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New units
Besides the viking units, are there any new units for the other races?
The only one I have seen is Jotun which is still Norse unit but considered neutral. |
there are frost spiders and ice dragons, both neutral and obviously kinda related in theming.
then there is the Lava Golem, which can only be summoned by a valkyrie skill so they kinda count as viking units despite being neutral. Rune Mages arent new but changed considerably to work with the viking runes aswell as unused hero runes. |
Almost every race/unit has a subtle difference.
Archdemons can do AoE attack now with 4 reload, all demons release rage balls when killing, they also get a bonus if they hit with a critical... Dwarves like to retaliate harder (15% bonus to person who hit them last) Humans/Elves work better in familiar terrain (whatever terrain you have fought the most in, bonus to attack/defense stats) A few other small details... |
What CK said. You will find a lot of tweaks and ehancements to units across the board, so it's fun to discover them all and play around with it, I think.
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I was hoping for more real combos to try out than the races we see already. But oh well, wonder if anyone is willing to do a mod for AP or CW later to include the Viking units.
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there is a new combo with runemage+phantoming
AFAIK but when i find some new ones i will post them here;) |
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but not with the runes;)
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Sucks that I always feel forced into playing humans because all the other units are meh at least to me. Vikings could be a lot more fun if someone made a increased hp mod for them.
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You can mod them yourself if you want. :) Just edit the ses.kfs file. If you need help just ask. I started modding the units and the spells and the game is much better balanced now.;) |
nice thanks
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the only 2 good units are inqi and paladin(not even gonna mention the OP one) i always liked dragon army or droid if i wanted to be lame;) the undead were also quite interesting but sadly they sucks in WOTN :( demon army is made easier now with the rage balls and haven't tried a lizard army yet dwarves were the only race i really said MEH to:P and orc are so so |
This is what I love about this game. From minor disagreements, you learn little nuggets of info!
I normally hate humans, but um. Horsemen are extremely extremely good and were my #1 damage dealer in my last playthrough. :) The Drill also works on them now (I vaguely recall it did not in Armored Princess). Although I 'abused' the rune mages for it, ultimately I found the horsemen were the ideal shock units instead of my Rangers as assault units (until I got 100% crit but that was so late in the game). There are no lizard armies in here, yeah? Yes, I'm curious on experimenting with the other races. If I can withstand "losses", I'm even more curious in carrying a large contingent of excess reserve units. Just started my 2nd playthrough as a Soothsayer/Mage and I must say the synergy of vikings is INSANE. I can't see how anyone would say they are terrible. Skalds mass buff/debuff, excessive rune of luck ... sure other builds might be a bit more efficient but it wasn't terrible by any stretch of the imagination. By the way, did anyone even SEE peasants for sale? A single stack of peasants even with losses would be... somewhat humorous? :) |
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I love demons the best but without the spell to heal then it sucks. Dream team for me would be demons and the warlock. The unlimited retaliation is amazing with some demons. |
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I'd use my demonesses to teleport executioners OR demons over and the remaining demon / executioner would rip apart the teleportee. Rune mages could resurrect the demons and so could demonologists. Not en-mass though but you can always use phantom for that purpose. |
I don't understand why ppl say human are terrible. Horseman, Knight, Paladin are all very powerful. No other melee unit can match the power of Knight, Paladin (except Black Knight). Horseman is good damage dealer and have good mobility (even though they aren't flying). On top of that they all have good armor, making it easier to reach physical resist cap. Needless to say, Paladin is a must to play no loss. And in this game, they have new ability to get a free 50% attack and defense bonus (like they need it).
Yeah, Droid can cheese a lot of fights but they aren't capable of slaughter everything like these humans. Their only weakness is their cost. |
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Infinite resurrection is of course with Gift or phantoms taken into consideration. Even without that, Paladins are still easily the better choice to keep your troops alive. The only thing that makes the inquisitor's heal better is that it can apply to level 5 units. |
I'm a sucker for an army full of summoners. With the right talents to remove morale penalties, I like to use royal thorns, royal griffons, druids, choshas (I forget how to spell it... big worms that make tiny worms), demonologists and necromancers.
This time around since I can't get necros or choshas I have used engineers and rune mage for summoners (haven't found any demonologists yet). And I'm loving that my upgraded ice spear adds +1 ice damage to the attack of my stupidly plentiful summoned thorn warriors. I'm only about halfway through and I've seen a stack of over 2,000 of them plop out of my royal thorn. :cool: |
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well quite simple as he says
SUMMONS AI ussualy targets the summons esp from the royal thorn and since most of his units are ranged u can ini bonus so there will be a 90% the enemy will target summons instead and on to that build i would add soothsayers for the ability to control one of their units if possible;) |
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I haven't had much trouble with shooters because most of my units are strong enough to take a hit without losing one - especially after I soften them up with a rage ability. Royal Griffons are fast enough to go first most of the time so you have a chance to run interference... ice ball, ice wall, magic egg, etc. Then when they are all clumped use poison cloud on the next turn and everybody gets poisoned. If you mix half summoners with a soothsayer and a maiden it's even easier (but you lose the challenge of the all summoner army). The maiden is fast and cleans up mistakes with the resurrect, and the soothsayer buys time with loki's touch for the shock troops to wade in. |
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