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-   -   Official Patch...First Impressions (http://forum.fulqrumpublishing.com/showthread.php?t=35083)

smink1701 10-18-2012 09:04 PM

Official Patch...First Impressions
 
Tell us what you're seeing!

pstyle 10-18-2012 09:15 PM

merlin still has problems at altitude
merlin still packs up in cloud

graphics seem smoother ?
lighting seems to be improved, esp ground objects
net code might be adjusted too, many guys online now, no lag at all

SlipBall 10-18-2012 09:17 PM

I see 90 pilots ATAG very low ping, I think they are going for the 128 pilot bench mark:-P

salmo 10-18-2012 09:20 PM

No hurricane hit sounds :(

il_corleone 10-18-2012 09:41 PM

ok, it seems that AA its better now? im just tiping this while i am infront of uk on the ATAG server :-P

il_corleone 10-18-2012 09:42 PM

Quote:

Originally Posted by salmo (Post 470557)
No hurricane hit sounds :(

for me i hear them, do you just put the sound settings to full?

*Buzzsaw* 10-18-2012 10:10 PM

Salute

My Tests showed following problems remain:

Spitfire and Hurricane Engine misfiring bug remains.

Onset is same as RC versions, +6 1/4 boost at 9000 ft for Spitfire 100 octane, and +6 1/4 boost at 15,000 ft for Hurricane 100 octane. Not sure about the other variants yet.

Engine cutout on Merlins as a result of flying through clouds remains. Any sustained flight through a cloud will cause the Merlin to misfire and cutout, as much as 30 seconds depending on the length of time spent in the cloud. Not an historical effect, or at least not in summer conditions at lower altitudes where this occurred.

Spitfire 100 octane ceiling is maximum approx. 23,500 ft, attempts to climb higher will result in overheating, at that altitude, highest boost which can be used is -1. Historical ceiling was 33,000 ft.

Merlin engines more prone to overheat at high altitudes than low, same boost and rpm at low alt has the engine running cooler than identical at high alt. This is opposite of historical.

Had my wing taken off by gunfire and extensive damage, no sounds audible at all, this is a step back from previous RC version.


On a positive note:

In my test on ATAG server, it seemed to be running quite well with upwards of 75 players.

Players were reporting reflection effects were better.

Players reporting damage effects seemed to be back to earlier versions of the game, ie. pieces flying off, explosions more impressive, etc.

Perhaps it was fact it was quite dark, dawn scenario, but players reporting object destruction more spectacular, ships on fire, bombs going off, reflections in water etc.

icarus 10-18-2012 10:30 PM

More stable for sure and runs better for me.

Its much better than it was, but is supposedly not going to get any better now, so we will have to live with the shimmering, no AA, propeller flashing, mirrors and flickering shadows etc., I guess. Too bad, because a few more fixes would really make this sim shine. IMO they are almost there.:)

Toni74 10-18-2012 10:35 PM

Bf 110 C's cockpit still same issues like reported in bugtracker. I don't think that 1C's developers ever checked it. Useless to report anything there. :rolleyes:

yobnaf 10-18-2012 10:38 PM

No issues here. Greatest patch ever !

lokitexas 10-18-2012 10:59 PM

So I take it the communications work now?

ATAG_Dutch 10-18-2012 11:08 PM

Just came off the dawn mission on ATAG. The sky looked fantastic, the lighting is improved. I can now set the game to very high graphics settings all round with ssao and v-sync on and get the same fps as I did previously with settings set to 'high'.

The altitude issues in the 100oct Spit aren't really issues if you use 2600rpm up to 10k ft and 2400rpm higher than that.

Not everything is going to be 100% accurate, but it's time to enjoy simulating early war combat with what we have, and first impressions are that what we have is one fantastic combat flight simulator.

See you on the server gents. ;)

fruitbat 10-18-2012 11:23 PM

oohh ohh, can't wait to try, sadly work for the next 3 days says no........:cry:

Bloblast 10-18-2012 11:24 PM

New feature: Player's parachute did not open after bailing from high altitude.

IvanK 10-18-2012 11:37 PM

Climbed in ATAG Spit IIA from Sea Level to 29,300Ft +9/2800RPM Rad Full, Mix Auto Rich, all within limits. It did get a bit hard going after 24,000ft but it got there OK and without any engine issues.

ATAG_Snapper 10-18-2012 11:41 PM

Quote:

Originally Posted by IvanK (Post 470651)
Climbed in ATAG Spit IIA from Sea Level to 29,300Ft +9/2800RPM Rad Full, Mix Auto Rich, all within limits. It did get a bit hard going after 24,000ft but it got there OK and without any engine issues.

Crikey, that ain't bad at all.

Faustnik 10-19-2012 03:00 AM

The radiator damage model works very well! :cool:

Faustnik 10-19-2012 03:03 AM

The radiator damage model works very well! :cool:

MegOhm 10-19-2012 04:38 AM

anyone solve the green smoke and green water splash problem? I thought I had tweaked it out before but I am seeing it

Updated: I had green smoke but remembered if I set Land Shadows to medium it goes to normal...must be an AMD thingy


problem solved


All else is Maxed out

iSamus 10-19-2012 06:10 AM

Seeing 20-40% less load on my HD 7950.

CWMV 10-19-2012 06:25 AM

Loadouts not working.
I assume comms aren't either.
NEXT.
Oh wait there is no next...

buz13 10-19-2012 07:22 AM

Wow
 
WOW......first impression is GREAT PATCH.....engine sounds like engine,
everything is smoother, no crashes to desktop yet, new plane fun, jumping from plane to plane.
Haven't have time to check all new stuff out but as you might guess I'm loving it!

BIG THANKS

furbs 10-19-2012 08:21 AM

As a quick dogfight over the channel with BOB era aircraft it now works fine(for me at least), very well in fact. Lots of fun to be had.

As a BOB simulation for online and offline, it still falls on its arse.

I have new hope for the sequel, if they learned from the past mistakes.

Winger 10-19-2012 09:44 AM

Quote:

Originally Posted by IvanK (Post 470651)
Climbed in ATAG Spit IIA from Sea Level to 29,300Ft +9/2800RPM Rad Full, Mix Auto Rich, all within limits. It did get a bit hard going after 24,000ft but it got there OK and without any engine issues.

29300 ft? thats around 9700m right? If you got that high you got higher than any german airplane can get. I tried after patch and had a hard time reaching 7000m in my E4. Maybe i didnt try hard enough? Was late yesterday.

Winger

David198502 10-19-2012 09:45 AM

Quote:

Originally Posted by Winger (Post 470798)
29300 ft? thats around 9700m right? If you got that high you got higher than any german airplane can get. I tried after patch and had a hard time reaching 7000m in my E4. Maybe i didnt try hard enough? Was late yesterday.

Winger

yeah i think thats pretty much the top for the 109s....it already struggles at 6k

Ze-Jamz 10-19-2012 10:10 AM

It won't get anywhere near 9k lol...so that's comforting

BGs_Ricky 10-19-2012 10:38 AM

There seems to be better lighting now.
Still haven't come across any launcher.exe since RC1 :)

I seem to have some stuttering that wasn't there in the two RC patches, offline and online...
Icing on canopy is now an ugly plain white texture for me :(

Ataros 10-19-2012 01:18 PM

Quote:

Originally Posted by CWMV (Post 470732)
Loadouts not working.

You can not change loadouts in SP because loadout is a part of a mission design defined by a mission-maker. You can change it in a mission file using FMB though.

Not very convenient but it ensures use of historic loadouts in campaigns and historical missions.

JG4_Widukind 10-19-2012 01:53 PM

following bugs or errors were found:

Ju 88 Baydoors run again automatically -

Ju 88 in Lofte Side switch, dont working

He 111 Ju 88 + number of throwing bombs ..... if you fly with the bombers and provides (at 8 x SC 250) only 4 is still useable are thrown all 8 bombs.
Namely 4 bombs on the target.
And then the remaining 4 when the bombs Automatic "OFF" is
This happens even with the Ju 88!
There are then even out the bombs from the remaining wells.

Ju 88 CDT when i switch in Lofte ... I sent the crash logs on several occasions!
the same thing hap in other aircraft Allerding much rarer.

Ju 87 Bomb selection 2xSC of 50 in the aircraft is not possible, you can just throw 4xSC 50 ... so all

when I go on location shooting and fly the airplane (I have 6 of enemy)
then stops the machine gun or schiest only 1 volley .... also this BUG I write for over 1 year!

AI snipers crooked really badly!

BR 20 goes into autopilot (dive), if I change the position.

I really hope that this one reads from those responsible.
So slowly I give it on here again to write the same mistakes.

posted at Google translation

thx JG4_Widukind ÄNDÄ

BGs_Ricky 10-19-2012 01:59 PM

Quote:

Originally Posted by BGs_Ricky (Post 470831)
I seem to have some stuttering that wasn't there in the two RC patches, offline and online...

I had forgotten to delete cache folder, much better now.

Tried the SU-26 but textures in cockpit are really low resolution :confused:

Ataros 10-19-2012 02:19 PM

Quote:

Originally Posted by BGs_Ricky (Post 470934)
Tried the SU-26 but textures in cockpit are really low resolution :confused:

Try setting textures to Original(highest) in graphics settings.

BGs_Ricky 10-19-2012 02:38 PM

Quote:

Originally Posted by Ataros (Post 470947)
Try setting textures to Original(highest) in graphics settings.

Okay, will try that, thanks !

jamesdietz 10-19-2012 03:03 PM

http://i34.photobucket.com/albums/d1...dietz/ace1.jpg
(Only kidding!)

TX-EcoDragon 10-19-2012 04:42 PM

Quote:

Originally Posted by smink1701 (Post 470545)
Tell us what you're seeing!

Launcher errors right before a mission loads, so I'm seeing nothing but the menus.

DefiantMk1 10-19-2012 05:03 PM

Quote:

Originally Posted by TX-EcoDragon (Post 470994)
Launcher errors right before a mission loads, so I'm seeing nothing but the menus.

1. Completely re-launch Steam or your computer.
2. Go to Clod in your Steam Library, right click and select properties
3. Select Local Files
4. Verify Integrity of Game Cache.

Do this a couple of times and you should be good.

Jaws2002 10-20-2012 12:40 AM

In this last patch the suns rise got a little color, but as soon as the sun gets a bit above the horizon, that stupid grey mess, that's being passed as sun glare :roll: takes over and screwes everything.

There's still long way to go until we get to this:


http://img.photobucket.com/albums/v2...vtu160rake.jpg

http://img.photobucket.com/albums/v2...shot112634.jpg

Novotny 10-20-2012 12:49 AM

That was remarkably helpful! I know that I, and everyone else, thought that this was a photo-realistic simulation of the planet's thermo-dynamics!

WE'VE BEEN CHEATED

CWMV 10-20-2012 02:29 AM

Yes, we have. For a few years now.

LoBiSoMeM 10-20-2012 02:33 AM

My impression:

[youtube]YwYzCNGE5Cc[/youtube]

No stutters in ATAG, now i can enjoy MP in big maps.

Don't care about the rest. Will wait the sequel having fun now!

Roger and out!

Ataros 10-20-2012 10:04 AM

Quote:

Originally Posted by TX-EcoDragon (Post 470994)
Launcher errors right before a mission loads, so I'm seeing nothing but the menus.

Win XP?

If not, deleting user.ini or complete 1C Softclub folder in Documents folder may help. (Backup the key settings file first, but it may be this file that causes the problem. Check with and without it.)


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