![]() |
Weather and clouds and we are good to go
I don't agree those tens of whiners this game lacks what was promised. In so many ways of simulating fine grained systems of airplane this simulation has surpassed all what can be modelled today's approximation.
As an actual real life pilot, I wish sometime at very near future we will have weather, winds, clouds etc. which are actually all about of flying and making the flying challenging feature. I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers. |
Agreed it will add a whole new aspect to the game with the new physics model that is far superior to the old IL2.
Just have to wait for the sequal... |
+1 up most important!
|
The game shipped with a very good local weather generator, if you saved an earlier vershion try it out. Sometimes I will just sit in the plane and watch the thunderstorms generate and progress towards me. Really very very cool to observe, complete with lightning too, and they grow to quite a height. When you choose the dynamic thunder generator there are a few sliders to adjust to your liking as well. Expect a fps hit, but it is definitely worth it:cool:
|
[QUOTE=Damixu;473724]<snip> ...I wish sometime at very near future we will have weather, winds, clouds etc. which are actually all about of flying and making the flying challenging feature. ... <snip>/QUOTE]
The weather is still there guys: 1. Wind at different heights with different vectors, gusts angles, gust influence. 2. Dynamic clouds cumulus, overcast, flat overcast, overcast with breaks, thunder storm (no rain). 3. Even the windsock objects are dynamic & will point in the wind direction & extend proprtionaly with wind velocity. I'm guessing the mission builders have not used it because they were producing vanilla missions in the 'early days' so as not to hit the fps. That was before the latest patches improved the fps & it's time the mission builders got to grips with this feature. Believe me it works! The only significant issues are (a) the poor propeller icing model kiling planes as they go through clouds, & (2) whether low-end PC's will still get a fps hit making the game unplayable. :) |
Great to hear, Salmo! You wouldn't perchance have a mission or two (just basic, nothing fancy) tucked away which has some dynamic weather effects in 'em? I'm willing to dive into the FMB to explore these features, but I'm not too savvy with the FMB and a pre-made mission would be a great place to start this exploration. :)
|
I noticed weather/wind options in the FMB, I thought they were turned off so I never really played with them. I think I'm gonna have to check this out & maybe brush up on my C# skills *cough*. I feel a mission coming on.
I wish the scripting used C++ though, I'm more familiar with that. |
Quote:
|
some cloud missions here
http://forum.1cpublishing.eu/showpos...22&postcount=3 as a mission builder I'm using them;)- only thing is the airframe icing effect seems to be stronger in release than previously- even with thermal intensity set to zero:eek: My current plan for campaign releases is to include cloud but have a folder of 'no cloud' missions for those who's rigs won't cope. |
[QUOTE=salmo;473776]
Quote:
I'm afraid that it would not add very much to a mission, since it is not what it once was. Everything that made it so good to look at and feel, are no longer working or in the beta. Very, very few clouds are generated, no more thunder, no more towering growing upwards clouds. Plus there is still the pop up nature of the clouds, not very much fun to watch.:-) here are a couple of just born baby cells, just starting to grow & develop upward/outward... from the earlier game release http://i51.photobucket.com/albums/f3...027_143446.jpg http://i51.photobucket.com/albums/f3...027_151519.jpg |
Quote:
[youtube]p8w2VpxBSkc[/youtube] :rolleyes: |
Quote:
Download Lympne crosswinds test mission HERE https://www.youtube.com/watch?v=mMvLuUJFHYk |
Thanks, Salmo, I'll give it a try when I'm back at my PC tonight. :)
I'm very interested in the dynamic weather - cloud build up, lightning, rain, etc. Probably bring most systems to its knees, but would be worth a look! |
My God...
[youtube]QFvJdmUXlxU[/youtube] |
I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg http://www.rdox.info/9.jpghttp://www.rdox.info/0.jpg |
Quote:
Personally I don't care about weather (dont get me wrong it would be nice to have-BUT...), until all aircraft perform accurately, and my wingmen can take my commands, oh and not to forget a decent AI to fight the game isn't worth starting. |
S!
Well..IL-2 is a mixed bag. For offline players it offers absolutely nothing as a stock install. With add-ons it becomes a lot better but the AI hampers the experience beyond frustration. Graphically too much legacy from original IL-2 like the "LOD sphere" and popping up buildings/clouds/grass etc, some effects and list goes on. The much touted "future proof" gfx engine does not mean it should require a damned CRAY to run it, but having a solid base on which to build and add features. Wasn't it modular structure in CoD? Really hope they pull the act together in the sequel. Weather and all that would be nice to have if implemented right, but not a true requirement if it takes too much power to use it feasibly. The game itself while having clear improvements over IL-2 just feels like a quick revival of the original series added with some extra graphics. IL-2 franchise has been alive over 12 years now and the devs SHOULD have a grasp how to make things and how not IF they have even reviewed their work. So yes, by all means bring features in IF they work, but the core game must work before that. And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems :) |
Quote:
DCS have "translucid" buildings, by the way... They are ugly as hell! The graphics in CloD are ok and in today standards VERY GOOD! We have GREAT aircraft models, good effects, nice terrain... And i'll say this just once: "offline" players need to become online players... AI is just too stupid in ANY combat flight sim! Just that! Bye! |
Quote:
Why "should" offline players become online,you are then totally reliant on the internet,you are reliant on being around when everyone else is,sorry that argument doesn't stand - the AI should be clever enough to give an offline player the illusion they are fighting a competent person. |
Quote:
By the way, today we all have internet access. It's amazing that we now can fight against and with human controlled aircraft. |
Quote:
That will be this one then? http://www.kickstarter.com/projects/...ing-simulation |
Quote:
|
The last eight posts in this thread are OFF TOPIC. The topic is weather guys! It's extemely annoying how thoughtlessly people hijack threads :confused:
|
Just to bring this thread back on topic, I'm sorry but I have to say that is complete rubbish to think that this is 'good to go' with those additions.
What's far more important is that the content we have at the moment is not sub-par and bug free. To name just a few examples this means planes that reach simply within the ballpark of their correct ceiling and climb times, merlin engines that don't have chronic overheating and stuttering problems, propellers we can see through, ai that actually resemble a piloted aircraft, guns that don't sound like tapping on a desk, planes that don't disappear when you get near them... the list just goes on and on. Such basic, glaring issues and so many of them. There is no point adding more when what we have is an inaccurate mess. The recent patch was a step in the right direction, but still only a step. I thank those that consistently spoke out and 'nitpicked' all the bugs and inaccuracies as without those people this game would have been magnitudes worse than it is now. |
Well getting back to the weather, salmo was correct about the clouds. You could have some very decent looking clouds on-line if they the designers decide to go with it. As far as I can tell, the other factors are not working...winds/buffeting etc.
|
Quote:
|
Quote:
Thank you salmo I will try that out, I very well could have screwed up |
Quote:
I strongly doubt it considering how long we had to wait for what we have now. Could be you are right if the sequel comes in 2 years. |
All times are GMT. The time now is 08:32 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.