a target in the F4U; so smooth. It's the best high-speed turner in the game in my opinion, all the other fast planes are more jumpy and nervous above 350mph. The low-speed handling is not that bad either; I can definitely out-turn the 190 and even the less experienced 109 pilots, as long as they're in a G6 or later 109. You need to drop down to very low, landing-flap speed quickly and be very careful about detecting the stall; an FFB joystick probably helps here. Japanese planes are another story, the N1K1 is a monster down low, and the Ki84 and J2M are tough anywhere. The Ki61 is slower and very delicate, and the tactics against the Zero are obvious. Don't climb at speeds slower than 175mph, it makes a big difference in the climb rate. It does take long to get to its max level speed, but it you climb a bit and then dive to your desired altitude it will retain its speed for a long time. If there is one similar plane to look at before looking at the F4U, it's definitely the F6F; now there's a slug. For every plane in the game I can think of at least a couple pilots who do well in it (including quite a few in the F4U), except for the Hellcat. |
I retested the corsair ok..in level flight I got to about 270mph. Might have gotten higher but didn't keep flying. Seems like the acceleration to get to that 270mph is really ..really slow
In F4U Corsair..as well as P-51, and P-47, I always grab energy by flying fast and high alts and just fight in the vertical. |
A quick impression that one gets from 'flying' late war US fighters in this game/sim is that they are all overweight buses; they may 'hit their numbers' eventually (well, except for the P-38 and the F6F), but they are uniformly sluggish and very hard to trim to level flight. And for Heaven's sake, don't ever change directions or it will take you several minutes to regain even a fraction of the speed you had. Compared to the late-war IJN and IJAAF fighters (the flight data for which is almost invariably 70 years old, and always reflect the factory fresh ideal that the historical record indicates was rarer than an honest military recruiter), they are at HUGE disadvantages.
We cannot know what the stick forces were on the Ki-84, we cannot find an appraisal of how much or how often you needed to trim the rudder of the N1K2 as speed varied, whether you needed to constantly fiddle with your radiator or mixture in the Ki 100 to keep from overheating or if the optimum prop pitch for all of these aircraft was always 3000rpm--all of which we do know and have in grossly exaggerated form with the late war US fighters. Every time I hear that the Corsair was called the 'Ensign Eliminator' and uses that for justification for making it hard to fly and control, I want to puke. Isn't anyone else mystified that the Messerschmitt 109 is so much easier to take off and land in the game when it had a well-deserved reputation for being difficult to land or takeoff in any but the most ideal conditions? What about the P-40, another aircraft notorious for ground-looping if the pilot's attention wandered for a moment? Again, pretty easy to land and control compared to the US late-war fighters. These aircraft were never intended to land on a carrier in even a calm sea; that's a task a couple of orders of magnitude more difficult to accomplish, but US and British Naval aviators did it routinely in the Corsair in all kinds of sea states short of a typhoon. The US Navy rejected the Mustang as a carrier aircraft because it was not sufficiently controllable at carrier landing speeds, and as for the Seafire...well, the RN lost many, many times more Seafires to landing accidents than to enemy action. Some of us would take that data as a clue that the Corsair was quite a bit more tractable than those aircraft, particularly at slower speeds (what? compared to the legendary Spitfire--which is what the wartime Seafire models were, with some modifications for hooks and so on). One should expect that the Corsair was overall, a more forgiving and less demanding aircraft than the Spitfire in most if not all regimes. The issue is context; compared to their contemporaries, late war US fighters are depicted with painfully accuracy while their less documented contemporaries appear to be given the benefit of the doubt, even when the historical record shows the exact opposite. cheers horseback |
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I usually only use water injection in level flight just to make it accelerate faster to top speed. I wish TD would speed up the acceleration a bit though because corsair has the same engine as P-47 and P-47 is heavier and accelerates faster If nothing else TD could you increase the acceleration of the corsair a bit..at least to match the p-47's if not more |
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I do agree about the Japanese aircraft though, as well as the Me-109 and P-40. |
The P-40s are a dream to fight in.. it just isn't a speed demon.. My gunnery in a P-40 is so much better than in a P-51. It's a much more stable platform.
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Nice Bearcat, I like fighting in the P-51 more. It's just so damn fast |
Yeah me too.. but the P-40 is a better gun platform.. it is more stable.. I get less wobblies in the P-40 than the P-51 hece the better gunnery. I am working on trying to tune up my stick settings..
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After tuning your stick settings please share with us! I also have MSFFB joystick and I'm still looking for the best settings for it!
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Some P-47 have considerably more power than the F4U, they should be climbing and accelerating faster.
I too usually feel that the P-40 is a better gun platform than the P-51, but looking looking at some stats I tend to hit equally well with both. |
P-47 had that GE turbosupercharger weighing it down at lower altitudes, especially the non-paddlebladed models; it was my understanding that Corsair squadrons training on the East Coast handled USAAF Jugs pretty easily below 20,000 ft, but not nearly as well at higher alts. Above that line, the turbosupercharger made the Jug's R-2800 much more efficient than the ones in F4Us and F6Fs; Jug pilots, after losing a round at medium heights were known to fly alongside the victors in the blue painted planes, shake their oxygen masks and point up.
Naval Aviators, being smarter than the average bear, would usually refuse the offer. cheers horseback |
I am sure this conversation would not have happened in WWII. The pilots flying the Corsair in Combat would be trained to work together and stay fast and fly smart.
When they screwed up and ended up below Jap fighters then they got shot down like Pappy Boyington and others. The gamers fly around in the last version of the P47, which is a powerhouse and did have more power than the Corsair in real life, then they fly the late Corsair and cry about it. I am sure that no pilot in WWII ever wanted to do anything to a Jap fighter except to hit it with superior energy and then get away, from the early flying tigers to the end of the war. So set yourself up in you QMB in any corsair with several thousand feet advantage and see how it goes for you then. If you get into a situation where you are low and slow enough that a zero shoots you up while you are in a dive then you deserve it. |
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The clear consensus was that the Corsair held practically all the cards over the Thunderbolt at altitudes below about 20k ft; quicker (which means acceleration), better climbing and more maneuverable, even after the paddleblades were added to the Thunderbolts. The only real-life advantage the Jug had below 20k was apparently dive acceleration, and as we all know, only a cartoon anvil could dive faster than a Thunderbolt (and cartoon anvils have cr@p zoom climb). In game, the only obvious advantage the Corsair has over the P-47 is that the cockpit looks better at any altitude, and that just doesn't make sense., since everyone knows that the Army has always been superior to the Navy and Marines when it comes to things like interior design. cheers horseback |
At WEP, what time does it take an F4U-1A to accelerate from 275 to 550 km/h TAS at 10k feet in game? How long does it take a P-47D22? Both standard loadout, 100% fuel. Just curious, if there's any substance to the claims.
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I find this to be a good chart, as far as F4U and P-47 comparison are concerned.
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I ran a comparison of both the P-47D razorback and the F4U-1A Corsair at 10,000 ft attempting to measure acceleration from 270/280 kph indicated to top speed reached in a reasonable time. Neither aircraft likes to go under 320 or so kph; trimming for level flight requires a couple of extra hands, and once you manage a couple of consecutive seconds at that height/speed, slamming the throttle and prop pitch forward usually results in a two or three hundred foot climb in a couple of seconds, which can effectively halve your speed increase (which I doubt is the RL response of these birds). You have to shove the stick forward at the same time you throttle up and then desperately try to catch up on the trim while fighting your stick and pedals. The Corsair does this much better than the P-47D-10 or D-22, but even it is a lot of work to keep trimmed. Ultimately I just counted the best three runs because at least half of the runs ended up 10 to 15 degrees in another direction or varied by 500 ft of altitude or more, both of which I thought should be disqualifiers (and those runs usually had much higher or lower times at different stages).
I made a total of six runs per aircraft, at first just trying to time with a stopwatch, which was a total waste of time. I finally just recorded the runs over the Crimea map, and then paused and noted the times when the aircraft reached a predetermined indicated airspeed: from 270/280 to 350, from 350 to 400, from 400 to 450, 450 to 470, then at every 10kph of increase thereafter. I also noted the point after start at which the engine overheated; generally, this was pretty consistent, as I made a point of running back to the starting point with the cowl flaps open and prop pitch at 80% or less so the engine would be completely cooled before beginning the next run. Overall, the Corsair accelerates quite a bit faster than the P-47D at this altitude, but part of the advantage lies in the fact that the P-47 tries to go straight up the moment you increase the power (and at 280 kph indicated, we're talking about 40-45% throttle and a bit of a high AOA); I was simply unable to get it to fly straight and level initially, and usually was 3-400 ft higher than where I started by the time I could (sort of) level off. Elevator trim especially has to be applied in microunits for both aircraft, but to me, the Corsair is more tractable and predictable, and after the first series of runs, I could keep it almost on the straight and narrow. At 10,000 ft the Corsair at stage 2 supercharger, slamming the throttle forward from 40% to 110% and prop pitch from 80 to 100% goes from 270 kph to 350 indicated on average around 12 to 14 seconds (remember, this is the wrestling stage). From 350 to 400 kph takes a consistent 14 seconds. From 400 to 450 takes between 23 and 28 seconds. From 450 to 470 took an average of 18 seconds (there was one 12 second run, but I couldn't duplicate it) From 470 to 480, around 14-17 seconds. From 480 to 490, around 11 seconds. From 490 to 500, around 15 seconds. Overheat started about the same time the speed reached 470 kph or a bit after, or at 1:25 into the run. Under the same general conditions (excepting the automatic turbo supercharger setting), the P-47D-22 goes from 280 (I just couldn't get it to fly straight at 270 indicated; it just wallows like a pig) to 350 kph indicated in 19-22 seconds. From 350 to 400 takes about 18 to 22 seconds. From 400 to 450 takes between 30 and 33 seconds. From 450 to 470 takes about 9 to 12 seconds. From 470 to 480 takes about 40 to 42 seconds. After this point, the aircraft seemed to reach its limit; I downshifted to about 90% prop pitch to get more speed, and ultimately was able to reach 490 only two out of three of my last attempts. Time to 480 to 490 kph was between 22 and 26 seconds. The Jug consistently overheated at near the same time as 450 kph indicated, or between 1:09 and 1:16. Now I'll have to try the same measurements at around 18000 ft and then do it all over again with the A6M3/5, the Oscar and the FW 190A-5. cheers horseback |
Bang on horseback. Thank you for doing the hard testing.
So it seems that despite some feelings floating around, the Corsair is faster to accelerate. At least at this altitude. And not just by a second or two which is the most fascinating part. If I get some time tomorrow I might replicate the test at another altitude. Not sure if 1,000 feet or 20,000 feet would be more valuable. |
Thanks from me as well.
I did expect the F4U to clearly be better at that altitude, but the margin still is a surprise. 10k is the sweet spot for the F4U. I'd expect a different story at 18k, though. |
Okay, just did the A6M5 Zero and FW 190A-5 1.65 ata at 10,000 ft, and the results are to me, at least-shocking. More shocking than the fact that there was gambling going on at Rick's Cafe' American. Bear in mind that I have rarely flown any of these Pacific theater aircraft in campaigns, and I haven't been in a 190A model for a good year or so, so I probably didn't get the best out of any of them. I think that I flew them all equally badly, but your results may differ.
The Zero in Il-2 is painfully slow; there is no way to put it diplomatically. Top speed (with WEP) is 410kph indicated at 10,000 ft, and it takes a while to get there. I found myself marking times from 275 to 300, 300 to 350, and then after 370, to every 10 kph. It takes longer to reach every speed than any of the other aircraft tested so far, which doesn't seem right, even at just 250 meters below the altitude for switching to the next supercharger stage. Same conditions. 10,000 ft, Crimea map over the ocean heading due west. Start speed 270-280 kph indicated, in trim at starting speed, throttle to 110%, Prop Pitch to 100%, WEP. Trimming is somewhat easier than the Corsair, but it does take a while to catch up; altitude varied as much as 500m, centered on 3050m. Course was much easier to maintain; that varied no more than 4 degrees. After the P-47, the A6M5 seemed positively docile. From 275 to 300 kph indicated, it took 8 seconds. From 300 to 350 kph, it took another 17 seconds, or 25 seconds to go from 275 to 350. The Corsair took 13 seconds. From 350 to 370, it took an average of 8 seconds. From 370 to 380, it took 6 seconds. From 380 to 390, it took another 10 seconds. From 390 to 400, it averaged 10 seconds. From 400 to 410, it averaged 26 seconds. From start to top speed(!) of 410 kph indicated, the A6M5 took 1:25. Overheat consistently occurred at 1:00. I don't have a time for the Corsair to 410 IAS, but at 400 kph indicated, it is 31 seconds ahead of the Zero-sen Model 52, or 50 kph faster at the same point in time. SHOCKING. The FW 190A-5 was also a bit of a shock; by far the most easily trimmed and controlled at all speeds, it still would tend to rather suddenly nose down or nose up when a certain speed was reached if I wasn't alert. It is also a bit sluggish compared to the US birds, although quicker than the Zero. Again, trimmed at 270-280 kph, 3050m, Crimea over the sea, due west, full throttle and WEP applied almost simultaneously. Start to 300 took 6 seconds. 300 to 350 took 17 seconds (same as Zero, but with a 2 second lead). 350 to 370 took 8 seconds. 370 to 380 took 4 seconds. 380 to 390 took 4 seconds. 390 to 400 took 6 seconds. that is 45 seconds from start to 400 kph indicated. By comparison, the F4U-1A took 28 seconds and the P-47 took 41 seconds!:confused: From 400 to 450, the FW 190A-5 (with 1.65ata) takes 38 seconds. From 450 to 470, another 16 seconds. From 470 to 480, another 13 seconds. From 480 to 490, which was the top speed achieved, it took another 46 seconds. From start to top speed, the FW 190A-5 (1.65ata) takes 2:38, and overheated like clockwork at 2:14. The Corsair reaches that speed a full one minute earlier, and achieves another 10 kph indicated. The P-47D-22 gets there at 2:27. As a local 'crusading' television journalist likes to say, that ain't right. At least, it doesn't seem right to me. I'm so confused. Somebody please show me I'm wrong!:cry: cheers horseback |
Again horseback... you have my thanks for doing the testing and getting some hard numbers. Had zero time to test but I'd like to try and replicate some of what you've done just to add to the data points... hopefully in for a quieter week (ha!). But lets get to the bottom line here... the Zero is painfully slow to accelerate? Right? The Corsair is king of the castle here. And yet people feel quite the opposite about it. This is why testable numbers get really interesting.
You know, something we can do here is get a couple of people to line up their aircraft and use a dogfight or COOP mission to test and see. If someone wants to host, I'd join in. |
Wow.
This explains why F4Fs will leave the A6M in level flight like it was tied to the ground. Also explains my preference for flying IJA aircraft in the sim over the Zeke. |
As I said, the results from the 190 and the Zero don't make sense to me; I wonder if these aircraft flown by AI would get better numbers, because they sure seem faster when I'm flying against them in a QMB or a campaign. Maybe having Insta-Trim confers more Mojo than even I thought it does.
I'll want to try the F4F-3 and -4, the P-40E, the Ki-43 and maybe the Ki-27 (which was active over the Philippines as well as China during the early war). We might want to check the IJN/IJA fighters vs the USN/early USAAF fighters at 5000 ft as well; the early contests of 1942 often took place at lower alts. If the Japanese birds perform better there, it might start to give us a better picture. The FW results are the ones that make least sense to me; the tests I recall reading seem to indicate that it was both quicker & faster than the Corsair and Hellcat, and initially quicker than the P-47D, if not quite as fast over all, particularly at higher alts. I would like to think that I'm either running it at its worst altitude for comparison or that I'm doing something wrong. I'd really like to get some numbers from people who really know these birds well; maybe a track or two from the pros demonstrating three 'runs' in the QMB Crimea Map at noon starting at 3050m and 270/280 kph Indicated, properly trimmed and at the appropriate supercharger stage and mixture heading west over the sea. Just slam everything forward and do your best to keep it straight & level until it reaches top speed or has been in overheat without getting any more speed for a minute or two. Then open your radiator or cowl gills, drop your Prop pitch and throttle setting and go back to where you started; usually your engine is completely cooled and happy to take another sprint. I've noticed that overall, the time to top speed, like the overheat, is fairly consistent--it's the times in the middle that can vary by a bit. I'm also wondering if we couldn't test and compare dive acceleration in a similar way... cheers horseback |
Very interesting! Not sure, what it means for Fw190, but Zero isn't surprising me. Its not known as a fast plane. However, this shows clearly, how much a 'feeling' can fail.
But I have a theory, what could cause this: E-bleeding I suppose, planes are much different here. If you don't trim properly, then you bleed E all the time and this may be much more worse for a F4U than for a Zero or even Fw190. And in dogfight this is more important than max speed and pure positive acceleration. I think, you can leave out the Ki-27 - it will not show any surprising numbers, being the weakest and slowest with its fixed gear and fixed propellar. But Ki-43 vs. A6M or Ki-84 vs. Corsair could contain some interesting results. |
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Interesting tests!
Maybe something is indeed wrong with the 190. On eastern front, its very easy to catch it with anything, except the I-153, Rata, and maybe the LaGG-3 S4. Or maybe russian planes are accelerating too well, who knows :) Anyway, I'd be also interested in P-39 tests, especially the D-1/D-2. Would be interesting to compare it to P-40. Never understood why americans didnt like the Cobra, it was a really good plane. |
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If it had got the turbocharger, that prototypes had, then the picture would have been different maybe. Later in the war, after D-Day, when ground attacks in Europe became more important, there were already better types available, like P-47 and P-51 (which could as well fly all the way with the buffs too). |
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And the Cobra could not have been that bad even in US service -of the ~10000 produced, only half went to the VVS. Okay some were used as trainers, but that still leaves a few thousand used in combat. |
That's certainly a surprising result. The AI is consistently very fast though, which might be creating the feeling that things are not right.
Another trick can be good timing for "merging" with the opponent. A slower plane can catch a must faster one by turning around at the right time, spraying some ammo, and getting a lucky hit on an engine. You can't really do this trick with a "fast" airplane because it will lose all of its speed, and get swooped, or you will G-lock. In such cases, playing like a coward is the best way (but generally boring, when your life isn't really at risk). If I may say so, you could use Il-2 compare to find the "peaks" in true air speed for each aircraft. The Corsair has a very efficient supercharger, but is somewhat limited in altitude. The P-47 has a supercharger without stages, and can take it much higher. |
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In the Soviet campaigns, the Soviets and the Germans were largely unable to strike at each others' strategic assets from the air, and had to attack them as they approached the battlefield, or on the battlefield itself. Striking from high altitudes in this sort of situation made any useful accuracy almost impossible, so everyone was forced to fight at lower altitudes, even though the German fighters were able to use their better high alt performance to patrol and strike from on high. Had the Soviets been able to develop a similarly capable fighter for medium/high alt combat that was still capable (by their definition) at lower alts, they probably would have put it to wide use. Instead, they mostly kept their fighters operating at their best altitudes and made the Germans come to them. They may have figured they were sitting ducks either way, and their chances of surviving and inflicting damage to the enemy were better at their best altitudes rather than at Fritz's. Part of the reason that the P-39 couldn't get the turbochargers was that the USAAF preferred to put them in their bombers or in the more promising P-38 and P-47 designs. Remember that the decision was made before we entered the war, and that the company that made them had other priorities (odd as that sounds, it was just more profitable to make other stuff to sell to the public rather than to make very difficult high tech/high cost products for the rather parsimonious (cheap) US military of the 1930s). It was late 1942 before the turbocharger production even began to sort itself out; production and development of the P-38 and P-47 was affected, and it was a bottleneck for the B-17 and B-24 as well at times. Putting the turbocharger on the Airacobra would also have made it heavier, meaning less fuel tankage and less range, plus there would be poorer performance at low and medium altitudes, limiting its usefulness in support of the Army's ground forces. cheers horseback |
Comparison Number Two: P-39N, P-40M and the Ki-43-II. I'm going to stay with 1943 fighters for the time being. These were the aircraft flown at the time the tide turned in most respects IMHO. As before, Crimea over the sea, noon, 3050m, 270kph IAS, course due East.
I'm just going to go with a listing of times to each speed this time; from start time to each speed gives a clearer picture of where each plane stands. There are more surprises in this one. 270 to 350 kph: Ki-43-II, 24 seconds / P-40M, 21 seconds / P-39N, 18 seconds 370 kph: Ki-43-II, 35 seconds / P-40M, 30 seconds / P-39N, 23 seconds 380 kph: Ki-43-II, 42 seconds / P-40M, 38 seconds / P-39N, 26 seconds 390 kph: Ki-43-II, 58 seconds / P-40M, 44 seconds / P-39N, 29 seconds 400 kph: Ki-43-II, 1:17 / P-40M, 51 seconds / P-39N, 33 seconds 410 kph: Ki-43-II, 2:11 (top speed) / P-40M, 1:05 / P-39N, 37 seconds 420 kph: P-40M, 1:25 / P-39N, 43 seconds 430 kph: P-40M, 1:34 (top speed) / P-39N, 49 seconds 440 kph: P-39N, 54 seconds 450 kph: P-39N, 1:01 460 kph: P-39N, 1:08 470 kph: P-39N, 1:23 480 kph: P-39N, 1:34 490 kph: P-39N, 1:54 Bottom line, when the Oscar tops out at 2:11 and 410 kph, the P-40M has been at its top speed of 430 for 37 seconds, and the P-39N has been at its top speed of 490 kph for 17 seconds. It hardly seems fair. Both American fighters should build up a big lead over the Ki-43 fairly quickly; if they drop their noses a fraction, they should have an extra margin of safety. The Oscar is easier to trim and keep level & on course and doesn't overheat nearly as quickly--one of the advantages of a radial engine over an inline type. The P-40 is the next most manageable, but both it and the P-39 are much easier to trim and hold level than the Corsair or the P-47D. This contradicts comparisons made in America's Hundred Thousand sections on trimming, which I consider the best authority on the relative merits of these aircraft. However, I've been carping about this since 2006 or so, and I don't expect Il-2 '46 to address it during my lifetime. The Airacobra does NOT like a sudden application of prop pitch and throttle. The nose will twist from the sudden torque and put you at least 5 degrees left of your intended course. It is MUCH faster than I expected--nearly in the Corsair's class in both acceleration and top speed. Maybe it was just the Russian paint job, but I expected it to be just a bit quicker than the P-40 and maybe not quite as fast at the top end. WOW. Both US fighters tend to climb or dive at a shallow angle if you aren't paying close attention; the climb indicator is kind of slow to respond to changes and divided into unrealistic units, so a tiny deflection can result in a hundred and fifty foot change in a few seconds. That's kind of frustrating. Next, I'm thinking the F4F-4, Spitfire Mks V and IX, and the Bf 109G-2 and -6 before moving to the Russians and an Italian or two. cheers horseback |
A comparison between the Spit V and the A6M3 at 15000 ft would be interesting.
The spit is faster, but the A6M3 should have better acceleration. I don't think it's that way in game. http://www.darwinspitfires.com/artic...-the-zero.html |
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P-39 is not at all surprising. It has one of the lowest drag ratios for US fighters. In the same neighborhood as the P-51 and P-47.
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I simply expected the P-40 to perform a bit closer to the P-39 at these alts; it is much more -respected- in the US, so one just thinks that the iconic early war fighter would do better than the 'ugly duckling' we so eagerly shunted off to the steppes. My education continues...
cheers horseback |
Interesting tests, thanks Horseback.
I'm a bit surprised at all the expressions of surprise here. Horseback's results are fairly consistent with the impressions I have of the planes he tested: - The 1943 F4Us fly better than the 1943 190s. Faster, better acceleration, better low-speed turn, less twitchy and less nervous at high speeds. The 190 can "fool" you into thinking it should be a better plane because its firepower ends the fight as soon as its opponent makes one mistake, while the F4U needs to peck and peck and peck with its mg's, and also because the 190's quick roll and quick initial turn may leave you with the impression that it has quickness in acceleration too. Things get a bit better for the 190 with the A9, and a lot better with the Doras. - The P39 is a monster between the deck and 4000m. Its softball lobbing cannon and its infamous stall discourages many players, and it's a lot harder to learn and fly to its limits unlike the Spit, or Zero, or 109. But if you fly with or against a rare P-39 expert, you can definitely see what a great plane it is at low altitudes. The P-40s, especially the M, do a lot better above 5000m. - The Ki-43 is painfully slow, but only in a straight line. As soon as the US planes start turning, the Ki starts to catch up very quickly, it's almost like it loses no energy in turns at all. It also climbs better at any altitude; as soon as a US pilot starts pulling away the Ki pilot should start climbing steeply. If the US plane comes back, the Ki will be slower but will have an altitude advantage to trade for speed. |
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That said, it's one of my favorite aerobatic aircraft. I have to wonder why more online aerobatics squadrons don't use it. |
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You can get into trouble very fast if you're being too fancy :) |
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I learned my respect for it a few years back when one of the RAF662 guys stomped me with a P-400. I was pretty careful around P-39s after that :-P |
Thing about the P-39 was that it was more experimental than something like the P-40 design.
The P-40 was based on the Hawk 75/P-36 which traces its lineage back to the early 1930s. The landing gear is not stored in the cleanest arrangement, the radiator systems are draggy (partly for looks apparently), the whole design is traditional. The P-39 has a number of advanced features including a low drag coefficient, tricycle landing gear, car-door style canopy opening, and it was designed initially to have but never allowed to use the turbo supercharging gear. I'm sure when the P-39 showed up at Port Moresby the USAAF personnel there... who were having difficulty with the traditional P-40 would have seen these as some sort of aberration. I've read something to that effect before anyways. So the poor frontline conditions, the need to fight high over the mountains, the much more difficult handling of the P-39 with the center of gravity pushed much further back... no wonder it was called the "Iron Dog" and disregarded as a poor fighter. Everything was working against it in early US service and that reputation killed it I think. But the plane itself, in the right hands and performing the kinds of tasks that its best suited for, is actually quite a good performer. Especially if you have a hot rodded version like the D-2 that we have in-game with 1500hp on tap. Thats an incredible amount of power. Still don't understand why the D-2 has 1500hp and everything else has between 1100 and 1300hp. |
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Additionally, by the time the P-39 got to NG, better fighters, such as the P-38 and P-47, were starting to become available. But, Army policy was that fighter squadrons didn't get newer fighters until the P-39s they had were unserviceable. Not surprisingly, U.S. pilots did everything they could to help that process along - such as bailing out of potentially salvageable aircraft. I could also imagine that taking care of a relatively advanced plane like the P-39 in some of the most unforgiving terrain on earth was a nightmare for ground crews. Armchair historians tend to forget about boring logistical issues like maintenance intervals and serviceability rates. Finally, the American pilots in NG in 1942/43 were still figuring out how to beat the Japanese, who were masters of the conventional turning dogfight. Part of the reason that they didn't have confidence in their planes is because they were blaming the planes for their own lack of tactical skill. It's telling that non-U.S. forces were able to take the same planes that the U.S. considered to be "dogs" and use them successfully. (Finns with the Buffalo, Soviets with the P-39, Australians with the Vengeance). |
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The funny thing about the P39, is that when you look at it from the sides, it looks very well on the front half, and with an older concept in the rear. Also the wings seem inapropriate too.
And that's what was actually changed on the P63. Nice plane to talk about, but aren't we gettting a bit out off topic here? |
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I think the Corsair thing may have been at least partially put to bed. The acceleration tests show the Corsair to be anything but the dog that some say it is. On the other hand... the tests show a lot of fascinating acceleration information for a whole variety of aircraft. |
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Add in the fact that no one in the Pacific in 1942-43 seems to have had the slightest idea of what Japanese fighters looked like, much less what they could do, and that the US fighters like the Warhawk and the P-39 were considered better dogfighters than their European counterparts at their best altitudes (and that the British and German fighters were supposed to be the best in the world at the time), and you have the makings of a dog's dinner or in the US military vernacular, a word that starts with "cluster." I doubt that there was a P-39 anywhere in the Pacific before mid-1943 that performed as well as the game depicts every model of the Airacobra; it is possible that the ones in New York or the Kuban actually were that nifty, but not in New Guinea and certainly not at Guadalcanal, which is where they established their reputation with American combat pilots. As for the Buffalo, the US Navy's problem with it was that normal carrier landings tended to literally shave portions off the landing gear struts; over a period of months, this led to aircraft becoming unserviceable when the US Navy desperately needed carrier fighters. The Grumman F4F was simply much more reliable and not all that different in capability. As for the Vengeance, again, not that good as a carrier divebomber; the SBD was a better and more reliable weapon and it was what the Navy and Marines stuck with. Some manufacturers' products were primarily dedicated to Lend-Lease, not because they made lesser products necessarily, but because their products duplicated but did not exceed the products our military was already using. cheers horseback |
Okay, time for the results of the 10K flyoff between the F4F-4, the F6F-3, the Spitfire Mk Vb (CW), and the Bf 109G-2. As before, Crimea map at noon, 10,000 ft, 270kph IAS, trimmed for level flight over the sea heading west before pushing throttle and prop pitch forward and hitting WEP if available (in this group, only the Spitfire has WEP). In the case of the 109G-2, I left the radiators in auto; I believe that they were used that way. I list the indicated speed and the time for each aircraft to reach it.
From 270 to 350 kph: F4F-4, 36 seconds; F6F-3, 23 seconds; Bf 109G-2, 15 seconds; Spitfire Mk Vb, 13 seconds To 370kph: F4F-4, 52 seconds; F6F-3, 30 seconds; Bf 109G-2, 19 seconds; Spitfire Mk Vb, 17 seconds. To 380kph: F4F-4, 1 minute 3 seconds; F6F-3, 34 seconds; Bf 109G-2, 22 seconds; Spitfire Mk Vb, 19 seconds. To 390kph: F4F-4, 1 minute 18 seconds; F6F-3, 40 seconds; Bf 109G-2, 24 seconds; Spitfire Mk Vb, 21 seconds. To 400kph: F4F-4, 2 minutes 1 second; F6F-3, 47 seconds; Bf 109G-2, 27 seconds; Spitfire Mk Vb, 23 seconds. To 410kph: F4F-4, 2 minutes 31 seconds (Top Speed); F6F-3, 54 seconds; Bf 109G-2, 30 seconds; Spitfire Mk Vb, 26 seconds. To 420kph: F6F-3, 1 minute 2 seconds; Bf 109G-2, 34 seconds; Spitfire Mk Vb, 29 seconds. To 430kph: F6F-3, 1 minute 16 seconds; Bf 109G-2, 39 seconds; Spitfire Mk Vb, 33 seconds. To 440kph: F6F-3, 1 minute 28 seconds; Bf 109G-2, 44 seconds; Spitfire Mk Vb, 36 seconds. To 450kph: F6F-3, 1 minute 44 seconds (Top Speed); Bf 109G-2, 52 seconds; Spitfire Mk Vb, 41 seconds. To 460kph: Bf 109G-2,1 minute 4 seconds; Spitfire Mk Vb, 48 seconds. To 470kph:Bf 109G-2, 1 minute 14 seconds; Spitfire Mk Vb, 1 minute 1 second. To 480kph: Bf 109G-2, 1 minute 20 seconds; Spitfire Mk Vb, 1 minute 19 seconds. This is where both aircraft topped out. Time to overheat: F4F-4, 1:44, F6F-3, 1:48, Spitfire Mk Vb, 1:55, and the Bf 109G-2, 4:04. Notes: Bf 109 and Spitfire were extremely sensitive to shallow climbs and dives; variations of as little as 40m became critical at higher speeds, adding or subtracting between 2 and 6 six seconds to a 10kph interval. Being a 'good stick' improves your performance greatly, and this was made easier by the turn and bank indicators on both aircraft being exceptionally accurate and quick to respond. I'm a bit skeptical about the Spit V; it seems much faster than the so-called 'fighter' version of the FW 190, which is not what my history books tell me... Note that both these light-weight hod rods exhibited a 'twist' when the throttle & prop pitch was shoved to the stops, just like the Airacobra earlier. The F6F-3 is extremely trim sensitive; trim sometimes seemed to have an extra delay, which could have the effects of three or four trim button pushes showing up at once, rather than in succession. It took me FIVE sessions with the Hellcat before I could make three consecutive runs that were reasonably straight and level. Trimming this aircraft at any speed is in no way intuitive; it can choose to nose down slightly at some speeds and nose up at others. The problem is compounded by the depiction of the climb and turn & bank indicators as slow and sometimes just plain wrong, compared to the vector ball in Wonder Woman view. This is a contradiction of the aircraft's reputation; the Hellcat is regarded as one of the easiest fighters of any era to master, and the Hellcat's trim section of America's Hundred Thousand says that it's handling characteristics were notably benign and it was easily trimmed. In addition, the Hellcat was not quite in the Corsair's class for acceleration, but it should be a lot closer than it is here, and a good bit faster at this altitude as well. This thing in the game is a slug. It's hard not to take this personally. By contrast, the Wildcat was supposed to be an aircraft that required its pilot to pay attention all the time, and the in-game F4F-4 is tractable and comparably easy to trim. It was indeed considered to be slow for a fighter, but like the Zero and the P-40, I'm having a tough time believing that it was quite this slow. Yaks, Lags, 'standard' FW 190s and La-5s next time. cheers horseback |
Please, can you test the Yak-9 (1942) first? It has the most realistic FM amongst russian aircraft.
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I notice that several people want specific aircraft tested at various altitudes; I should mention that every test of three to four runs for a given aircraft can take 45 minutes for the actual test, another 45 minutes to get the raw data from the track and then another hour to reduce the information to a usable form.
If I weren't currently unemployed, I couldn't have accomplished what I have in the time I did it. In a sense, this sort of 'keeps my hand in' my professional calling; I spent several years writing technical test procedures aimed at proving whether an electronic or RF system or specific subunit met its required specs. Anyone should be able to closely or nearly reproduce my results using the same methods with a little patience. Here's how I do it: Acceleration testing is simple if you are consistent. Every test has to meet certain basic standards, and those standards have to be applied to every aircraft tested. 'Fairness' doesn't come into it; at altitude X, aircraft Y will fly in a straight and level course from starting speed Z until it can no longer accelerate (or the engine bursts into flames). Aircraft either reach a certain speed at a certain rate or they won't. Make sure that you record a track for every run, or series of runs--I have found that a maximum of four 'runs' will give you a consistent (and easily reproduced) result in a single track; after that, you have burned off a fair amount of fuel or exhausted the WEP additive's reservoir. The overheat light may also start coming on a bit sooner. The Crimea map is assumed to be the ideal for testing conditions, and it has the added advantage of having a convenient large body of water for a consistent surface (none of those annoying 'bumps' as you cross rivers and lakes); by default, we set the time as noon, and in the QMB, you can select the nearest height to the desired test altitude, divert a bit south to get over the water, and then head due west, or 270°, obtain the desired test alt and speed. Trim for level flight at that speed and altitude; it can take time, but the idea is that every aircraft tested will start at the same speed and in the same flight condition. Make sure that your cooling flaps are in closed/auto position, your temps are in the normal range, and that your track is running. Then slam the throttle and prop pitch all the way forward and if available, add WEP. Do your very best to maintain your altitude and course with stick and rudder until you can trim out and even then, some aircraft simply will NOT trim out in a dynamic (changing speeds) situation, so you must keep a close eye on your climb and turn & bank indicators and do your best to stay on the straight and level with the stick and rudder and try to keep as close as possible with your trim inputs. Keep going until the aircraft simply will not reach a greater indicated speed and/or the overheat gets critical (some aircraft are more sensitive to overheat than others, but the best indicator is the aircraft slowing down a bit instead of maintaining or gaining speed in level flight). End your run, reduce throttle and prop pitch (except LW fighters with their automatic controls), turn off WEP and open your radiator or cowl flaps all the way, and return to near your starting point at no more than 55% throttle; in all but the most extreme cases, this will cool your engine off to a reasonable level for the next run. Rinse and repeat two or three more times. Make sure that you close your cowl or radiator flaps; these are very easy to forget, and they will reduce your acceleration by quite a bit in most cases. Here comes the hard (and tedious) part: Reducing the Data. You have flown your runs and recorded them, and you are satisfied that the 'runs' are as straight and level as you can get them (and I have found that this standard will evolve as you become more practiced in the test process). You have obtained the 'raw' data, which means that you've invested about 45 minutes to an hour and a half so far for each aircraft you test. Now you must extract the data by running the track and noting the times you reach each speed, along with relevant information. Running the track immediately afterward you have recorded them should reproduce the results accurately, and you will be able to pause at every speed increase and note altitude and course as well as time: in many cases, seemingly slight variations of altitude or direction can raise or lower the time between 10kph intervals quite a bit. I also recommend watching the track in Wonder Woman view, but flying the tests in cockpit view; this will give you a clear indication of how accurate the instruments are--the needle and ball can be graded/compared against the vector ball, and the altitude and true speed are indicated in single digits, versus the basic 10 unit increments in the speedbar. This means that you must de-select Loop, select Manual Time Compression (this is a sanity preservation measure--you don't want to spend 10-15 minutes waiting for your aircraft to return to the start point after every run), Manual View Control and In-Flight Messages before starting the track. DO NOT START WITH A BLANK SHEET OF PAPER. I recommend using a notebook of lined paper, with your start speed and target speeds listed from top to bottom in descending order on the left, with room for at least six columns: alt/course and time for each run, with space at the bottom for rows noting the overheat and end run times. Record the 'raw' time as each speed is reached, along with the alt/course; the best way to do this is to Pause the track immediately. Some aircraft transition across 10kph points in 2 seconds or less, so most of us will be unable to keep up with the data without pausing. It is a good idea to note the aircraft type on the top of the page, just in case you can't get around to reducing the raw data until later. By 'raw' time, I mean the track time noted in the lower right hand corner; you can convert the start time to 0:00 and measure from that point for each run later. I have been recording data from 270/280 to 350 kph, 350 to 370, and then in 10kph increments thereafter. I use Indicated Air Speed, because in-cockpit that is all you will have, even with the Speedbar. You can get the True Air Speed from Wonder Woman view if you like, but the conversion at a given altitude is the same for all aircraft. The starting speed is more or less arbitrary, the fact is that some of the faster and heavier American types are hard to get stable at that speed; you might prefer to start at the aircraft's economy cruise speed or at the speed that you believe that WWII squadrons flying that aircraft would get to before entering the combat area (pilots flying slower accelerating types like the P-40 often made sure to be already 'fast', or over 350kph indicated, as they entered the area of likely enemy contact--units that did this usually suffered fewer casualties as a result). Simply put, if you aren't quick, you had better already be fast when the feces starts. So far, I have limited testing to 10,000 ft/3050m, but anyone can choose to test at any altitude as long as he compares all of the aircraft he tests at the same altitude--no apples to oranges comparisons allowed. Okay, we have the raw data for three or four runs written down--now we reduce it to basic units. I prefer to simply subtract the start time from the next measuring point, which gives us the time from 'zero' to the first marker. If your run's start time is 1:17 and you reach 350 kph at 1:33, the interval time would be 0:16, or 16 seconds. For the sake of simplicity, I measure the times between markers, so the next interval is from 350 to 370. If you reach 370 at a raw time of 1:39, you record a time of 0:06, or six seconds. Continue in this manner for each of your runs. Each interval is recorded in terms of the time between designated speeds, and your times between those speeds should be fairly similar for each run. If they are very different, we will want to refer back to the alt/course columns for that interval; if you climbed 40-60 meters during a given interval on one run, that time will likely be a bit slower than the others, and if you were in a steady shallow climb or shallow diving condition the effect can be cumulative. If run #1 and run #3 are fairly straight & level and have a near identical time for a given interval while run #2 is in a bit of a climb and is clearly slower, or in a bit of a dive and a lot shorter, you may choose not to use run #2 for that interval. What I try to do is get a reasonable average time for each interval, and then add them up for an 'ideal' average for the whole range of start to finish speeds. You can then add the times to get a clear idea of how long it takes most pilots to reach a given speed from the starting speed in that aircraft at that altitude. This allows you to see that by the time an FW 190A-5(1.65 ata) reaches 400kph at 3050m (45 seconds from start at 270kph), a Spitfire Mk Vb (CW) is between 450 and 460 kph and has been doing over 400kph for almost 20 seconds, which would confer an almost insurmountable lead and the initiative to the pilot of the Spitfire at that altitude. You may notice that the accuracy with which you can fly straight and level is at least partly dependent on the cockpit instruments' clarity and honesty (for lack of a better word); this is very much a factor in how much you can squeeze out of a given aircraft. A steady slight climb or dive can result in the addition or loss of two or three hundred meters in a matter of seconds at high speeds and a change of vital seconds in an interval time. If it is a factor, make sure to note it; that is partly why I suggest switching back and forth from Wonder Woman view while viewing the track. I have created a series of Word documents with tables listing the results and notes, but they are too big right now to attach; I'll see if I can just copy the data from the tables to get under the 19.5 kb limit. I also plan to create a chart in Excel in a week or so (again, because it helps keep my hand in). In any case, I believe that using my methods, anyone can create a fairly accurate picture of what plane A can do versus plane B in terms of level acceleration. I welcome others to try it and report their results. cheers horseback |
Out of curiosity, do you stay at 100% pitch the whole time for manual pitch aircraft? I'd think that at higher speeds you wouldn't get as much out of the engine with pitch at 100%.
Maybe a few runs in a 109 or 190 to compare auto pitch vs manually having it on 100% could result in some different numbers. I'd be interested to know how efficient the auto pitch on the German fighters are - maybe smart manual management would be preferable in some instances. Either way, thanks for putting the effort into this in-depth testing. Turning out some interesting results and it's good to see some solid numbers from ingame. |
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I have the impression that in most cases, setting prop pitch at 100% is similar to going to a lower gear in a car or bicycle; when you want to get as much of your power directly to the tires as quickly as possible with as much torque as possible, you gear down and push up the RPM. The way that the Spit Vb and 109G-2 reacted to very minor increases above level flight once they reached the last 40 kph or so of their acceleration leads me to think that once you are at the upper reaches of what the aircraft will do, the 'higher' gearing of 90% prop pitch may just load down the engine... As time consuming as the process is, I haven't tried to experiment much though. Some aircraft in the game may respond better to that technique. cheers horseback |
Changing the 190 into manual used to do lots off a diference.
You go as low as 30% to have a better accel, and higher final speed. Still this changed a lot on 4.10 and later. Right now, the PP on the 190 may be doing nothing. |
Test Group #4: Yak-9, La-5F, and the Spitfire LF Mk IX at 80% and 100% prop pitch (2700 rpm and 3000 rpm, respectively).
Crimea map, noon, 3050m, 270 kph IAS, due west over the Black Sea. From 270 to 350 kph: La-5F, 23 seconds; Yak-9, 17 seconds, Spit IX @80%, 14 seconds; Spit IX @100%, 12 seconds. To 370 kph: La-5F, 30 seconds; Yak-9, 24 seconds, Spit IX @80%, 18 seconds; Spit IX @100%, 16 seconds. To 380 kph: La-5F, 34 seconds; Yak-9, 28 seconds, Spit IX @80%, 21 seconds; Spit IX @100%, 18 seconds. To 390 kph: La-5F, 40 seconds; Yak-9, 31 seconds, Spit IX @80%, 24 seconds; Spit IX @100%, 21 seconds. To 400 kph: La-5F, 48 seconds; Yak-9, 35 seconds, Spit IX @80%, 28 seconds; Spit IX @100%, 23 seconds. To 410 kph: La-5F, 58 seconds; Yak-9, 39 seconds, Spit IX @80%, 32 seconds; Spit IX @100%, 26 seconds. To 420 kph: La-5F, 1 minute 8 seconds; Yak-9, 43 seconds, Spit IX @80%, 36 seconds; Spit IX @100%, 29 seconds. To 430 kph: La-5F, 1 minute 17 seconds; Yak-9, 49 seconds, Spit IX @80%, 42 seconds; Spit IX @100%, 32 seconds. To 440 kph: La-5F, 1 minute 47 seconds; Yak-9, 56 seconds, Spit IX @80%, 48 seconds; Spit IX @100%, 35 seconds. To 450 kph: Yak-9, 1 minute 7 seconds; Spit IX @80%, 54 seconds; Spit IX @100%, 39 seconds. To 460 kph: Yak-9, 1 minute 35 seconds; Spit IX @80%, 1 minute 4 seconds; Spit IX @100%, 43 seconds. To 470 kph: Yak-9, 2 minutes 5 seconds; Spit IX @80%, 1 minute 20 seconds; Spit IX @100%, 48 seconds. To 480 kph: Spit IX @80%, 1 minute 40 seconds; Spit IX @100%, 56 seconds. To 490 kph: Spit IX @100%, 1 minute 5 seconds Yak-9 overheats fairly consistently at 1 minute 40 seconds and La-5F overheats like clockwork right before reaching 440 kph, at a minute forty as well. I had expected the La-5F to be a bit faster, but the Yak is a beast by comparison; too bad it shoots BBs (and only carries about 10 of them). Things may be different at 1500-2000m. All three aircraft twist & shake like a wet dog when full throttle is applied, usually resulting in a short climb and turn before I (over)compensate with stick & rudder; I can't help but think that I lose a couple of seconds of initial acceleration as a result, but it's harder to avoid than having to kiss that aunt with the big hairy mole at family reunions... At 80% Prop Pitch Spit IX is still superior to most aircraft of the time, and not prone to overheat; however, if someone is shooting at me, I will take the (minor) chance of overheat and the much greater acceleration that comes with it. The Spitfire IX wants to roll slightly right all the time, regardless of speed or power setting; since I calibrated my CH Combatstick before starting, I have to think it isn't me (although I also tend to roll right). It can't be trimmed out with rudder, and there apparently is no aileron trim. This results in little jerks of the stick as you catch the wings starting to come out of level. I have to mention that the climb indicator and the turn & bank thingie seem a good bit less accurate than on the Spit Mk Vb. None of these aircraft want to trim out with button trim, particularly at their top ends; you have to be alert for little climbs and dives all the time, and at the very ragged edge, where the engine is straining to get to the next 10 kph of speed, a tiny variation in angle of attack can make a big difference in how long it takes. If you need to get outa Dodge in a hurry, put the nose down a fraction and fool the guy behind you into thinking you're still flying straight and level for that critical first couple of seconds. cheers horseback |
Again, completely fascinating. Many thanks!
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I wouldn't have thought the Yak to be that good at acceleration, but it makes sense, at least it looks aerodynamically clean. The La-5F is a surprise - it seems the additional drag from radial engines carries quite some penalty in this game. And that it does not get near the Spits and Yaks top speed is strange, too. |
Thanks Horseback!
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*above that, its way too fast however |
Acceleration Chart #5
P-51C @2700rpm (prop pitch 80%) & 3000rpm (prop pitch 100%), La-5FN, LaGG-3 (66), Seafire LF Mk III, & P-38J Start 270 to 350kph: LaGG-3, 21 seconds; La-5FN, 20 seconds; P-38J, 16 seconds; Seafire LF III, 16 seconds; P-51C @ 2700rpm, 14 seconds; P-51C @ 3000rpm, 14 seconds. To 370kph: LaGG-3, 28 seconds; La-5FN, 25 seconds; P-38J, 22 seconds; Seafire LF III, 22 seconds; P-51C @ 2700rpm, 19 seconds; P-51C @ 3000rpm, 18 seconds. To 380kph: LaGG-3, 32 seconds; La-5FN, 28 seconds; P-38J, 25 seconds; Seafire LF III, 26 seconds; P-51C @ 2700rpm, 22 seconds; P-51C @ 3000rpm, 21 seconds. To 390kph: LaGG-3, 36 seconds; La-5FN, 33 seconds; P-38J, 28 seconds; Seafire LF III, 26 seconds; P-51C @ 2700rpm, 26 seconds; P-51C @ 3000rpm, 24 seconds. To 400kph: LaGG-3, 41 seconds; La-5FN, 38 seconds; P-38J, 32 seconds; Seafire LF III, 34 seconds; P-51C @ 2700rpm, 30 seconds; P-51C @ 3000rpm, 28 seconds. To 410kph: LaGG-3, 46 seconds; La-5FN, 38 seconds; P-38J, 37 seconds; Seafire LF III, 41 seconds; P-51C @ 2700rpm, 34 seconds; P-51C @ 3000rpm, 31 seconds. To 420kph: LaGG-3, 53 seconds; La-5FN, 51 seconds; P-38J, 43 seconds; Seafire LF III, 47 seconds; P-51C @ 2700rpm, 38 seconds; P-51C @ 3000rpm, 34 seconds. To 430kph: LaGG-3, 1 minute 3 seconds; La-5FN, 1 minute flat; P-38J, 48 seconds; Seafire LF III, 57 seconds; P-51C @ 2700rpm, 42 seconds; P-51C @ 3000rpm, 37 seconds. To 440kph: LaGG-3, 1 minute 10 seconds; La-5FN, 1 minute 13 seconds; P-38J, 54 seconds; Seafire LF III, 1 minute 7 seconds; P-51C @ 2700rpm, 47 seconds; P-51C @ 3000rpm, 41 seconds. To 450kph: LaGG-3, 1 minute 20 seconds; La-5FN, 1 minute 27 seconds; P-38J, 1 minute 3 seconds; Seafire LF III, 1 minute 29 seconds; P-51C @ 2700rpm, 52 seconds; P-51C @ 3000rpm, 46 seconds. To 460kph: LaGG-3, 1 minute 37 seconds; La-5FN, 1 minute 57 seconds; P-38J, 1 minute 15 seconds; P-51C @ 2700rpm, 59 seconds; P-51C @ 3000rpm, 52 seconds. To 470kph: LaGG-3, 2 minutes 2 seconds; P-38J, 1 minute 33 seconds; P-51C @ 2700rpm, 1 minute 5 seconds; P-51C @ 3000rpm, 57 seconds. To 480kph: P-38J, 1 minute 54 seconds; P-51C @ 2700rpm, 1 minute 12 seconds; P-51C @ 3000rpm, 1 minute 2 seconds. To 490kph: P-38J, 2 minutes 34 seconds; P-51C @ 2700rpm, 1 minute 20 seconds; P-51C @ 3000rpm, 1 minute 11 seconds. To 500kph: P-51C @ 2700rpm, 1 minute 31 seconds; P-51C @ 3000rpm, 1 minute 22 seconds. To 510kph: P-51C @ 2700rpm, 1 minute 42 seconds; P-51C @ 3000rpm, 1 minute 43 seconds. To 520kph: P-51C @ 2700rpm, 1 minute 53 seconds; P-51C @ 3000rpm, 2 minutes 3 seconds. To 530kph: P-51C @ 2700rpm, 2 minutes 15 seconds; P-51C @ 3000rpm, 3 minutes 3 seconds. NOTES: 1. LaGG-3 and La -5FN were both in supercharger stage 2, 100% Mixture, radiators closed; both exhibited a 'twist' from the torque as the engine had full power applied, causing an abrupt nose up and left motion; compensating with stick & rudder until trim could catch up (sort of) usually resulted in overcompensation and loss of altitude on the order of 20-30 meters. LaGG was faster than I would have expected, La-5FN somewhat slower. Positions may be reversed below 2000m. 2. Both Mustangs were tested at 70% fuel (to simulate non overload condition), as the fuselage tank was not supposed to be over 30 US Gal. when entering the combat zone. Every historical source states that the fuselage tank was added for the sake of extended range, and compromised safety when the aircraft was flown with the tank full. 70% fuel simulates a fuselage tank at the 'safe' level. 3. The Mustang accelerated somewhat faster at 3000rpm between 350 and 500 kph, but couldn't reach 530 kph in level flight and it was much more difficult to trim for semi-level flight; it seemed to porpoise (go up and down by 10-15m in very short periods) unpredictably at the higher speeds. 4. The Lightning was the USAAF's acknowledged champion in climb and straight line acceleration; Il-2 '46's version is extremely stable and easy to keep level, but it should NOT be slower to accelerate than the Mustang at any altitude, even one without a fuselage tank installed. 5. P-38J was the only aircraft in this group that did NOT exhibit a 'twist' when the throttles were slammed forward; the Lightning did, however, try to go straight up. It was exceptionally easy to keep trimmed and straight and level, once you learned to anticipate the tendency to (rapidly) climb as speed increased. 6. Seafire LF III is apparently at the high end of its combat envelope at 3050m; after doing the regular test runs, I took it down to 1500m and throttled up from 350kph--every interval was blazing fast from 350 to around 450 IAS, at which point it slowed to more mortal intervals until it reached 490 kph (540 kph true), or 40 kph faster indicated than it did at 3050m (and about 2 kph faster in TAS at 3050m). At either altitude, it is the twitchy-est Spit version tested so far. cheers horseback |
The P38s have never met their historic performance figures in '46.
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If you don't mind, I'd be interested to see the CW-21 vs the A6M2 and/or Ki-43 - been flying it a bit lately and absolutely fell in love, it's incredibly easy to fly and alarmingly sporty. I have a feeling it'll walk all over the Japanese fighters in every area bar the Zero's cannons, but I could very well be wrong. It's very sluggish to pick up speed on the ground (which strikes me as very odd), but in the air it's an entirely different story.
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I don't wonder about LaGG-3 - the series 66 is a beast in game. I don't know, if it is modelled realistically or optimistically, but I rather supect later.
I wonder about P-38. I aways thought it was a quite good plane in game (I love to fly it) and found speed and climb good as I expected it (never expected it to be nimble). Reading, that it should accelerate and climb faster, is well... surprising. |
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Now in game and 1vs1 it should be a very even match. |
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I suspect that the Lightning's reputation was 'colored' in the same way the P-40's maneuverability was; it was most effectively used in the Pacific, where the Gold Standard for maneuverability was the Oscar or the Zero--by comparison to these aircraft, a P-40 or a Lightning was 'not' very maneuverable. They were, however, faster, more heavily armed and better armored, so in that theater Warhawk and Lightning pilots traded on those strengths. In North Africa, the Lightning's sustained turn and ability to instantly turn its speed and kinetic energy into a steep zoom climb shocked the LW pilots who initially encountered it. It took a while to notice that its instant roll rate was lacking, or that it could not safely dive from 30,000 ft/10km and successfully pursue a 109 or 190 the way the P-47 or the Mustang could. The big reason that the Lightning was not more widely used was that it needed the same turbosuperchargers required for the B-17 and B-24, it required a lot of 'hand building', one special 'handed' Allison engine that rotated in the opposite direction for each aircraft and it was simply not designed for mass production in any case; as a result, it was not available in the desired numbers during 1942-43 and the USAAF instead developed the P-47 and (grudgingly) the P-51 to the point that these aircraft approached or exceeded the Lighting's performance and range. At the same time, the design appears to have been 'frozen' in some respects in a misguided attempt to keep the production lines moving. The P-38's control layout was an ergonomic disaster for a pilot wearing the cold weather gear necessary for its poorly heated cockpit; even in moderate conditions, it was less than ideal and just plain inferior to its contemporaries/competitors. On top of this, these types both were safer and better performing at extreme high altitudes and could (easily) counter the LW's preferred escape method at high alts: rolling and diving at a steep angle. Even so, any model of the P-38 was well-known to be able to easily out-climb and out accelerate the Thunderbolt and the Mustang even after they had been 'improved' with the paddle-blade props & water injection or the Merlin engine and an overload fuselage tank. In any case, had the P-38 been available in close to the desired numbers early in the war, the P-47 would have remained a short ranged point defense fighter and the Mustang might never have gotten a Merlin power plant; the improvements that created these aircraft as we remember them wouldn't have been needed in 1943. The Lightning in Il-2, like the Hellcat, does not perform to data well-known and published here in the States; I suspect that looking at these aircraft and their weights, someone in Moscow decided that those numbers just couldn't be right, and used numbers from God knows where but more to their liking. Even the 'enhanced' Lightning version is short of the published performance of the type, and the 'compressibility' model it is subject to being extended below 6500m is simply not right, in both the factual and the ethical senses of the word. If the LaGG-3 (66) was modeled 'optimistically', then the P-38 was modeled pessimistically. cheers horseback |
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