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-   -   Damage sound still nowhere? (http://forum.fulqrumpublishing.com/showthread.php?t=34702)

Daliaraptor 10-02-2012 12:53 PM

Damage sound still nowhere?
 
Hey guys.
Just asking if its may a invalid patch setup or still a bug for several sound issues.
(I fly with Spit 2a)
-Hit damage sound not exist.
-still no effect sound when diving with max speed.
-no effect sound when hard turn with high g
Thanks for confirm if other havent such sound problems.

Cheers :)

JG52Krupi 10-02-2012 01:07 PM

Hit sounds will be added, luthier has said so...

The others I am not sure about!

SlipBall 10-02-2012 01:23 PM

Quote:

Originally Posted by JG52Krupi (Post 466140)
Hit sounds will be added, luthier has said so...

The others I am not sure about!


I haven't tried all the planes, but the 109 has great hit sounds!

lensman1945 10-02-2012 01:58 PM

Quote:

Originally Posted by Daliaraptor (Post 466134)
Hey guys.
Just asking if its may a invalid patch setup or still a bug for several sound issues.
(I fly with Spit 2a)
-Hit damage sound not exist.
-still no effect sound when diving with max speed.
-no effect sound when hard turn with high g
Thanks for confirm if other havent such sound problems.

Cheers :)

I was flying Spit on-line last night....lots of hit sounds. Also creaking and groaning from airframe in high g turns and pull ups.

BGs_Ricky 10-02-2012 02:27 PM

Flew a Bf-110 last night and I heard a lot of loud hit sounds when a Spit damaged me :)

Flanker35M 10-02-2012 02:32 PM

S!

I have only occasional hit sounds. Last night in a campaign mission lost a wing and heard nothing, just saw half the wing was gone.

JG52Krupi 10-02-2012 02:40 PM

Quote:

Originally Posted by Flanker35M (Post 466171)
S!

I have only occasional hit sounds. Last night in a campaign mission lost a wing and heard nothing, just saw half the wing was gone.

Yeah, flak still have no sound. We really need this, it's top on my personal list :(

SiThSpAwN 10-02-2012 03:43 PM

Quote:

Originally Posted by JG52Krupi (Post 466175)
Yeah, flak still have no sound. We really need this, it's top on my personal list :(

+1

ATAG_Tonka 10-03-2012 02:26 AM

Quote:

Originally Posted by lensman1945 (Post 466149)
I was flying Spit on-line last night....lots of hit sounds. Also creaking and groaning from airframe in high g turns and pull ups.

Was this with the latest patch?

I haven't heard any hit sounds from other people's guns, or any creaking or groaning for a while now. It seems that they work for some people, but not others.

Does anyone know which system settings or *.ini file settings might be worth playing with to get these sounds back please? Is this accepted as a bug by the devs, or are a few of us doing something wrong with our setup?

Thanks.

SKUD 10-03-2012 06:24 AM

My hit sounds are gone in this patch. Never had flak hit sounds but now enemy AC hits are gone too.

SlipBall 10-03-2012 07:34 AM

Quote:

Originally Posted by ATAG_Tonka (Post 466404)
Was this with the latest patch?

I haven't heard any hit sounds from other people's guns, or any creaking or groaning for a while now. It seems that they work for some people, but not others.

Does anyone know which system settings or *.ini file settings might be worth playing with to get these sounds back please? Is this accepted as a bug by the devs, or are a few of us doing something wrong with our setup?

Thanks.


Try having Steam verify your game files, delete the cache folder and unzip the patch. Hit sounds are there and sound real good.

lensman1945 10-03-2012 08:13 AM

Quote:

Originally Posted by ATAG_Tonka (Post 466404)
Was this with the latest patch?

I haven't heard any hit sounds from other people's guns, or any creaking or groaning for a while now. It seems that they work for some people, but not others.

Does anyone know which system settings or *.ini file settings might be worth playing with to get these sounds back please? Is this accepted as a bug by the devs, or are a few of us doing something wrong with our setup?

Thanks.

yep..latest patch.

macro 10-03-2012 10:13 AM

I get all these sounds. Just a thought,

I got in game sound turned right up to full, if its too loud then turn headphones down in windows mixer, not in game. For some reason lowering volume ingame appears not only to lower volume, but disable alot of sounds as well. At least it does on mime anyway.

Daliaraptor 10-03-2012 10:57 AM

@macro

thanks! will try it out. otherwise it seems i have to reinstall clod.
i allways instaled the patches corectly, verified the stem data and cleared the cash.

hopefully youre right :)

adonys 10-03-2012 12:09 PM

Quote:

Originally Posted by macro (Post 466451)
I get all these sounds. Just a thought,

I got in game sound turned right up to full, if its too loud then turn headphones down in windows mixer, not in game. For some reason lowering volume ingame appears not only to lower volume, but disable alot of sounds as well. At least it does on mime anyway.

is this reported as a bug? because is the first time I'm hearing about it..

macro 10-03-2012 12:56 PM

Quote:

Originally Posted by adonys (Post 466471)
is this reported as a bug? because is the first time I'm hearing about it..

Dont know mate one of the lads on atag ts told me about this when i got new system a month ago. Nothing new to this patch

5./JG27.Farber 10-03-2012 01:05 PM

Going 400kmh or 250 mph or more with all that air rushing over you, with a massive engine infront of you; and the vibrations both these things cause and with a helmet on, with headphones on...

How much do you think you would actually hear or feel (or hear as a substitute in game for not being able to feel)?

JG52Krupi 10-03-2012 01:39 PM

Oh you definitely hear it, all the autobiographies I have read mention the sound of hits.

The sound would resonate from the impact.

SlipBall 10-03-2012 01:42 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 466478)
Going 400kmh or 250 mph or more with all that air rushing over you, with a massive engine infront of you; and the vibrations both these things cause and with a helmet on, with headphones on...

How much do you think you would actually hear or feel (or hear as a substitute in game for not being able to feel)?


Good point Farber, I suppose a very thin line there

5./JG27.Farber 10-03-2012 01:56 PM

Quote:

Originally Posted by JG52Krupi (Post 466479)
Oh you definitely hear it, all the autobiographies I have read mention the sound of hits.

The sound would resonate from the impact.

I suppose the airframe is essentailly hollow esspecially the cockpit which could give some acoustic effects.

What did they actually hear though? - rounds impacting or stractural things breaking? Did they hear it of feel it? Which part of the aircraft did it hit and how bad was the damage?

What about the aircraft that came back that the pilot heard nothing and it had a massive hole in it?

What about the BoB pilots that got bounced and didnt hear or see anything?


If you ride a motorbike at 100 mph with a helmet on and scream as loud as you can you can hardly hear yourself - and thats comming from inside your own head! If you are listening to a walkman or something you can hardly tell its music let alone which tune it is when its on full volume. I think, at low speeds or in the apex of a stall as you start to dive after a full climb you hear it but maybe not when going over a certain speed, depending on the amount/size of rounds and the damage.

Hurricane for example, rounds can pass straight through the dope and canvass! - would that make a sound that you could hear in flight?

JG52Krupi 10-03-2012 02:09 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 466482)
I suppose the airframe is essentailly hollow esspecially the cockpit which could give some acoustic effects.

What did they actually hear though? - rounds impacting or stractural things breaking? Did they hear it of feel it? Which part of the aircraft did it hit and how bad was the damage?

What about the aircraft that came back that the pilot heard nothing and it had a massive hole in it?

What about the BoB pilots that got bounced and didnt hear or see anything?


If you ride a motorbike at 100 mph with a helmet on and scream as loud as you can you can hardly hear yourself - and thats comming from inside your own head! If you are listening to a walkman or something you can hardly tell its music let alone which tune it is when its on full volume. I think, at low speeds or in the apex of a stall as you start to dive after a full climb you hear it but maybe not when going over a certain speed, depending on the amount/size of rounds and the damage.

Hurricane for example, rounds can pass straight through the dope and canvass! - would that make a sound that you could hear in flight?

Have you never being concentrating so hard on something that you don't hear a mate shouting out your name?

The hurricane we have in cod has the metallic wing, they were changed very quickly ;)

On a motorbike you are sitting on the engine with nothing between you and no canopy to stop the wind rushing part you, not really a good example IMHO, a car with a bloody loud engine would be a better one :D

5./JG27.Farber 10-03-2012 02:27 PM

Quote:

Originally Posted by JG52Krupi (Post 466483)
Have you never being concentrating so hard on something that you don't hear a mate shouting out your name?

The hurricane we have in cod has the metallic wing, they were changed very quickly ;)

On a motorbike you are sitting on the engine with nothing between you and no canopy to stop the wind rushing part you, not really a good example IMHO, a car with a bloody loud engine would be a better one :D

Yes all things to consider. Except the bit about a car with a loud engine cos I heard you drive a FIAT Punto Krupi :-P :-P :-P

Actually even a small screen on a bike makes a big difference and fairing and a big screen makes a hell of a difference... Proberbly more like an open pit like the G50 in that respect. Also would not a closed cockpit have an acoustic effect? Not allot of muffling in these metal aircraft is there?

JTDawg 10-03-2012 07:19 PM

Funny i hear all kinds of better sounds bullits ripping my tail section wings etc,

Catseye 10-03-2012 08:16 PM

Quote:

Originally Posted by JTDawg (Post 466560)
Funny i hear all kinds of better sounds bullits ripping my tail section wings etc,

Hi Dawg,
Post you config.ini file at your site.
Would love to check out the settings you have and compare to mine.

Cheers

ATAG_Tonka 10-03-2012 10:48 PM

I *think* setting my windows sound properties to Stereo (2 channel) instead of 5.1 has fixed this.

I use 5.1 Headphones, so the game sounds a bit worse using stereo mode, but i have also enabled the Sound Space Expander in my audio properties/dolby tab in windows, which makes it sound a bit better on my 5.1 device, but i'll experiment more when i have time.

Thanks for the useful replies.

JTDawg 10-03-2012 11:27 PM

Quote:

Originally Posted by Catseye (Post 466606)
Hi Dawg,
Post you config.ini file at your site.
Would love to check out the settings you have and compare to mine.

Cheers

Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps

SQB 10-04-2012 12:04 PM

Quote:

Originally Posted by JTDawg (Post 466662)
Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps

YES, THIS. EVERYBODY DO THIS!!!!

Seriously guys, sounds cut out when your volume slider in game is lower than maximum. For example, try idling the plane on the ground with the volume set lower, the sound will disappear often, turn it to full, hello sound!

So, everybody turn your in game volume to maximum and enjoy the sound effects!

Daliaraptor 10-04-2012 01:28 PM

Hey all...

Great!!! I knew something is wrong with the sound. Now we found the problem. Didnt expect such a silly workaround :confused:
Thanks to all who tryed to help.

See you in the air....

JTDawg 10-04-2012 05:04 PM

Quote:

Originally Posted by Daliaraptor (Post 466831)
Hey all...

Great!!! I knew something is wrong with the sound. Now we found the problem. Didnt expect such a silly workaround :confused:
Thanks to all who tryed to help.

See you in the air....

GLAD it helped most of my or our work arounds are silly , but what the hey !! ;)

Catseye 10-04-2012 09:05 PM

Quote:

Originally Posted by JTDawg (Post 466662)
Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps

Hi Dawg,
Yup, know all that. This can make issues with TeamSpeak volume adjustments for a correct balance.

Go to MyDocuments/1CSofclub/IL2SturmovikCliffsofDover/conf.ini
Open the conf.ini file with notebook and have a look or copy and paste it to a forum of your choice.
What I'm looking for is if you have any changes to the following:

ObjectVolume=3 ;7
MasterVolume=7 ;14
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1

As you can see I'm playing with changing the ObjectVolume and the MasterVolume as done back in 1946. I'm looking to have the MasterVolume up and the ObjectVolume reduced. (to possibly reduce the windnoise as in 1946) . . . . or maybe reverse this.

Still Testing.

Edit: After testing, I find that no changes are noticed when setting Objeftvolume and Mastervolume to =0. This makes me think that those settings are "hardwired" at this time for expediency by the devs.

Hellbender 10-04-2012 09:43 PM

Since the hotfix my damage sounds are gone. I try some solutions posted here...

Hellbender 10-04-2012 10:06 PM

It brought back my damage sounds in SinglePlayer by putting ObjectVolume=7 to =14 in the conf.ini


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