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Friday October 12 - Release Candidate 2
Patch download mirrors:
INTL: http://www.filesend.net/download.php...edc9eb0e1899e0 RU: http://speedy.sh/T6zPS/IL2COD-20332-ru.rar (344 Mb) Please help us with mirrors! il_corleone Part 1 http://www.mediafire.com/?udqd536wuiayoai Part 2 http://www.mediafire.com/?b0qvpez3d7pq7g1 Part 3 http://www.mediafire.com/?4tetki0lfhbkap2 Part 4 http://www.mediafire.com/?6boax9gnl0h8ox5 Direct link http://www.escuadron24.es/doc/IL2_COD_1_10_20332.rar CaptainDoggles Mirror online: Int'l v20332: Patch Checksum Russian v20332: Patch Checksum Gamekeeper Airwarfare download mirror regen70 https://www.rapidshare.com/files/376...1_10_20332.rar Insuber torrent http://simhq.com/forum/ubbthreads.ph...available.html LG965 http://www.tuttovola.it/il2/9_IL2_Cl...2COD_20332.rar tf_neuro http://thefoxbats.ch/grab/IL2COD_20332.rar Please note that this version is incompatible with previous versions when playing online. Please download the file and extract the archives to your steam game directory, which is usually C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover This patch contains the entire contents of RC1 + hotfix, so its readme applies as well. Readme for the latest version: AIRCRAFT - RAF engines no longer stop at idle; - Made corrections to rough running on non warmed Merlin engines. Engines still require to be warmed up and won’t work properly when too cold. Please note that engines still start with oil and water at colder temperatures. With Hurricanes, please keep throttle back until the temperature is at least 45 degrees C (takes about 50 seconds after start at external temperature of +20 C); - Corrected Hurricane boost indications. Previously shown +5.5Lbs Boost with full throttle, now properly displays +6.25 from Ground level all the way up to Full Throttle height; - Fixed issue that occasionally caused planes with landing gear raised to still show it in the down position; - Corrected Hurricane weights. Please note that in-game weights are slightly different from those used in RAF documents, especially what the game calls empty weight. Our fuel is also slightly heavier. The weights in-game have been further finetuned to match desired performance. Decreased empty weight on the Hurricane improved turn rate, climb rate, and speed characteristics at all altitudes; - Corrected Hurricane 1 100-Oct Mixture lever operation. It no longer requires Mixture lever Forward to maintain smooth engine operation with Boost Cut out activated. Mixture Lever should now be properly held Back for Boost Cut Out operation; - Corrected SPIT MK IA 100-Oct Mixture Lever operation; - Corrected rough running on Merlin engines above 11,000 ft; - Corrected Bf.109E-4 auto prop pitch operations. Max RPM target should now be the proper 2400 RPM; - Corrected control surface angles on the Hurricanes according to historical documents; - Added drag to canopies opened in-flight on all aircraft; - Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable; - Corrected radiator drag on the Bf.109s; - Corrected weights on Fiat G.50; - Corrected boost operations on British engines; - Fixed the inaudible hit sounds online bug; - Made corrections to Su-26 flight model. The plane is now less helicopter-like on take-off; - Corrected skid ball on the Su-26 to work in the proper direction; - Corrected the RPM indicator operation on the Su-26; - Fixed Su-26 landing gear position when on the ground; - Fixed the issue that occasionally caused never-ending Stuka horns online; - Corrected external exhaust lights that could erroneously be seen from the cockpit; - Corrected issue with the display of vapor trails; - Restored AOA-based tip streamers. GRAPHICS & MISC - Added racing pylon models for air races. We’d like to thank Rasim Mullahmetov for supplying the model! NOTE: Hitting a pylon will not currently damage the aircraft. However it will create a special OnStationaryKilled event that servers or mission designers can use to track mission points; - Corrected Z_Offset parameter in online missions. Mission objects will now properly offset based on mission designer’s input; - Corrected radio beacon code online; - Fixed rare crashes connected to improper Road or LinearObjectManager usage in custom missions. Note about NVidia SLI: The patch must go through official NVidia accreditation for SLI support to be officially enabled in drivers. The patch will only go through the process once it’s officially released on steam. If you wish to bypass this process and manually enable SLI support, please go through the following steps: 1) Download a profiler utility, for example http://nvworld.ru/utilities/sliprofiletool/ 2) Export SLI profiles to a file 3) Manually edit the file by adding the following lines Code:
Profile "Il2: Cliffs of Dover" 5) Fly! IMPORTANT: Please note that Executable " il-2 sturmovik cliffs of dover/Launcher.exe" must point to the actual location of the game’s executable. If you have installed the game to a different folder, please edit the line accordingly. |
Thx
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Cool!:cool:
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THX for the patch i hope the german repeater compass will fix too ;)
see here: http://www.il2bugtracker.com/issues/448 |
let's see what's this time..
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Luthier...I'm sure everyone can see and appreciates how you and your team have raised your game. It's all good and will pay off now and down the road as we now look forward to the sequel. You have righted the ship.
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Now we talking, nice one fellas. Open pit cause drag and rad damaged actually have an effect! Looking forward to a weekend of playing
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Thanks! Downloading now.
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What a nice suprise :)
Thanks! |
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nice....anything done in regards of spotting targets???disappearing contacts, contacts visible through clouds and so on???
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Thanks Luthier and team, you are making great progress. S! |
What a awesome great patch. CloD is getting better and better.
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Luthier, my first impressions while trying it out are very high for this patch...have a great weekend!!:)
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Luthier and Black6,
as a matter of priority, can you please fix the UGLY and UNREALISTIC visual prop effect that was introduced a few patches ago, and for which there were numerous complaints in the last few months there has previously been in this forum extensive feedback from real pilots and people with many hrs of 1e hand experience in flying small prop planes under various lighting and weather conditions, and the current heavy flickering and blurring effect in CoD is most unrealistic. the prop should be just about invisible under most lighting conditions under high rev's, and only occasionally be faintly visible under certain lighting conditions my fear is that this BUG was not again mentioned in the latest 48 hr thread that asked for bug fix requests, yet it has been repeatedly posted as a bug and listed in other bug request threads here but the dev's have not responded yet to this. please address this as a matter of priority because it makes the game look very ugly and detracts from all the other improvements introduced recently thanks for the recent patches |
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I make many tests with and without wind and the 10° north declination, i get no right course. http://www.il2bugtracker.com/issues/448 So when you are right please make a sample how we can navigate with the german repeater compass. please see pictures the compass have no declination setting: http://www10.pic-upload.de/thumb/12....5vahe6dc6z.jpg |
This is awsome news. Thanks for continue doing this. It is highly valued and appreciated.
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thanks for the patch. Sounds really good. Hope SLI really works now:) Will try and give feedback as soon as we got a thread for the feedback.
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Looking forward to canopys having drag when opened. Most people would fly online with their canopys open to see better.
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This sounds promising. Thanks For update again
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Winger |
Awesome Luthier!! You are getting my respect back and I will certainly buy the sequel !!!
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Best patch list ever!!!!
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we need mirrors!! I cant download from the give site on page one
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Downloading, when finished i will post a link to mediafire
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Thx Corleone. Why are they using all these commercial filesend websites?:rolleyes:
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A lovely Friday ( with patch) stretches out before me...Thank you soooooooooooooooo much!
http://i34.photobucket.com/albums/d1...226_121716.jpg |
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@Blacksix: Well, concerning SLI i can confirm that this way you can add a profile. But the shown values do set SLI to "force single" in the profile. Changing the settings manually to try out if AFR or AFR2 work better now achieve the same results as post RC2: Sli runs, gives load on both cards but stutters and makes the game pretty much unplayable. Well, we will see what nvidia makes of it once the patch is final...
Winger |
Torrent file, will take a while to seed I suspect: https://dl.dropbox.com/u/7721109/IL2...32.rar.torrent
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Thanks for trust in me, i think it will take some time more!, the download speed is sooo slow and later i need to upload it, but hang on! mediafire is better than that site!
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hehe im downloading the torrent at 125kb/sec and uploading at 823kb/s
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Yeh, 125kb/sec is about maxing my upload sadly, still shouldn't take too long before I'm not the only seed and then it'll speed right up :)
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If i was a woman i think i would be offended man :roll: , it doesent need to be woman fails to be funny |
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Patch instaled and uploading to mediafire, i,m going to take a look at it while its uploading!
17 Minutes Left 4 Rars for faster Download S! |
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Open canopy is to SEE better, just like RL. The sound radar was already patched and it was the same for the 109. I look forward to puncturing your rads and watching your engine die. :cool: Patch sounds promising, especially the Hurricane turning - thank you David for pointing this out to the 1C dev on repka! I hope to see further FM improvements of course and start punching through to the service ceiling |
Perfect! Many thanks!
~S~ |
Part 1 http://www.mediafire.com/?udqd536wuiayoai
Part 2 http://www.mediafire.com/?b0qvpez3d7pq7g1 Part 3 http://www.mediafire.com/?4tetki0lfhbkap2 Part 4 http://www.mediafire.com/?6boax9gnl0h8ox5 Editing when every file ends |
ah what?!
Spent alittle time updating all the systems with the last beta patch.... to some surprise....see that another one has been released today?! SAY WHAT?!
That is all Ross |
Thank you very much - the patch list covers the major probs I was having and more. The Hurricane is such a stable gun platform and now it sounds as if it might be enjoyable to fight fighters in her again.
Off to download :) |
Seeding, 200 down and 250 up :D
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Many thanks Luthier
D/l and will test out this weekend. |
Thanks for the torrent - v quick - nice job
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Part 1 http://www.mediafire.com/?udqd536wuiayoai
Part 2 http://www.mediafire.com/?b0qvpez3d7pq7g1 Part 3 http://www.mediafire.com/?4tetki0lfhbkap2 Part 4 http://www.mediafire.com/?6boax9gnl0h8ox5 ADMIN please put the links and the other torrents in the first page or something ,Thx Mediafire |
THX for the patch i hope the Ju88 Baydoors will fix too. Please just as the He 111
see here: http://www.il2bugtracker.com/issues/381 http://youtu.be/5rM5ZOn3mtg |
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Was the intention here to unrar these one at a time in the game directory in the usual manner? If so, I had a problem with files 2 and 3, "file is broken". |
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Patch notes sound bob on. Hope the SLI works properly. Will download and start seeding as soon as I get home.
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I tested the Spitfires and the throttle idle positions are corrected plus it is possible go to more than 2500 feet with all type of Spitfires with my system. Now I am going to try to start them. By the way sli or no sli there no difference any more with the new rc2 patch and the 306.97 nvidia drivers. |
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Thanks!
With the first RC and still remains, Ju-88 bombsight no longer moves left/right to adjust for slip. The bombsight also is not as stable as a 111 and requires speed up and down changes from 240 to 420 entered into bombsight to remain on target when before it would only vary from 320-370, this makes it very difficult to level bomb. Also with previous loft fix (thankyou!) Ju88 50kgs drop true but 250s and 500s drop long. He-111 is opposite, 250s drop true and 50s do not. Thanks |
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Thanks a lot Il Corleone!!!
It rises from 8kbps previous mirrors to 160kbps in this one!!! |
Isn't it interesting how the majority of us "work", even myself! :grin:
...I would like to know what you think right now, Luthier :rolleyes: ...anyway, thank you (and team) very much for your efforts, you are wise guys... |
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I triedthe Spitfire and they start now without any difficulty. |
Good that 1C still work on the beta patch.
I found that now British fighters have more adequate power/speed incrase with +12 lbs. Now there is difference between +6 1/4 and +12 lbs is ab. 30 mph which is good. Still there are some FM's and performance errors in last RC beta: - British fighters are too slow ab. 20-30 mph at sea level - 109 is too slow ab. 25-30 kph - Spitfire MK II now is slowier then Spitfire MK1 100 Octan at sea level - Spitfire MK 1 100 Octan has engine bug - from ab. 8700 ft RPMs start shaking with no reason - other version seemed to be ok - still all planes have too much loose engine power from ab. 15 000 ft and have much too low maximum service celling BTW FM of Su26 is very good and now even better. It is possible to make all aerobatics manouvers like : flick roll, half flick roll, stall turn, spin, inverted spin -so general FM engine is good. But i wonder why such things are not possible to make with fighter planes in CLOD which should also do such manouvers like half flick roll or stall turn - i suppose something is not correct with rudder effectinves for these planes. |
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I could also get the Hurricane to 27kft where max boost was -3lbs but I didn't get any speed tests because of server stoppage. Climb rate was definitely greatly improved. Very happy with this patch, I think the Hurricane can fight like this. Gromic got the Spitfire to 305mph sea level @ 35% rad and 2600rpm. I've had the engine shake and so has Gromic in Spit and Hurricane, around 10k ft, but the second attempt in the Hurricane had no trouble at all. Gromic said the Spit would only stop shaking when 2lbs or less was applied. It's not a mix lever thing, we tried that. |
Altitude issue with spits also (1a + 100oct).
At around Angels 11, I get sporadic engine ticking and 50rpm fluctuations (magneto drop?) which quiets down if rpm is reduced to 2600. Going higher to within 15k I have to drop boost to 2lbs. max or the engine feels like it's about to shake out of the aircraft. ASI shows 140 IAS at that altitude and continually drops to around 110 at 22k. I'm enjoying the low altitude speed increase of the 100oct spit. Pushed one to 305 miles on the deck with 12lbs full boost / 2600 rpm and rads at 35%. Just watch your temps. They climb much faster (as it should). |
Do I need to re-validate my steam install and then install the patch?
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Someone tested if the Bf-109 stalls at the correct speed?
Do we have the same "bug" in the Bf-109 slats? http://www.il2bugtracker.com/issues/310 That is a very, very, very, undesirable and hateful Bug :-( |
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I found that still Merlin engines had RMPs kick at different alts depend of planes and there is need to lower throttle from full postion and drop mainfoild pressure to got smoth engine runinig which is strange to me - it cause lose power. Engine with single stage supercharger should lose manfoild pressure byself with altitude. Also Merlin III from BOB era should have allowed climb settings ( 1/2 hour limit) at 2850 RPMs below 20 000 ft and 3000 RPMS above 20 000 ft. Still there is too much engine power lose above 15 000 ft and above 20 000ft climb rate is lees then 1000 ft/min - nearly minimal climb rate at minimum (near stall ) speed so RL service celling is not possible to reach with steady climb. |
Thanks for the patch, much appreciated.
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Wow the hurri its a sweet to fly!, tested it 1 hour before, 2 109 takin a bath on the sea :-P , also it happened some strange thing, i was doinga "scisor" against a 109 when my tail blew up his engine cover , i was like OMG! he is going to have extra refrigeration!
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When online, white smoke effects have turned green. Dust, gunsmoke etc. Offline no problem.
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Thanks luthier! S!
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Salute Luthier
Thankyou for correcting the Hurricane weights. :D Hopefully this moves this aircraft closer to achieving its correct performance. |
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The altitude performances of the Spitfire are better also. With the new patch RC2 and a Spitfire MKIa 100oct I have tried and did get to 28100 feet of altitude without any difficulties, without exploding my engine by fiddling with the rudder trim and the pitch mixture radiator opening, here is a picture to attest it (add 1000 mb ); http://s13.postimage.org/4zdxiq547/s...012_223612.png http://postimage.org/image/vx7ukgpr7/ It took me 43 minutes from take of at Upavon to landing at Manston. In some future days I shall do the same with other type of Spitfires. One last remark the folder names of the skins of some planes have change is it not? Could someone give the new correct one?! |
Launcher crashes 100% of the time, shortly before the mission loads. I have repeatedly attempted the update, cleared the cache, verified cache files in steam (in many different orders) reinstalled Direct X, reinstalled .NET 4.0 (from the redist folder), removed my newer V C++ and tried the one in the redist folder, cleared the cache, manually placed files in each location, updated nVIdia drivers, etc. I'm on Win XP 32bit, and have no issues running the official version.
Event Type: Error Event Source: .NET Runtime Event Category: None Event ID: 1026 Date: 10/12/2012 Time: 2:14:29 PM User: N/A Computer: ******* Description: Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException Stack: at <Module>.corelib.RenderWorld.Render(Boolean, Boolean, Boolean, Boolean, Double, Double) at maddox.core.WRenderWorld.Render(Boolean, Boolean, Boolean, Double, Double) at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk.WDVQ207ZRF R(Boolean) at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk+lxLjgP7zTo 0mEtgscpl.rVxP8pJkhnhirIMFq10x(System.Object, Boolean) at 2rvnSI76As6TTUr5Mxf.Mw8LPj7w8kDG4X0BLCk+lxLjgP7zTo 0mEtgscpl.render() at ecPDfavllgOFXOAD4Cg.npQJpoUzYe1fq3S4CQA.O9tEHMw4ow u() at ecPDfavllgOFXOAD4Cg.npQJpoUzYe1fq3S4CQA.x67EHoEeI0 R(Boolean) at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.LH3l8cqyEO (tRfYdZ1ierEvjrJ2mW1.VZwd7g1V9T1QJNsgNaY) at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.cxhsuy7Jd5 IvQv30itw(System.Object) at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.Cm9l7rjFts (tRfYdZ1ierEvjrJ2mW1.VZwd7g1V9T1QJNsgNaY) at h16lBoEVISLQJUquX9o.EAOiiAEZ1EUAfsZYjet.Ch1ll2hRmx (System.String) at kand6ySXC3L8M1ZhBFD.dRgCHoSJssRuPhdqLtN.MissionLoa d(System.String) at xpfBGhc2teDJm475a5F.3Za598cFgCG4LZAOR3h.E9VMBn4G8o DvPGtuNh46(System.Object, System.Object) at xpfBGhc2teDJm475a5F.3Za598cFgCG4LZAOR3h.mq3EjJTTT3 0() at System.Threading.ThreadHelper.ThreadStart_Context( System.Object) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart() For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. *********************************** Event Type: Error Event Source: .NET Runtime 4.0 Error Reporting Event Category: None Event ID: 1000 Date: 10/12/2012 Time: 2:14:25 PM User: N/A Computer: ********** Description: Faulting application launcher.exe, version 1.0.0.0, stamp 4d6e3d08, faulting module core.dll, version 0.0.0.0, stamp 5077dcbe, debug? 0, fault address 0x000e6cd5. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 41 00 70 00 70 00 6c 00 A.p.p.l. 0008: 69 00 63 00 61 00 74 00 i.c.a.t. 0010: 69 00 6f 00 6e 00 20 00 i.o.n. . 0018: 46 00 61 00 69 00 6c 00 F.a.i.l. 0020: 75 00 72 00 65 00 20 00 u.r.e. . 0028: 20 00 6c 00 61 00 75 00 .l.a.u. 0030: 6e 00 63 00 68 00 65 00 n.c.h.e. 0038: 72 00 2e 00 65 00 78 00 r...e.x. 0040: 65 00 20 00 31 00 2e 00 e. .1... 0048: 30 00 2e 00 30 00 2e 00 0...0... 0050: 30 00 20 00 34 00 64 00 0. .4.d. 0058: 36 00 65 00 33 00 64 00 6.e.3.d. 0060: 30 00 38 00 20 00 69 00 0.8. .i. 0068: 6e 00 20 00 63 00 6f 00 n. .c.o. 0070: 72 00 65 00 2e 00 64 00 r.e...d. 0078: 6c 00 6c 00 20 00 30 00 l.l. .0. 0080: 2e 00 30 00 2e 00 30 00 ..0...0. 0088: 2e 00 30 00 20 00 35 00 ..0. .5. 0090: 30 00 37 00 37 00 64 00 0.7.7.d. 0098: 63 00 62 00 65 00 20 00 c.b.e. . 00a0: 66 00 44 00 65 00 62 00 f.D.e.b. 00a8: 75 00 67 00 20 00 30 00 u.g. .0. 00b0: 20 00 61 00 74 00 20 00 .a.t. . 00b8: 6f 00 66 00 66 00 73 00 o.f.f.s. 00c0: 65 00 74 00 20 00 30 00 e.t. .0. 00c8: 30 00 30 00 65 00 36 00 0.0.e.6. 00d0: 63 00 64 00 35 00 0d 00 c.d.5... 00d8: 0a 00 .. |
I went online on the Atag server.My plane spawned in the tall grass.I was able to see the grass by looking down at the rudder pedals.
There was still the pop up clouds. When I landed I was not able to cut off the engine.The clickable magnetos and fuel valve did not seem to work.They worked for starting. |
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In a 109 I can as I should look behined me in ahurri or spit not so much. with the open canopy in most backward sitting position one can look along side the tial to the back. So Give me a mirror and I wont do it any more. Cheers |
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Hate to tell you, but I bet your problem lies with WinXP. Do you have any plans to upgrade to W7 in the future? IMO, it's the best windows OS by far and worth the upgrade without even considering it would probably fix your IL2COD. |
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A pound of hamburger ... and blablabla |
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Okay. |
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Winger |
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Winger |
I think you have bigger things to worry about what with the more realistic RAF performance now, and the correction of DM's. :)
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whoops.Double. Sorry!
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ok, this patch seems to be pretty interesting so far, as the RAF now seems to be competitive....
so thats a big + from me! but im kind of disappointed, that B-Beobachtung ammunition is still bugged, and that it has no explosive effects at all anymore, and the little ignition effect which is left, doesnt give any recognized damage by the game...fix that please, and make spits again burnable! contacts still disappear in midrange distances, but are visible through terrain and clouds, just like it was with the last patch...fix that, and we all have a major improvement in gameplay! |
Thanks for the patch,installing it now.
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NVidia bypass process does not give any performance boost while using SLI.
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100 Octane 1a Spitfire
Just wanted to add:
It looks like they changed the name of the 1a 100 octane spit in game for this patch. Old name was Aircraft.SpitfireMkIa_oct and now has been changed to Aircraft.SpitfireMkIa_100oct. So anyone with old missions needs to go in to the .mis file and change their 1a 100 octane spitfire text with the new name or they will not show up in your mission. Just FYI... |
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly! The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight! |
I think its a big step forward...
but I must admit Trim is very extrem at the moment. |
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What are they thinking giving the RAF a competitive edge?! |
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