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Damage sound still nowhere?
Hey guys.
Just asking if its may a invalid patch setup or still a bug for several sound issues. (I fly with Spit 2a) -Hit damage sound not exist. -still no effect sound when diving with max speed. -no effect sound when hard turn with high g Thanks for confirm if other havent such sound problems. Cheers :) |
Hit sounds will be added, luthier has said so...
The others I am not sure about! |
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I haven't tried all the planes, but the 109 has great hit sounds! |
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Flew a Bf-110 last night and I heard a lot of loud hit sounds when a Spit damaged me :)
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S!
I have only occasional hit sounds. Last night in a campaign mission lost a wing and heard nothing, just saw half the wing was gone. |
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I haven't heard any hit sounds from other people's guns, or any creaking or groaning for a while now. It seems that they work for some people, but not others. Does anyone know which system settings or *.ini file settings might be worth playing with to get these sounds back please? Is this accepted as a bug by the devs, or are a few of us doing something wrong with our setup? Thanks. |
My hit sounds are gone in this patch. Never had flak hit sounds but now enemy AC hits are gone too.
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Try having Steam verify your game files, delete the cache folder and unzip the patch. Hit sounds are there and sound real good. |
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I get all these sounds. Just a thought,
I got in game sound turned right up to full, if its too loud then turn headphones down in windows mixer, not in game. For some reason lowering volume ingame appears not only to lower volume, but disable alot of sounds as well. At least it does on mime anyway. |
@macro
thanks! will try it out. otherwise it seems i have to reinstall clod. i allways instaled the patches corectly, verified the stem data and cleared the cash. hopefully youre right :) |
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Going 400kmh or 250 mph or more with all that air rushing over you, with a massive engine infront of you; and the vibrations both these things cause and with a helmet on, with headphones on...
How much do you think you would actually hear or feel (or hear as a substitute in game for not being able to feel)? |
Oh you definitely hear it, all the autobiographies I have read mention the sound of hits.
The sound would resonate from the impact. |
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Good point Farber, I suppose a very thin line there |
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What did they actually hear though? - rounds impacting or stractural things breaking? Did they hear it of feel it? Which part of the aircraft did it hit and how bad was the damage? What about the aircraft that came back that the pilot heard nothing and it had a massive hole in it? What about the BoB pilots that got bounced and didnt hear or see anything? If you ride a motorbike at 100 mph with a helmet on and scream as loud as you can you can hardly hear yourself - and thats comming from inside your own head! If you are listening to a walkman or something you can hardly tell its music let alone which tune it is when its on full volume. I think, at low speeds or in the apex of a stall as you start to dive after a full climb you hear it but maybe not when going over a certain speed, depending on the amount/size of rounds and the damage. Hurricane for example, rounds can pass straight through the dope and canvass! - would that make a sound that you could hear in flight? |
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The hurricane we have in cod has the metallic wing, they were changed very quickly ;) On a motorbike you are sitting on the engine with nothing between you and no canopy to stop the wind rushing part you, not really a good example IMHO, a car with a bloody loud engine would be a better one :D |
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Actually even a small screen on a bike makes a big difference and fairing and a big screen makes a hell of a difference... Proberbly more like an open pit like the G50 in that respect. Also would not a closed cockpit have an acoustic effect? Not allot of muffling in these metal aircraft is there? |
Funny i hear all kinds of better sounds bullits ripping my tail section wings etc,
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Post you config.ini file at your site. Would love to check out the settings you have and compare to mine. Cheers |
I *think* setting my windows sound properties to Stereo (2 channel) instead of 5.1 has fixed this.
I use 5.1 Headphones, so the game sounds a bit worse using stereo mode, but i have also enabled the Sound Space Expander in my audio properties/dolby tab in windows, which makes it sound a bit better on my 5.1 device, but i'll experiment more when i have time. Thanks for the useful replies. |
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Seriously guys, sounds cut out when your volume slider in game is lower than maximum. For example, try idling the plane on the ground with the volume set lower, the sound will disappear often, turn it to full, hello sound! So, everybody turn your in game volume to maximum and enjoy the sound effects! |
Hey all...
Great!!! I knew something is wrong with the sound. Now we found the problem. Didnt expect such a silly workaround :confused: Thanks to all who tryed to help. See you in the air.... |
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Yup, know all that. This can make issues with TeamSpeak volume adjustments for a correct balance. Go to MyDocuments/1CSofclub/IL2SturmovikCliffsofDover/conf.ini Open the conf.ini file with notebook and have a look or copy and paste it to a forum of your choice. What I'm looking for is if you have any changes to the following: ObjectVolume=3 ;7 MasterVolume=7 ;14 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 As you can see I'm playing with changing the ObjectVolume and the MasterVolume as done back in 1946. I'm looking to have the MasterVolume up and the ObjectVolume reduced. (to possibly reduce the windnoise as in 1946) . . . . or maybe reverse this. Still Testing. Edit: After testing, I find that no changes are noticed when setting Objeftvolume and Mastervolume to =0. This makes me think that those settings are "hardwired" at this time for expediency by the devs. |
Since the hotfix my damage sounds are gone. I try some solutions posted here...
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It brought back my damage sounds in SinglePlayer by putting ObjectVolume=7 to =14 in the conf.ini
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