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High Leadership = little xp
I would like to see a fix where your xp isn't screwed over by playing a skald with high leadership. Everything is weak and runs so you get crap xp.
No point to play anything but a soothsayer it feels like. |
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I play on impossible so get the balls out of your mouth before you talk. Your comment really makes no sense and has no merit here.
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I don't think experience in battles has anything to do with armies' strength. If they run, just choose to fight.
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So, you get amount of xp based on how strong your army is compared to enemy ? I thought the xp is fixed if you chase and kill them in battle. If not, it sucks :/ |
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I would love to be proven wrong to be honest. I just started a new game as skald and I was lucky enough to find in 2 chests a shield that added 300 leadership and regalia that added 200 plus 50 from bracer I am rocking almost 940 leadership at level 1 which seems crazy. |
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In short, playing with Skald or Soothsayer give the same exp if you crush the same enemy. |
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Disregard I was wrong it is the same xp thanks guys :]
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The more army you have on you, the less XP your rage skills will make :) In fact, the difference of leadership between your units and enemy units affect this. This is why if you want to raise your rage skills quickly you should use less then the maximum possible army. :) |
Hero and rage exp are calculated differently.
Expl you have 2000 lds and lead only 1 red dragon, and enemy have total 10.000 lds of units (10 axe throwers, 10 maidens , 105 slingers , 6 yarl , 2 yotun). Hero exp is calculated at end of battle and it takes all enemy units (from FIRST turn) to calculate exp gained. I say from first turn because anything that enemy summon during battle DOESNT count toward hero exp. Rage exp is calculated DURING battle for every rage skill you use at current enemy lds value. So first turn you have 2.000 lds, enemy 10.000 ratio is 10.../2.000 = 5 every rage skill you have will give you nominal exp*5 , then lest say you kill some enemy units and their total lds is now 5.000, you still have red dragon, now ratio lds is 5000/2000 = 2,5. Every rage skill you now use will give you it`s nominal exp*2,5 , and so on every time you use some rage skill it`s takes in calculation CURRENT ratio of you and enemy leadership. This is why near end of battle lets say you still have red dragon and enemy 1 slinger lds ratio is 22/2.000=0.01 and no matter what rage sill you use you`ll get 0 rage because rage exp *0.01=0 , no rage exp gained. For rage exp there is also consideration of dmg dealt and how may targets it hit, so area dmg rage skills have higher nominal exp value then single target rage skill. But all rage skill when used are multiply with lds ratio (in case you have 1 slinger and enemy 10.000 thorns and you use some single target rage skill you`ll get bunch of rage exp because ratio is 80.000/22= lots) , but there is cap to this also i`m not sure how much max multiply is but in AP/CW i have never gained more then 700 rage exp in 1 turn. This is made so single stack like old single black knight wouldnt give ridiculous rage exp. In end, hero exp is already determined before battle, in first turn you see how big enemy army is and you`ll get hero exp for that army. Rage exp you gain in every turn you use rage skill based to current enemy/ally lds ratio and basic rage sill exp. Here is also calculated bonus% from skills/items. |
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Your Paladin rage skill level is low because you just don't use it much. |
Good way for lvl up rage skills is summon army with black dragon stack. How i did it in AP/CW (here should be same) :
Find some mostly ranged enemy and from start of battle summon as much as possible and just push summons on enemy but DONT kill them. Just clog arena in summons and fly over YOUR units with black dragon killing them and gaining lots of rage. That rage use for non dmginig rage skills - in AP/CW was mana accelerator , mystic egg , wall. When get bored just leave lightning ball (best exp for rage skill) to kill enemy units. Once i got from 32 to 37 lvl pet dragon with this in one battle (mana accelerator exp gain was 105 per cast) |
Thank for the info, Fatt Shade!
To sum it up, arrive at the battlefield almost "naked" troops wise compared to the enemy army, but with full rage, and cast a mass destruction rage spell like Gudriga's rage on a maximum of enenmies at once straight away = a ton of rage xp. |
Are the rage XP per class multipliers the same as in previous KB games? Because now that Skald has more leadership it would seem that they get a bit shafted, when they should be better than Soothsayer.
The scalar from enemy troop leadership / your troop leadership is capped. I'm not entirely sure what the formula is, in the KB:AP guide it looks like everything is literally done twice, but the scalar is capped at 1x at one time and at 2x the other time. The whole thing is somewhat poorly translated and not all the well explained though so I'm not entirely sure what the big picture of things is. |
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About lvlingup rage skills difference between classes, there is info on this. Go to game folder/sessions/addon/ses.kfs/hero.txt file and check for this : k_spirit_up=
Every class have different modifier for spirit exp (warrior highest, soothsayer lowest). So yes there is difference in base for every class rage exp gain. rage generation in battle is whole other thing, and is effected by rage hero skill in might tree, or some item like spear of rage (+20% rage generation speed), pain skull (+50%) , baal belt (+25%). |
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-- Êîíòðîëü äîñòóïíîñòè Àðòåôàêòà ßðîñòè function pet_after_hit() Attack.done_timeshift(Attack.aseq_time(0)) pet_rest = 1 -- Ïðîâåðêà íà èñïîëüçîâàíèå óìåíèÿ ßðîñòè 2 ðàçà çà ýòîò ðàóíä if double_use == 0 then double_use = 1 -- Ïðîâåðêà íà âîçìîæíîñòü ïîâòîðíîãî èñïîëüçîâàíèÿ local chance = skill_power("runic_power", 3) if chance > 0 then chance = chance*( tonumber(Logic.hero_lu_item("rune_might", "count")) + tonumber(Logic.hero_lu_item("rune_mind", "count")) + tonumber(Logic.hero_lu_item("rune_magic", "count")) ) local chance_limit = skill_power("runic_power", 4) if chance > chance_limit then chance = chance_limit end if (chance >= Game.Random(1, 100)) then pet_rest = 0 Attack.log(0, "add_blog_skill_action_boy") end end end if pet_rest > 0 then Attack.act_aseq(0, "sleepdown") Attack.val_store(0, "available", 0) Attack.val_store(0, "rest", pet_rest) end -- spend rage local hero_rage = Logic.cur_lu_item( "rage", "count" ) local rage_used = tonumber( "0" .. Attack.get_custom_param("rage") ) local new_hero_rage = math.max( 0, hero_rage - rage_used ) Game.GVNumInc("pet_rage_used", rage_used) Game.GVSNumInc("latest_battle", "rage_spent", rage_used) Logic.cur_lu_item( "rage", "count", new_hero_rage ) -- add exp local add_rage_exp = Game.GVNum("add_rage_exp") if add_rage_exp == nil or add_rage_exp == "" then Game.GVNum("add_rage_exp", 0) else if tonumber(add_rage_exp) == 1 then local exp_add = tonumber( "0" .. Attack.get_custom_param("exp") ) local exp_bonus = tonumber( "0" .. Logic.hero_lu_item("sp_addexp_spirit","count") ) Attack.add_exp(exp_add*(1+exp_bonus/100) ) end end return true end Rage exp has nothing to do with your army size or the amount of rage you have. You get less with larger army because you finish battle faster = less chance to use rage skill. This will be the only time I post such thing. |
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@ikbenrichard
If you mean how much exp more you need for next lvl then : - hero exp as you said is showed in hero screen next to portrait, little green bar that fills after battles. - rage exp is showed in screen at end of battle, click detail when screen is showed about what army you had and enemy troops you defeated. (expl http://forum.1cpublishing.eu/attachm...4&d=1352693751 ) Bottom left corner is rage spent during that battle(0 in this case- boss fight)/lvl of rage skills (27 in this case) and exp bar. Place mouse over it (not literally to place mouse on your monitor, just hover pointer on it :-P ), to see exp needed for next lvl. Hope i helped, have fun :-) |
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