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Ice Dragon Bug?
Hi there!
Verlon Wasteland at the Dragon Castle: Every time i would kill the Ice Dragon with a hit, the game crashes. Does anyone else have this problem? |
Yep, same for me too...
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Same here, I heard the new patch fix this but it requires you to start a new game. Is there any way to fix this particular bug? ... Without have to restart the whole game? :<
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i dont want to start a new game too... because i am lvl 37 at impossible...
:( PS: does anybody know what you will get or can buy when you clear this dragon castle? |
@coRex : Probably lets you recruit dragons :D
Also, I heard there are unofficial mods that fix this. I'm searching for that now in this forum. If anyone find that, let us know ;) |
Hello,
I had the same crash, so I modified the lua script to remove the animation at death of the stack of Ice dragon I found the lua script here : E:\Programs\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon the lua script generating the error for me is : "unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip) the line in error is the 390 : (activate status bar in notepad) Quote:
Works like a charm for me. (sorry for my english) Hope it can help. (the file is 1.5mo compressed, so I prefer not join it) JPR out! |
@Rodrigj : That works for me too! Thank you very much, friend! Kudos to you~
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*Spoilerish*
I managed to get the Dragon's Castle to sell me stuff without a fight. When I interacted with it the Dragon mentioned that I was using the "old password - a bucket on the head", and went into a conversation about linguistics ... it even gave me a black dragon egg in the end. I think this might be because I was using the 'Clay Bowl' (-5 Mana + 1 Intel) item in my head slot ... probably some sort of reference to KBTL |
I couldn't find that file in the folder mentioned, even showing the hidden files. Could it be located somewhere else?
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You can also work around this by not killing the Ice Dragon last. Worked for me at least, killed it first and problem was solved.
Guess its the death animation thing that bugs the game out if it happens when the fight ends. |
Added to bugs thread.
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Now it makes me wonder if other fights could be done different. Maybe if you equip the griffon portrait or banner, the one Royal griffon in Arlania won't attack you... Dang. |
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Nice trick with the clay bowl, but by that time, all of them were dispel for me. And the bug happens to me even if I kill the Ice Dragon first, or by indirect spell. JPR out! |
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it's probably random though? so it's probably just like 1or2 random dragons and 1or2 random items and 1or2 random level 5 units that may or may not be dragons? |
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Nice little Easter Egg of sorts. :) edit: I've been trying really hard to get the Ice Dragon kill to trigger a crash, and I haven't been able to do it. Doesn't matter what order I kill them in or how I kill them (or so it seems). Anyone have a save with a specific move order to trigger the crash? |
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tia |
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@Bhruic I think the error is related to the animation at the death of the Ice dragon : I have random crashes too in some area without doing anything apart moving... (ATI graphic card + steam installation) br JPR out! |
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Thanks a lot for the patch!
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I tried the suggestion here but apparently didn't do something right. Had to leave two ice dragons on Iceland. Really hope they can fix this soon.
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Did anybody played today after the recent steam update? In the description of the fixes is stated that the problem was addressed. Well…?
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ok so for me the fix works on some stacks of ice dragons but still crashes with others.It always works if there's only one stack of them but fails if there are more, in the same battle with two stacks of ice dragons it does not fail one both, one is always killable and one always crashes the game.
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function features_ondamage_dragon_ice(wnm, ts, dead) if dead then local ahc = Attack.act_after_hit_cell(0) local initsize = Attack.act_initsize(ahc) local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0 local dmgts = 1 + Game.Random(0, 10)/100 spawn_energetic_attack(ahc, dmgts, manaval, rageval) if initsize == 1 then Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count) else --Attack.log(dmgts, "add_blog_ice_dragon_death_2", "name"," "..blog_side_unit(0), "special", mana_count) end end return true end |
This didn't work for me.
Thanks for sharing though. |
File works like a charm..thanks
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Sigh. I have the problem with the ice dragon as well. At first I thought it wasn't a problem as I'd fought a few and no crashes. But now it crashes at a particular time. When the ice dragons burn at the beginning of their turn in a the artifact fight for the silver mana ring. I've tried all the above solutions in various combinations, but no luck :(
I tried commenting out both lines as well, but no luck. Any other way to debug this situation? |
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The one in this thread didn't work for me either |
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