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To luthier and team
I just want to say thank you for so many hours of fun with IL2 series.
This series not only filled my dreams of what a combat flight sim should be. It also gave me the chance to meet my great friends from URU sqad and so many others. I will drink at your honour tonight my friends! And want to let you know that if you keep making sims I will buy it with my eyes closed. Long live and all the best to you my friends! |
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Just as it was getting good......
Thanks Luthier. For fixing it before it ended. For CoD and all that came before it. :-(...... |
And thanks to Oleg too. His photographic eye gave a new dimension to fly siming, in the original il2 and in CoD. I wish he still would be in the simming world.
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Thanks luthier and team for trying as hard as you did under non-optimal circumstance and working with a non-optimal piece of software. The sweat of your brow does not go unnoticed. I wish you all the best in the future and I DO hope to see you involved in future flightsim titles and hopefully that mysterious Korea sim we've heard about. A high-fidelity Korea sim would be absolutely awesome *insert humble "shut up and take my money!" here*. |
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+1:) Thanks for some great flying and more to come. |
Thank you Ilya. Your efforts are appreciated!!!!!
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TY for what IL2 gave to us in all these years. A pity that your work hasn't developed in what it could be.
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Thanks Luthier for many years in the sky. I hope you're staying in the business though, I know you have many unfulfilled dreams!! |
It would be interesting to know more about the fate of the team members, but in any case thank you for all the fun and years of Il-2 greatness. I have to admit I was never the biggest fan of CoD, but I appreciate all the effort put into it and it would be a relief to hear you're doing ok.
And Luthier, from someone who can at least to an extent relate with the challenges you face in your job; thanks for the effort and best of luck to you in your future endeavors, be it BoS or something entirely different. |
Thanks Luthier, for nothing really.
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Christ Cranky, you'd think you had nothing else going in your life but this, I'd like to see your evidence about this "the Epilepsy filter lie" and the faked "leaked video" and I don't mean just you ranting on like a spoilt little ADD child, actual REAL evidence.
Luither did what he could with what he had, and I for one applaud the work he did. I've had a lot of fun with CLOD. |
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Are you happy now ? Edit : Thank you very much Luthier and the team for trying to give us WW2 flightsim ! We got one but I was hoping for sequels. |
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It was just as true for Luthier and the COD team. Sad thing is they were never give that simple curtesy. Guess it's really hard for some leopard to change their spots, it will be interesting to see which attitudes and vindictiveness are transfered to BOS. |
It sucks that the new il2 series is stillborn. What we have right now is playable and I was looking forward to other theatres. The CloD engine looked perfect for the air to ground combat on the Eastern Front. Since this is not going to happen I'm looking forward to see what the merged team can come up with.
I have been playing RoF since it was released. Bought pretty much all aircraft and think they have a good bussiness model. What made RoF work for me is all the unknown aircraft from the era. Just fun to see what they could do. With WWII I'm much more familiar and know allready that I won't be buying more than maybe 10 aircraft. In Il2-1946 and RoF I ended up flying maybe 5 aircraft on a regular basis. So, if you want me to buy airplanes you better also sell me the theatre maps to go with the planes. Goodbye Luthier and thanks for at least having the program stable before deepsixing it! Still keeping my fingers crossed that in a year or 5 someone ressurects it with better average hardware around. |
Is it just me or is there not a huge DUHHH to be placed in here somewhere.. Some of you people act as if IL2 is dead..
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As I've already said, if they can't fix the limitations in 4 years on their current game engine. How do you magically believe they are gonna fix it and build a WWII sim (in reality take 2 years to model a map and WWII planes and slap them on the ROF engine)? It's pretty obvious. Heck it's even coming out in DX9. They should of released what they had for BoM and the SDK and let the players figure it out. Duh is exactly right. And when the only Maddox team members they kept were the modelers (not the programmers) that should be your 1st hint. |
I wouldn't get too worried yet. Making the new sim is a very good opportunity to get in there and address those current limitations of the DN engine. This could well be very good for both titles.
On topic, no mention was made of Luthier in the announcements. Is he still working for 1c, or are the earlier rumors about him departing actually true? :confused: |
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A year is a very long time in the Sim Development. What ever the out come, it will sure be an interesting ride. |
Thanks Oleg and Luthier--wherever you are.
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yeah, a big thanks to
Luthier and team for keeping it going this long . . . and to Oleg also for starting it up Even though I joked about ROF, I feel this is the catalyst to return IL 2 successor(s) back to awesomeness. Only time will tell how great the new series will be. At last 777 dedication to ROF and the new IL-2 iteration will prove to be a winner. |
I agree. WAY too soon to judge how this will go.
So Rise of Flight has tons of limitations! I won't argue with that and will, instead, defer to those on here who have tried to run ROF servers, script missions etc. That said.. we are not talking about IL2, the new and thrilling WW2 addon for Rise of Flight! We are seeing the emergence of a new IL2 game coming out on a souped up rendition of the same engine as Rise of Flight! We don't know what additions will be made to this engine... we don't know what graphical changes will be made over the coming year... sure.. we know there won't be clickable cockpits and that has pissed me off a tiny bit but I'm sure I can get over it. :D We just don't know enough to rubbish the idea just yet! Case in point: Look how many varied games are released using.. I dunno... the Unreal Engine! Are all those games the same? Not at all. They are all made using the same engine though! Just because you can't do certain things in Rise of Flight..... it is way too early to assume that those things can't be done with the engine it is built upon. I'm no programmer but, correct me if I am wrong here.... the engine is the maths behind a game. If you don't like textures in ROF... it could be different textures. Don't like the flight models? They can be changed and, let's face it, they have to be as the flight physics of WWI biplanes and WW2 single prop aircraft are different.... like anything mathematical, it can be added to and it can be subtracted from. See what happens. :) |
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Luthier, the years of work you put into the series is not unnoticed or unappreciated. Thank you. |
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I don't know about you Bearcat, but I've been looking forward to CloD since 2006. Built two computers specifically for it and have a bit of a foul taste in my mouth of how this all played out. I was looking forward to the new series and a better GUI. Really hoped to have a GUI like Il2-1946 with the ability to set up quick missions on the fly. Like you said, the King is dead. let's give him his due respect. Thanks Luthier for the 300 plus hours of enjoyment I had with CloD. |
This simulator series has made this boring guys life 100% less boring and that 100% true :) For a WWII fighter aircraft nut who has always wanted to fly it came along just at the right time. Thank you everyone at 1c especially Oleg and Ilya.
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COD is only the beginning.
Sadly, il2 will definitely die when this community desist in claiming the deserved open sourcing of COD. If they want to make a ROF of WW2 called IL2, go forward but we want Oleg's dream made reality. RELEASE COD'S CODE NOW! LONG LIVE TO IL2! |
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